Looking for mods - moving headquarters

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Ezarkal
Posts: 1610
Joined: Wed, 22. Apr 15, 02:27
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Looking for mods - moving headquarters

Post by Ezarkal » Mon, 1. Jun 20, 03:53

Hello!

Is there a mod that allows to move the PHQ?
I'm at the point where I want to restart, and I'd like to duke it out against a few factions, but it's not really motivating to fight the Teladi when one of your nicest station is in their sectors.

I know the devs plan to implement this to the game eventually, but I was wondering if we had some mods already allowing this.

I know there's one where you start with the PHQ in Argon Prime, and I'll go for this if there's no better options.

Thanks!
Humans are deuterostomes, which means that when they develop in the womb the first opening they develop is the anus.
This means that at one point you were nothing but an asshole.

Some people never develop beyond this stage.

Anthoam
Posts: 21
Joined: Mon, 6. Apr 20, 21:14
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Re: Looking for mods - moving headquarters

Post by Anthoam » Mon, 1. Jun 20, 04:32

https://www.nexusmods.com/x4foundations/mods/88

Don't know if it's still working tho

Ezarkal
Posts: 1610
Joined: Wed, 22. Apr 15, 02:27
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Re: Looking for mods - moving headquarters

Post by Ezarkal » Tue, 2. Jun 20, 02:21

Thank you. I'll give it a try.
Humans are deuterostomes, which means that when they develop in the womb the first opening they develop is the anus.
This means that at one point you were nothing but an asshole.

Some people never develop beyond this stage.

kroobzh
Posts: 77
Joined: Sun, 16. Dec 18, 14:32
x4

Re: Looking for mods - moving headquarters

Post by kroobzh » Thu, 4. Jun 20, 16:40

Does this mod work?

RPINerd
Posts: 54
Joined: Fri, 8. Mar 19, 20:21
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Re: Looking for mods - moving headquarters

Post by RPINerd » Thu, 11. Jun 20, 21:57

This mod does not work in it's current state, but I'm trying to figure out how to patch it so that it does..
It looks like Boso goes into a disabled mode after finishing his quests, which would explain why you cannot get a conversation menu anymore with him

Hasimere
Posts: 13
Joined: Wed, 4. Dec 19, 04:21

Re: Looking for mods - moving headquarters

Post by Hasimere » Fri, 12. Jun 20, 08:51

Thankfully, devs have said this will be a feature in the future, hopefully with next big update. This just kills how i would like to play.

RPINerd
Posts: 54
Joined: Fri, 8. Mar 19, 20:21
x4

Re: Looking for mods - moving headquarters

Post by RPINerd » Sat, 13. Jun 20, 22:29

Hasimere wrote:
Fri, 12. Jun 20, 08:51
Thankfully, devs have said this will be a feature in the future, hopefully with next big update. This just kills how i would like to play.
Indeed. In a go-anywhere-do-anything game it's kind of ridiculous to have the HEADQUARTERS be locked to an exact place..

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