Git Code - https://github.com/mr-jonesandme/x4f_event_driven_news
This mod provides a dynamic event driven news feed to players, by creating logbook entries when certain activities occur within the game universe. This is my first mod so it may be a little rough around the edges at first as I learn how to work with md scripting.
The primary focus of this mod is to generate dynamic news entries based on ongoings within the universe. Players using this mod will be able to feel "caught up" on what has taken place while they spent the last 4 hours in the station design window .
Economic minded players may be able to find opportunity in boom/bust events. Military minded players will like the ability to "subscribe" into territory shifts and HQ movements. Bounty hunters should enjoy the ability to receive the occasional "bounty" alert (new in 1.0.2) when pirates are partaking in their usual pinata busting of station storage.
The repo readme will stay up to date as I add/change features in the mod. If you have issues, want to contribute, or want to write up some stories for me to add in, feel free to DM me, or open an issue/make a pull request
Current Feeds: GNN
Current events by news category (the category is logged into the headline)
GNN Politics
- Sector ownership changes (includes player faction)
- Rebuilt faction HQ's (NPC factions only)
- Sector ware shipping issues (NPC factions, excluding Xenon)
- Sector ware shortage events (NPC factions, excluding Xenon)
- Sector ware surplus events (NPC factions, excluding Xenon)
- Pirate activity as it pertains to the theft of cargo from station storage (NPC + player faction )
Changelog
v1.0.3
- Fixed a bug in factionlogic_economy patch which broke factionlogic from actually pausing production modules in the game universe (thanks DeadAir for catching this!)
- Added a new GNN "channel" - CrimeWatch
- Added a new "bounty" story to the CrimeWatch channel. If a pirate successfully hacks a station cargo module, there is a slight chance of a dynamic news entry being created for this event
- Various bugfixes to existing news events
Removed SCA from ware shortage/surplus/shipping events - a news network probably shouldn't be reporting on SCA logistics
v1.0.0
Basic "GNN news feed" which reports dynamically on the following types of events
- Sector ownership changes (all types - faction to faction, faction to ownerless, ownerless to faction)
- New Faction HQ assigned (previous HQ was destroyed and reconstructed/re-assigned)
- Ware shortage (increase in demand for a particular type of ware)
- Ware transportation issues (goods piling up in stations)
- Ware surplus issues