Allectus' Mods
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
Allectus' Mods
I'm out of signature space, so I guess I need one of these personal topics.
My Contributions to the Community:
X4: Wing Hotkeys
X4: Urgent Orders
X4: Subsystem Targeting Orders
X4: Longer Production Mod
X4: Travel Mod
X4: Starbright: Variable Sector Sunlight Values
X3: Bomber and Shuttle Docking
X3: Formation Collision Fix
My Contributions to the Community:
X4: Wing Hotkeys
X4: Urgent Orders
X4: Subsystem Targeting Orders
X4: Longer Production Mod
X4: Travel Mod
X4: Starbright: Variable Sector Sunlight Values
X3: Bomber and Shuttle Docking
X3: Formation Collision Fix
Last edited by Alkeena on Thu, 13. May 21, 16:22, edited 2 times in total.
My Contributions to the Community:
X4: Wing Hotkeys
X4: Urgent Orders
X4: Subsystem Targeting Orders
X4: Starbright: Variable Sector Sunlight Values
Landing page with all my mods
X4: Wing Hotkeys
X4: Urgent Orders
X4: Subsystem Targeting Orders
X4: Starbright: Variable Sector Sunlight Values
Landing page with all my mods
Re: Allectus' Mods
Urgent Orders 1.0 released: viewtopic.php?f=181&t=437371
My Contributions to the Community:
X4: Wing Hotkeys
X4: Urgent Orders
X4: Subsystem Targeting Orders
X4: Starbright: Variable Sector Sunlight Values
Landing page with all my mods
X4: Wing Hotkeys
X4: Urgent Orders
X4: Subsystem Targeting Orders
X4: Starbright: Variable Sector Sunlight Values
Landing page with all my mods
Re: Allectus' Mods
Urgent Orders v1.1 Relased:
Added DE translation; Added "Dock and Wait, Urgent"; Allowed "Fly..." commands to take other objects as targets; Fixed bug in "...Urgent" commands that would cause them to not properly ignore attacks
Thanks to FAIL! Chapi for the german translation.
Also, a note on the urgent behavior:
* Urgent orders may still be interrupted by the comm-player-for-instructions behavior, which could result in an automatic flee behavior being assigned while it awaits your response. Either respond to the com and tell them to continue, or allow it to time out (~10 sec) and they will resume the urgent command. I'm still considering how best to handle this (I'm somewhat reluctant to stop that interrupt due to possible unforseen consequences). See the v1.1 release video for a breakdown of how it behaves currently.
That said, the ignore attack behavior for "...Urgent" commands was in fact broken in 1.0 and is fixed (but for the above exception) in 1.1
Added DE translation; Added "Dock and Wait, Urgent"; Allowed "Fly..." commands to take other objects as targets; Fixed bug in "...Urgent" commands that would cause them to not properly ignore attacks
Thanks to FAIL! Chapi for the german translation.
Also, a note on the urgent behavior:
* Urgent orders may still be interrupted by the comm-player-for-instructions behavior, which could result in an automatic flee behavior being assigned while it awaits your response. Either respond to the com and tell them to continue, or allow it to time out (~10 sec) and they will resume the urgent command. I'm still considering how best to handle this (I'm somewhat reluctant to stop that interrupt due to possible unforseen consequences). See the v1.1 release video for a breakdown of how it behaves currently.
That said, the ignore attack behavior for "...Urgent" commands was in fact broken in 1.0 and is fixed (but for the above exception) in 1.1
My Contributions to the Community:
X4: Wing Hotkeys
X4: Urgent Orders
X4: Subsystem Targeting Orders
X4: Starbright: Variable Sector Sunlight Values
Landing page with all my mods
X4: Wing Hotkeys
X4: Urgent Orders
X4: Subsystem Targeting Orders
X4: Starbright: Variable Sector Sunlight Values
Landing page with all my mods
Re: Allectus' Mods
Wing Hotkeys released
Urgent Orders updated to 1.2:
1.2, 2021-05-11: Added support for Wing Hotkeys Mod; Added Attack Targets in Range, Immediate command; Corrected position offset error when camera was tilted; Added CN translation
Subsystem Targeting Orders updated to 3.4:
* 3.4, 2021-05-11: Added support for Wing Hotkeys Mod; Altered disable all targeting priority to target heavy turrets before light turrets. Altered the Line of Sight requirement for capital ships to NOT apply to carriers, so they may send their subordinates appropriately. Added attack all enemies as lowest priority targeting option for attack fighters turret commands. Lua refactored to unify library functions (thanks to runekn)
Urgent Orders updated to 1.2:
1.2, 2021-05-11: Added support for Wing Hotkeys Mod; Added Attack Targets in Range, Immediate command; Corrected position offset error when camera was tilted; Added CN translation
Subsystem Targeting Orders updated to 3.4:
* 3.4, 2021-05-11: Added support for Wing Hotkeys Mod; Altered disable all targeting priority to target heavy turrets before light turrets. Altered the Line of Sight requirement for capital ships to NOT apply to carriers, so they may send their subordinates appropriately. Added attack all enemies as lowest priority targeting option for attack fighters turret commands. Lua refactored to unify library functions (thanks to runekn)
Last edited by Alkeena on Thu, 13. May 21, 06:04, edited 1 time in total.
My Contributions to the Community:
X4: Wing Hotkeys
X4: Urgent Orders
X4: Subsystem Targeting Orders
X4: Starbright: Variable Sector Sunlight Values
Landing page with all my mods
X4: Wing Hotkeys
X4: Urgent Orders
X4: Subsystem Targeting Orders
X4: Starbright: Variable Sector Sunlight Values
Landing page with all my mods
Re: Allectus' Mods
Subsystem Targeting Orders updated to 3.5:
* 3.5, 2021-05-13: Significantly improved (fixed, really...) out of sector targeting performance. S/M ships and Carriers will now properly target appropriate subsystems in low attention mode. Other L/XL ships will instantly fail the line of sight check in low attention and cancel subsystem (but not station module) related orders--this seemed more reasonable then having destroyers instantly strip all subsystems without LOS or accuracy concerns.
* 3.5, 2021-05-13: Significantly improved (fixed, really...) out of sector targeting performance. S/M ships and Carriers will now properly target appropriate subsystems in low attention mode. Other L/XL ships will instantly fail the line of sight check in low attention and cancel subsystem (but not station module) related orders--this seemed more reasonable then having destroyers instantly strip all subsystems without LOS or accuracy concerns.
My Contributions to the Community:
X4: Wing Hotkeys
X4: Urgent Orders
X4: Subsystem Targeting Orders
X4: Starbright: Variable Sector Sunlight Values
Landing page with all my mods
X4: Wing Hotkeys
X4: Urgent Orders
X4: Subsystem Targeting Orders
X4: Starbright: Variable Sector Sunlight Values
Landing page with all my mods
Re: Allectus' Mods
Subsystem Targeting Orders updated to 3.5.1:
* 3.5.1, 2021-05-22: Corrected menu display error in German translation.
* 3.5.1, 2021-05-22: Corrected menu display error in German translation.
My Contributions to the Community:
X4: Wing Hotkeys
X4: Urgent Orders
X4: Subsystem Targeting Orders
X4: Starbright: Variable Sector Sunlight Values
Landing page with all my mods
X4: Wing Hotkeys
X4: Urgent Orders
X4: Subsystem Targeting Orders
X4: Starbright: Variable Sector Sunlight Values
Landing page with all my mods
Re: Allectus' Mods
Urgent Orders updated to 1.2.1:
* 1.2.1 2021-05-22: Corrected menu display error in German translation.
* 1.2.1 2021-05-22: Corrected menu display error in German translation.
My Contributions to the Community:
X4: Wing Hotkeys
X4: Urgent Orders
X4: Subsystem Targeting Orders
X4: Starbright: Variable Sector Sunlight Values
Landing page with all my mods
X4: Wing Hotkeys
X4: Urgent Orders
X4: Subsystem Targeting Orders
X4: Starbright: Variable Sector Sunlight Values
Landing page with all my mods