Has anyone seen these red numbers in their message box before {7442342,30122}
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Has anyone seen these red numbers in their message box before {7442342,30122}
Hello all,
Suddenly this string of numbers appear in my message box (left corner in game), and I haven't installed any mods last couple of days.
I was told that it was most likely due to a mod. Has anyone encountered this before?
I'm using these mods:
Better kill credit
buyable syn
Crystal Finder
DeadAir AI Tweaks
Fly-by looting
FOCW
More ShipRooms
Reaction Force
VRO
Thanks
Suddenly this string of numbers appear in my message box (left corner in game), and I haven't installed any mods last couple of days.
I was told that it was most likely due to a mod. Has anyone encountered this before?
I'm using these mods:
Better kill credit
buyable syn
Crystal Finder
DeadAir AI Tweaks
Fly-by looting
FOCW
More ShipRooms
Reaction Force
VRO
Thanks
Re: Has anyone seen these red numbers in their message box before {7442342,30122}
Hmm removed MoreShipRooms and it seemed like that solved the problem. Either that or just because I restarted the game
Edit: nope, it came back after 15 mins.
https://steamuserimages-a.akamaihd.net/ ... 3CE8A8137/
Edit: nope, it came back after 15 mins.
https://steamuserimages-a.akamaihd.net/ ... 3CE8A8137/
Last edited by Terre on Fri, 16. Apr 21, 09:18, edited 3 times in total.
Reason: Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked
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Re: Has anyone seen these red numbers in their message box before {7442342,30122}
best way to find out where its from:
Download the "x tools". If you use steam its under tools and you can instal it right away.
Extract the cat files from your mods with that.
Use a tool like grepwin and search for those numbers in the folders you extracted your files to.
Download the "x tools". If you use steam its under tools and you can instal it right away.
Extract the cat files from your mods with that.
Use a tool like grepwin and search for those numbers in the folders you extracted your files to.
Re: Has anyone seen these red numbers in their message box before {7442342,30122}
Thanks for the reply! Will try that now.
Re: Has anyone seen these red numbers in their message box before {7442342,30122}
I just grepped all of the mods that I've personally extracted. Shib's reaction force uses page 7442342:
If I had to guess the red text is coming from reaction force, but it's not reaction forces fault. More likely (since reaction force has the appropriate text in it's file) is that some OTHER mod is also using page 7442342, loading after reaction force (over-writing it's t-file) but not defining field 30122 and when RF goes to reference it it doesn't exist anymore.
Reaction force has been around for awhile--presuming I'm right--I would say the the onus is on whichever newer mod is coliding to pick a different page id.
Of the mods you listed I would check:
Code: Select all
<page id="7442342" title="Reaction force" descr="Names and descriptions of settings" voice="no">
...
<t id="30122">REACTION FORCE:\n%s has been dispatched to %s</t>
Reaction force has been around for awhile--presuming I'm right--I would say the the onus is on whichever newer mod is coliding to pick a different page id.
Of the mods you listed I would check:
- buyable syn
- Fly-by looting
- Crystal Finder
My Contributions to the Community:
X4: Wing Hotkeys
X4: Urgent Orders
X4: Subsystem Targeting Orders
X4: Starbright: Variable Sector Sunlight Values
Landing page with all my mods
X4: Wing Hotkeys
X4: Urgent Orders
X4: Subsystem Targeting Orders
X4: Starbright: Variable Sector Sunlight Values
Landing page with all my mods
Re: Has anyone seen these red numbers in their message box before {7442342,30122}
Thank you so much for your reply. It seemed like the Reaction Force was the culprit.
I ended up removing all mods except VRO and Reaction Force and still had the problem. But as soon as I removed the command from the fleets that used it, the numbers went away. Strange, because I used this mod since the start of my game and never had any issued.
I ended up removing all mods except VRO and Reaction Force and still had the problem. But as soon as I removed the command from the fleets that used it, the numbers went away. Strange, because I used this mod since the start of my game and never had any issued.
Re: Has anyone seen these red numbers in their message box before {7442342,30122}
Weird, it's definitely in my version of Reaction Force....if you unpack is the relevant field in the t files for yours? If it is it's very strange that it cant find it, and if it isn't it's even more curious because I don't think reaction force has been updated for quite some time...Fahlsten wrote: ↑Thu, 15. Apr 21, 23:24Thank you so much for your reply. It seemed like the Reaction Force was the culprit.
I ended up removing all mods except VRO and Reaction Force and still had the problem. But as soon as I removed the command from the fleets that used it, the numbers went away. Strange, because I used this mod since the start of my game and never had any issued.
My Contributions to the Community:
X4: Wing Hotkeys
X4: Urgent Orders
X4: Subsystem Targeting Orders
X4: Starbright: Variable Sector Sunlight Values
Landing page with all my mods
X4: Wing Hotkeys
X4: Urgent Orders
X4: Subsystem Targeting Orders
X4: Starbright: Variable Sector Sunlight Values
Landing page with all my mods
Re: Has anyone seen these red numbers in their message box before {7442342,30122}
Let me guess, you are using the updated "order.fight.reactionforce.xml" from Nexus or the file that someone post in the forum thread here for the mod.
The new file will break the text that has been in the "t-file" i have tried to fix that break, well but i can´t see at this moment what problem the updated xml file have with the "t-file".
the new file runs very well for all the reactionforce functions, only the red text thingy is the problem^^
The new file will break the text that has been in the "t-file" i have tried to fix that break, well but i can´t see at this moment what problem the updated xml file have with the "t-file".
the new file runs very well for all the reactionforce functions, only the red text thingy is the problem^^
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