No, I just forgot to add the new t file. it should be fine now for u
[MOD] FOCW Corporations REVISED V.3.2
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
Re: [WIP/MOD] FOCW Corporations REVISED V.1.40
Heya, how well does it work with Terrans? any issues?
Re: [WIP/MOD] FOCW Corporations REVISED V.1.40
I didn't establish any Terran corporations, however it seems to work just fine. I see corporation miners and traders in Terran space. The Corporations aren't set to build in Terrans space but the miners may help. Did you want to know anything specifically? I may add some Terran Corporations in the future though.
Re: [WIP/MOD] FOCW Corporations REVISED V.1.40
nope, thanks. Just wanted to try it for my new playthroughBlackRain wrote: ↑Sat, 20. Mar 21, 03:15I didn't establish any Terran corporations, however it seems to work just fine. I see corporation miners and traders in Terran space. The Corporations aren't set to build in Terrans space but the miners may help. Did you want to know anything specifically? I may add some Terran Corporations in the future though.
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Re: [WIP/MOD] FOCW Corporations REVISED V.1.40
This is not compatible with XRshippack i guess ?
Re: [WIP/MOD] FOCW Corporations REVISED V.1.40
Honestly from what I can see, the Corporations help the economy because they are trading with more factions and inter-factions, etc. Not all of them, but a good number are moving around.Shuulo wrote: ↑Sat, 20. Mar 21, 17:17nope, thanks. Just wanted to try it for my new playthroughBlackRain wrote: ↑Sat, 20. Mar 21, 03:15I didn't establish any Terran corporations, however it seems to work just fine. I see corporation miners and traders in Terran space. The Corporations aren't set to build in Terrans space but the miners may help. Did you want to know anything specifically? I may add some Terran Corporations in the future though.
Re: [WIP/MOD] FOCW Corporations REVISED V.1.40
Why wouldn't this be compatible? XRshippack just adds ships. They won't conflict in anyway.
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Re: [WIP/MOD] FOCW Corporations REVISED V.1.40
Re: [WIP/MOD] FOCW Corporations REVISED V.1.40
The corporations don't use every kind of ship. They will of course buy trade and mining ships. They will buy fighters as well, some will buy from different factions. They will also buy destroyers, some frigates and fighters. They are set to buy these from different factions depending on the Corporations. They will buy any destroyers from the factions they are allowed and any fighters/frigates from the factions they are allowed. For example, Argon corporations will buy from Argon/Antigone/Teladi.ObsidianOne wrote: ↑Sat, 20. Mar 21, 18:45I mean corporations are not like factions ? They are able to use ships comes from xrshipspack mod ?
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Re: [WIP/MOD] FOCW Corporations REVISED V.1.40
Oh i see , they can't build by themself.It should be ok then.Thanks.BlackRain wrote: ↑Sat, 20. Mar 21, 18:58The corporations don't use every kind of ship. They will of course buy trade and mining ships. They will buy fighters as well, some will buy from different factions. They will also buy destroyers, some frigates and fighters. They are set to buy these from different factions depending on the Corporations. They will buy any destroyers from the factions they are allowed and any fighters/frigates from the factions they are allowed. For example, Argon corporations will buy from Argon/Antigone/Teladi.ObsidianOne wrote: ↑Sat, 20. Mar 21, 18:45I mean corporations are not like factions ? They are able to use ships comes from xrshipspack mod ?
Re: [WIP/MOD] FOCW Corporations REVISED V.1.40
They just buy ships from the existing shipyards so there should be no issueObsidianOne wrote: ↑Sat, 20. Mar 21, 19:11Oh i see , they can't build by themself.It should be ok then.Thanks.BlackRain wrote: ↑Sat, 20. Mar 21, 18:58The corporations don't use every kind of ship. They will of course buy trade and mining ships. They will buy fighters as well, some will buy from different factions. They will also buy destroyers, some frigates and fighters. They are set to buy these from different factions depending on the Corporations. They will buy any destroyers from the factions they are allowed and any fighters/frigates from the factions they are allowed. For example, Argon corporations will buy from Argon/Antigone/Teladi.ObsidianOne wrote: ↑Sat, 20. Mar 21, 18:45
I mean corporations are not like factions ? They are able to use ships comes from xrshipspack mod ?
Re: [WIP/MOD] FOCW Corporations REVISED V.1.40
Hey BlackRain
You really made an awesome mod!
Is possible to use your mod together with all DeadAir mods + FE module , or could there be some compatibility issues ?
You really made an awesome mod!
Is possible to use your mod together with all DeadAir mods + FE module , or could there be some compatibility issues ?
Re: [WIP/MOD] FOCW Corporations REVISED V.1.40
I don't think that this mod should have any issues with any other mod honestly. It should be compatible with anything for the most part. I am happy that someone is enjoying my work. I never really know how many people are actually using my mods so it is nice to see people post about it.
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Re: [WIP/MOD] FOCW Corporations REVISED V.1.40
Hey BlackRain! Long time since the last time i've posted on these forums, but this mod really peaked my interest.
It works more or less like the phanon corp for X3LU? I mean, can these corporations rival the player, can they get positive/negative relations with other factions and eventually wage war with them/take sectors?
Ty!
It works more or less like the phanon corp for X3LU? I mean, can these corporations rival the player, can they get positive/negative relations with other factions and eventually wage war with them/take sectors?
Ty!
Re: [WIP/MOD] FOCW Corporations REVISED V.1.40
No, I did not make it so that they will rival governments and/or conquer territories. They are meant to be just corporations trading, etc. However, they do and can buy military ships and some of them will fight each other and/or government factions depending on the Corporation. They will also fight with you if you are their enemy. I never really intended for them to rival the player. Depending on how wealthy they are, they can be decently powerful though. However, just like with any faction, if you are strong enough you can crush them. Also, they order their ships from the factions they are friendly with and this could also be the player.jlvitorasso wrote: ↑Sun, 21. Mar 21, 03:22Hey BlackRain! Long time since the last time i've posted on these forums, but this mod really peaked my interest.
It works more or less like the phanon corp for X3LU? I mean, can these corporations rival the player, can they get positive/negative relations with other factions and eventually wage war with them/take sectors?
Ty!
Re: [WIP/MOD] FOCW Corporations REVISED V.1.40
Hey thanks for the mod. It makes the game more interesting and it's nice to check in and see how the other corps are faring.
One thing I was wondering is if it's possible to lower the max skill rating of crew that you can hire through the ship buy menu? I see that there is a skill min-max in the characters.xml
One thing I was wondering is if it's possible to lower the max skill rating of crew that you can hire through the ship buy menu? I see that there is a skill min-max in the characters.xml
Re: [WIP/MOD] FOCW Corporations REVISED V.1.40
You can edit the characters.xml to whatever you want between 0 and 15. A skill of 3 is 1 star and a skill of 15 is 5 stars.LoqLamp wrote: ↑Thu, 25. Mar 21, 20:42Hey thanks for the mod. It makes the game more interesting and it's nice to check in and see how the other corps are faring.
One thing I was wondering is if it's possible to lower the max skill rating of crew that you can hire through the ship buy menu? I see that there is a skill min-max in the characters.xml
Re: [WIP/MOD] FOCW Corporations REVISED V.1.50
Version 1.5
1) Fixed the issue of ships being built above the specified quotas. Let me know if it isn't working properly (as in you think there are too many)
2) Some other minor fixes/changes.
3) Added Terran pilot and manager for recruitment
1) Fixed the issue of ships being built above the specified quotas. Let me know if it isn't working properly (as in you think there are too many)
2) Some other minor fixes/changes.
3) Added Terran pilot and manager for recruitment