First of all - really like the new Crime has consequences mod.
It works seamlessly with X4's gameplay and you've managed to add another layer to the game again.
I'm still discovering it's mechanics in details but I'm delighted with what I experience and how it plays in total.
Found two few small issues:
There is also a "problem" when releasing ship from an enemy faction.
Had a situation when one of my destroyers got impounded because of the border fight with enemy faction (ZYA).
So I took a taxi (it is a wonderful feeling having to fly somewhere with an NPC:) and flew to Family Zhin to pay the fine. After paying my destroyer was released.
But as soon as it has left the ZYA station (having -21 relations with them) - that station started to attack my ship as it changed ownership to me.
My ship responded with fire and was given a fine and impounded again, which by the way prevented it from being destroyed.
So the problem is that enemy station attacks player's property on releasing and released ship is not able to fly from that station.
Excluding enemy factions from impounding (as you mentioned before) would be the way to deal with it but... this way I won't get a chance to use Taxi service...
Because currently I don't see another reason (besides sightseeing of the galaxy) to use Taxi service.
So, I thought that maybe it could be possible to give a player options to decide which faction should be excluded from impounding (I would exclude SCA but leave ZYA then).
And on releasing a ship give it an order to fly to nearest player's sector and just change ownership on this player's sector gate/border?
This should increase the chances of the ship leaving enemy space.
Or maybe for enemy factions crimes from station/ship attacks/kills should just be disabled.
The only left would be boardings/bomb attacks/cargo/plot claims.
And one question regarding bombing. Currently fine is granted on EMP triggering. Do you think that it might be a good idea to give player some chance to avoid that fine with a timer?
To give player ex. 2 minutes from triggering EMP to gather all 4 signal sources and return to ship?
If player manages to make it on time, he won't be granted fine for this attack. And your Teleport from transporter room mod would greatly help to avoid abuses
Last one thing. What does "accumulate crimes on enemy factions" option do?