[REQ] Attack turrets/engines command for fighters and turrets

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swatti
Posts: 1278
Joined: Sun, 7. Dec 03, 12:03
x4

[REQ] Attack turrets/engines command for fighters and turrets

Post by swatti » Sat, 26. Sep 20, 12:51

Tried searching, googling too... Cant be i'm the first asking this...?

Anyways: 2 extra commands like the common "attack target" but ones that attack turrets and one that attacks engines.

"Can it be done?"

Second is a turret target-mode that attacks engines and turrets only.

"Can it be done?"

I'd presume it could be. When an AI ship is given subornites and that command ship is ordered to board a target, it can be given orders to attack engines, turrets, or "disable target" that works a bit iffy, but the turret and engine attack filters down to the subordinates and they really do try to attack turrets or engines.
Problem is player needs to choose one while obviously best would be to hit both engines and turrets. Having two fighter-groups for both and third boarding ship would be awasum setup.

Later one it would be nice to be able to "soften up" a target using your giant battleship using its turrets. Hence the turret modes.

KaijuAKD
Posts: 28
Joined: Sat, 17. Oct 20, 15:07

Re: [REQ] Attack turrets/engines command for fighters and turrets

Post by KaijuAKD » Tue, 20. Oct 20, 14:50

When you give an attack order, if you click in the +, a menu drops down and you can tick in shoot to disable and to attack all enemies. Not sure how or if those work.

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