Help bayamon dae

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marik768
Posts: 3
Joined: Fri, 5. Feb 21, 14:36

Help bayamon dae

Post by marik768 » Sat, 13. Feb 21, 03:21

hello.
I am using this mod, https://www.nexusmods.com/x4foundations/mods/156.
and I want to add some more shields to the bayamon ship. I know how to do it approximately. however, I ran into a problem, in blender the ship model does not look the same as in the game, and when I add the coordinates where the shield will stand, in the game itself it is in a different place, not where I installed it.
Blender-Module-Drag-and-Drop I am using the latest version, blender tried the new version and the old 2.79.
maybe this is a problem due to the fact that my 3d model is not displayed correctly in blender?
https://i.imgur.com/x3Xzrfm.png
https://i.imgur.com/rmSn23u.png
Last edited by Terre on Sat, 13. Feb 21, 08:10, edited 1 time in total.
Reason: Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked

aurumgallente
Posts: 121
Joined: Sun, 14. Jun 20, 14:45
x4

Re: Help bayamon dae

Post by aurumgallente » Sat, 13. Feb 21, 09:25

I work in Blender 2.8 and I never had this problem. Check BrumBear's guide, I think there is something about switching to another coordinate system. Or you can ask some help in Discord x4_modding channel, me or somebody else can help you with coordinates.

Manawydn
Posts: 271
Joined: Sun, 26. Jan 20, 06:54
x4

Re: Help bayamon dae

Post by Manawydn » Sat, 13. Feb 21, 21:25

"A ship mod" is outdated and no longer supported. Use "Rise of the Ossean Raider" instead.

|K.O.S.H.
Posts: 3724
Joined: Fri, 19. Dec 03, 10:36
x3tc

Re: Help bayamon dae

Post by |K.O.S.H. » Tue, 16. Feb 21, 11:39

Did you import teh whole scene, or just the ship-model?
I dont have any expiriences in X4,yet, but of course the ship model itself can be "moved" in the scene.

I mean the position may not be 0,0,0

For me it looks like the mesh itself has a positiv z coordinate like 0,0,500 or so.
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marik768
Posts: 3
Joined: Fri, 5. Feb 21, 14:36

Re: Help bayamon dae

Post by marik768 » Tue, 16. Feb 21, 13:45

|K.O.S.H. wrote:
Tue, 16. Feb 21, 11:39
Did you import teh whole scene, or just the ship-model?
I dont have any expiriences in X4,yet, but of course the ship model itself can be "moved" in the scene.

I mean the position may not be 0,0,0

For me it looks like the mesh itself has a positiv z coordinate like 0,0,500 or so.
yes, I already guessed and I did it. these coordinates were different for each component.

|K.O.S.H.
Posts: 3724
Joined: Fri, 19. Dec 03, 10:36
x3tc

Re: Help bayamon dae

Post by |K.O.S.H. » Tue, 16. Feb 21, 14:39

so it works now?
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marik768
Posts: 3
Joined: Fri, 5. Feb 21, 14:36

Re: Help bayamon dae

Post by marik768 » Wed, 17. Feb 21, 02:31

|K.O.S.H. wrote:
Tue, 16. Feb 21, 14:39
so it works now?
yes i did what i wanted thanks.

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