[Mod] Urgent Orders
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
[Mod] Urgent Orders
Urgent Orders:
============
By: Allectus
Translation: FAIL! Chapi (DE), TiomTang (CN)
Github: https://github.com/A11ectus/X4-urgent-orders
Steam: https://steamcommunity.com/sharedfiles/ ... 2459574093
Nexus: https://www.nexusmods.com/x4foundations/mods/683/
Mod effects:
============
Adds additional high priority orders to the right click menu: Attack-Immediate, Fly-Immediate, Fly-Same Plane, Fly-No Recall, and various combinations thereof.
Requirements:
=============
SirNukes' Mod Support API - https://www.nexusmods.com/x4foundations/mods/503
Required for right click menu integration
(Optional) My Wing Hotkeys mod - https://steamcommunity.com/sharedfiles/ ... 2484521478
If present will provide fleet and wing quick select options and hotkeys for the orders below
What the mod does:
==================
This mod adds several orders to the right click menu:
* AI Order: Attack, Immediate -- Attack, with order placed at the front of the order queue
* AI Order: Attack Targets in Range, Immediate -- Attack all targets within a 40km sphere, with order placed at the front of the order queue
* AI Order: Fly and Wait, Immediate -- Fly and Wait, with order placed at the front of the order queue
* AI Order: Fly and Wait, Immediate/Same Plane -- Fly and Wait, with height set by current ship position rather than the ecliptic and order placed at the front of the order queue
* AI Order: Fly and Wait, Same Plane -- Fly and Wait, with height set by current ship position rather than the ecliptic
* AI Order: Fly and Wait, No Recall -- Fly and Wait, the ships will not recall subordinates
* AI Order: Fly and Wait, No Recall/Same Plane -- Fly and Wait, with height set by current ship position rather than the ecliptic and ships will not recall subordinates
* AI Order: Fly and Wait, Urgent -- Fly and Wait, but the order is placed at the front of the order queue, the ships do not respond to enemy attacks, and the ships do not recall subordinates
* AI Order: Fly and Wait, Urgent/Same Plane -- Fly and Wait, with height set by current ship position rather than the ecliptic, the order is placed at the front of the order queue, the ships do not respond to enemy attacks, and the ships do not recall subordinates
* AI Order: Dock and Wait, Urgent -- Dock and Wait, but the order is placed at the front of the order queue, the ships do not respond to enemy attacks, and the ships do not recall subordinates
Some Notes:
* Urgent is as close as I can manage to a force-move. The ship will not attempt to cancel the order to respond to attacks and critically will not engage it's override flee order if it comes under fire. This serves as a reasonable escape mechanism for capital ships but may be suicide for fighters as they will fly in a straight line at constant speed (flee behaviour for small ships gives them access to evasive manoeuvres that this command will skip). Use wisely, commander.
* Urgent orders may still be interrupted by the comm-player-for-instructions behavior, which could result in an automatic flee behavior being assigned while it awaits your response. Either respond to the com and tell them to continue, or allow it to time out (~10 sec) and they will resume the urgent command. I'm still considering how best to handle this (I'm somewhat reluctant to stop that interrupt due to possible unforseen consequences). See the v1.1 release video for a breakdown of how it behaves currently.
See here for a demonstration: https://youtu.be/JyAwMSAZFuc
V1.1 Release Video: https://www.youtube.com/watch?v=04zg0NxCEbA
Install:
========
-Unzip to 'X4 Foundations/extensions/al_urgent_orders' / subscribe on Steam
-Make sure the sub-folders and files are in 'X4 Foundations/extensions/al_urgent_orders' and not in 'X4 Foundations/extensions/al_urgent_orders/al_urgent_orders'.
-Installation is savegame safe
Uninstall:
==========
-Delete the mod folder / unsubscribe on Steam.
History:
========
* 1.0, 2021-04-17: Initial release
* 1.1, 2021-04-18: Added DE translation; Added "Dock and Wait, Urgent"; Allowed "Fly..." commands to take other objects as targets; Fixed bug in "...Urgent" commands that would cause them to not properly ignore attacks
* 1.2, 2021-05-11: Added support for Wing Hotkeys Mod; Added Attack Targets in Range, Immediate command; Corrected position offset error when camera was tilted; Added CN translation
* 1.2.1, 2021-05-22: Corrected menu display error in German translation.
============
By: Allectus
Translation: FAIL! Chapi (DE), TiomTang (CN)
Github: https://github.com/A11ectus/X4-urgent-orders
Steam: https://steamcommunity.com/sharedfiles/ ... 2459574093
Nexus: https://www.nexusmods.com/x4foundations/mods/683/
Mod effects:
============
Adds additional high priority orders to the right click menu: Attack-Immediate, Fly-Immediate, Fly-Same Plane, Fly-No Recall, and various combinations thereof.
Requirements:
=============
SirNukes' Mod Support API - https://www.nexusmods.com/x4foundations/mods/503
Required for right click menu integration
(Optional) My Wing Hotkeys mod - https://steamcommunity.com/sharedfiles/ ... 2484521478
If present will provide fleet and wing quick select options and hotkeys for the orders below
What the mod does:
==================
This mod adds several orders to the right click menu:
* AI Order: Attack, Immediate -- Attack, with order placed at the front of the order queue
* AI Order: Attack Targets in Range, Immediate -- Attack all targets within a 40km sphere, with order placed at the front of the order queue
* AI Order: Fly and Wait, Immediate -- Fly and Wait, with order placed at the front of the order queue
* AI Order: Fly and Wait, Immediate/Same Plane -- Fly and Wait, with height set by current ship position rather than the ecliptic and order placed at the front of the order queue
* AI Order: Fly and Wait, Same Plane -- Fly and Wait, with height set by current ship position rather than the ecliptic
* AI Order: Fly and Wait, No Recall -- Fly and Wait, the ships will not recall subordinates
* AI Order: Fly and Wait, No Recall/Same Plane -- Fly and Wait, with height set by current ship position rather than the ecliptic and ships will not recall subordinates
* AI Order: Fly and Wait, Urgent -- Fly and Wait, but the order is placed at the front of the order queue, the ships do not respond to enemy attacks, and the ships do not recall subordinates
* AI Order: Fly and Wait, Urgent/Same Plane -- Fly and Wait, with height set by current ship position rather than the ecliptic, the order is placed at the front of the order queue, the ships do not respond to enemy attacks, and the ships do not recall subordinates
* AI Order: Dock and Wait, Urgent -- Dock and Wait, but the order is placed at the front of the order queue, the ships do not respond to enemy attacks, and the ships do not recall subordinates
Some Notes:
* Urgent is as close as I can manage to a force-move. The ship will not attempt to cancel the order to respond to attacks and critically will not engage it's override flee order if it comes under fire. This serves as a reasonable escape mechanism for capital ships but may be suicide for fighters as they will fly in a straight line at constant speed (flee behaviour for small ships gives them access to evasive manoeuvres that this command will skip). Use wisely, commander.
* Urgent orders may still be interrupted by the comm-player-for-instructions behavior, which could result in an automatic flee behavior being assigned while it awaits your response. Either respond to the com and tell them to continue, or allow it to time out (~10 sec) and they will resume the urgent command. I'm still considering how best to handle this (I'm somewhat reluctant to stop that interrupt due to possible unforseen consequences). See the v1.1 release video for a breakdown of how it behaves currently.
See here for a demonstration: https://youtu.be/JyAwMSAZFuc
V1.1 Release Video: https://www.youtube.com/watch?v=04zg0NxCEbA
Install:
========
-Unzip to 'X4 Foundations/extensions/al_urgent_orders' / subscribe on Steam
-Make sure the sub-folders and files are in 'X4 Foundations/extensions/al_urgent_orders' and not in 'X4 Foundations/extensions/al_urgent_orders/al_urgent_orders'.
-Installation is savegame safe
Uninstall:
==========
-Delete the mod folder / unsubscribe on Steam.
History:
========
* 1.0, 2021-04-17: Initial release
* 1.1, 2021-04-18: Added DE translation; Added "Dock and Wait, Urgent"; Allowed "Fly..." commands to take other objects as targets; Fixed bug in "...Urgent" commands that would cause them to not properly ignore attacks
* 1.2, 2021-05-11: Added support for Wing Hotkeys Mod; Added Attack Targets in Range, Immediate command; Corrected position offset error when camera was tilted; Added CN translation
* 1.2.1, 2021-05-22: Corrected menu display error in German translation.
Last edited by Alkeena on Sat, 22. May 21, 18:34, edited 5 times in total.
My Contributions to the Community:
X4: Wing Hotkeys
X4: Urgent Orders
X4: Subsystem Targeting Orders
X4: Starbright: Variable Sector Sunlight Values
Landing page with all my mods
X4: Wing Hotkeys
X4: Urgent Orders
X4: Subsystem Targeting Orders
X4: Starbright: Variable Sector Sunlight Values
Landing page with all my mods
Re: [New Mod] Urgent Orders
Why did it took you 3 years to developer it!? No joking , this is awesome and should be in vanilla. It's one of the weekly suggestions
Re: [New Mod] Urgent Orders
Hello,
Great work! Must have MOD!
Greetings
Great work! Must have MOD!
Greetings
Re: [New Mod] Urgent Orders
German Translation: https://www.dropbox.com/s/6iygcdbosxkfv ... 9.xml?dl=0
Re: [New Mod] Urgent Orders
I've only actually owned X4 for a bit over a month--I was holding out for ages for a VR version (which for XR was a separate purchase).
My Contributions to the Community:
X4: Wing Hotkeys
X4: Urgent Orders
X4: Subsystem Targeting Orders
X4: Starbright: Variable Sector Sunlight Values
Landing page with all my mods
X4: Wing Hotkeys
X4: Urgent Orders
X4: Subsystem Targeting Orders
X4: Starbright: Variable Sector Sunlight Values
Landing page with all my mods
Re: [New Mod] Urgent Orders
Thanks so much! I'll include it in the next release. How would you like to be referenced in the readme?Chapi22 wrote: ↑Sat, 17. Apr 21, 13:04German Translation: https://www.dropbox.com/s/6iygcdbosxkfv ... 9.xml?dl=0
Also I'm on my phone atm and haven't actually downloaded the file yet--leave it up a bit longer so I can grab it later today please
My Contributions to the Community:
X4: Wing Hotkeys
X4: Urgent Orders
X4: Subsystem Targeting Orders
X4: Starbright: Variable Sector Sunlight Values
Landing page with all my mods
X4: Wing Hotkeys
X4: Urgent Orders
X4: Subsystem Targeting Orders
X4: Starbright: Variable Sector Sunlight Values
Landing page with all my mods
Re: [New Mod] Urgent Orders
Got it, and merged in for the next release.Chapi22 wrote: ↑Sat, 17. Apr 21, 13:04German Translation: https://www.dropbox.com/s/6iygcdbosxkfv ... 9.xml?dl=0
I don't suppose I could trouble you for a translation of the description text in content.xml as well?
My Contributions to the Community:
X4: Wing Hotkeys
X4: Urgent Orders
X4: Subsystem Targeting Orders
X4: Starbright: Variable Sector Sunlight Values
Landing page with all my mods
X4: Wing Hotkeys
X4: Urgent Orders
X4: Subsystem Targeting Orders
X4: Starbright: Variable Sector Sunlight Values
Landing page with all my mods
Re: [New Mod] Urgent Orders
FAIL! Chapi is enough.
Spoiler
Show
Mod-Effekte:
============
Fügt dem Rechtsklickmenü zusätzliche Befehle mit hoher Priorität hinzu: Angriff sofort, Hinfliegen sofort, Hinfliegen / gleiche Höhe, Hinfliegen / kein Rückruf und verschiedene Kombinationen davon.
Voraussetzungen:
=============
SirNukes Mod Suppot API
Was die Mod macht:
==================
Diese Mod fügt dem Rechtsklickmenü mehrere Befehle hinzu:
* KI-Befehl: Angriff, sofort -- Angriff, wobei der Befehl an die Spitze der Befehlswarteschlange gesetzt wird
* KI-Befehl: Hinfliegen und Warten, Sofort -- Hinfliegen und warten, wobei der Befehl an die erste Stelle der Befehlswarteschlange gesetzt wird
* KI-Befehl: Hinfliegen und warten, sofort/gleiche Höhe -- Hinfliegen und warten, wobei die Höhe durch die aktuelle Schiffsposition und nicht durch die Ekliptik bestimmt wird und der Auftrag an den Anfang der Auftragsliste gestellt wird
* KI-Befehl: Hinfliegen und warten, gleiche Höhe -- Hinfliegen und warten, wobei die Höhe durch die aktuelle Schiffsposition und nicht durch die Ekliptik bestimmt wird.
* KI-Befehl: Hinfliegen und warten, kein Rückruf -- Hinfliegen und warten, die Schiffe rufen keine Untergebenen zurück
* KI-Befehl: Hinfliegen und warten, kein Rückruf/gleiche Höhe -- Hinfliegen und warten, wobei die Höhe durch die aktuelle Schiffsposition und nicht durch die Ekliptik bestimmt wird und die Schiffe keine Untergebenen zurückrufen
* KI-Befehl: Hinfliegen und warten, dringend -- Hinfliegen und warten, aber der Befehl wird an den Anfang der Befehlswarteschlange gestellt, die Schiffe reagieren nicht auf feindliche Angriffe und die Schiffe rufen keine Untergebenen zurück
* KI-Befehl: Hinfliegen und warten, dringend/gleiche Höhe -- Hinfliegen und warten, wobei die Höhe durch die aktuelle Schiffsposition und nicht durch die Ekliptik bestimmt wird, der Befehl wird an die erste Stelle der Befehlswarteschlange gesetzt, die Schiffe reagieren nicht auf feindliche Angriffe und die Schiffe rufen keine Untergebenen zurück
Einige Anmerkungen:
* Dringend ist so nah an einem Force-Move, wie es mir möglich ist. Das Schiff wird nicht versuchen, den Befehl abzubrechen, um auf Angriffe zu reagieren, und es wird kritischer weise seinen Override-Fliehbefehl nicht aktivieren, wenn es unter Beschuss gerät. Dies dient als vernünftiger Fluchtmechanismus für Großkampfschiffe, kann aber für Raumjäger Selbstmord sein, da sie in einer geraden Linie mit konstanter Geschwindigkeit fliegen werden (das Fluchtverhalten für kleine Schiffe gibt ihnen Zugang zu Ausweichmanövern, die dieser Befehl überspringt). Setze ihn mit Bedacht ein, Kommandant.
Siehe hier eine Demonstration: https://youtu.be/JyAwMSAZFuc
Installieren:
========
-Entpacke nach 'X4 Foundations/extensions/al_urgent_orders' / abonniere auf Steam
-Stelle sicher, dass die Unterordner und Dateien in 'X4 Foundations/extensions/al_urgent_orders' und nicht in 'X4 Foundations/extensions/al_urgent_orders/al_urgent_orders' sind.
-Installation ist savegame-sicher
Deinstallieren:
==========
-Lösche den Mod-Ordner / De-abonniere es auf Steam.
============
Fügt dem Rechtsklickmenü zusätzliche Befehle mit hoher Priorität hinzu: Angriff sofort, Hinfliegen sofort, Hinfliegen / gleiche Höhe, Hinfliegen / kein Rückruf und verschiedene Kombinationen davon.
Voraussetzungen:
=============
SirNukes Mod Suppot API
Was die Mod macht:
==================
Diese Mod fügt dem Rechtsklickmenü mehrere Befehle hinzu:
* KI-Befehl: Angriff, sofort -- Angriff, wobei der Befehl an die Spitze der Befehlswarteschlange gesetzt wird
* KI-Befehl: Hinfliegen und Warten, Sofort -- Hinfliegen und warten, wobei der Befehl an die erste Stelle der Befehlswarteschlange gesetzt wird
* KI-Befehl: Hinfliegen und warten, sofort/gleiche Höhe -- Hinfliegen und warten, wobei die Höhe durch die aktuelle Schiffsposition und nicht durch die Ekliptik bestimmt wird und der Auftrag an den Anfang der Auftragsliste gestellt wird
* KI-Befehl: Hinfliegen und warten, gleiche Höhe -- Hinfliegen und warten, wobei die Höhe durch die aktuelle Schiffsposition und nicht durch die Ekliptik bestimmt wird.
* KI-Befehl: Hinfliegen und warten, kein Rückruf -- Hinfliegen und warten, die Schiffe rufen keine Untergebenen zurück
* KI-Befehl: Hinfliegen und warten, kein Rückruf/gleiche Höhe -- Hinfliegen und warten, wobei die Höhe durch die aktuelle Schiffsposition und nicht durch die Ekliptik bestimmt wird und die Schiffe keine Untergebenen zurückrufen
* KI-Befehl: Hinfliegen und warten, dringend -- Hinfliegen und warten, aber der Befehl wird an den Anfang der Befehlswarteschlange gestellt, die Schiffe reagieren nicht auf feindliche Angriffe und die Schiffe rufen keine Untergebenen zurück
* KI-Befehl: Hinfliegen und warten, dringend/gleiche Höhe -- Hinfliegen und warten, wobei die Höhe durch die aktuelle Schiffsposition und nicht durch die Ekliptik bestimmt wird, der Befehl wird an die erste Stelle der Befehlswarteschlange gesetzt, die Schiffe reagieren nicht auf feindliche Angriffe und die Schiffe rufen keine Untergebenen zurück
Einige Anmerkungen:
* Dringend ist so nah an einem Force-Move, wie es mir möglich ist. Das Schiff wird nicht versuchen, den Befehl abzubrechen, um auf Angriffe zu reagieren, und es wird kritischer weise seinen Override-Fliehbefehl nicht aktivieren, wenn es unter Beschuss gerät. Dies dient als vernünftiger Fluchtmechanismus für Großkampfschiffe, kann aber für Raumjäger Selbstmord sein, da sie in einer geraden Linie mit konstanter Geschwindigkeit fliegen werden (das Fluchtverhalten für kleine Schiffe gibt ihnen Zugang zu Ausweichmanövern, die dieser Befehl überspringt). Setze ihn mit Bedacht ein, Kommandant.
Siehe hier eine Demonstration: https://youtu.be/JyAwMSAZFuc
Installieren:
========
-Entpacke nach 'X4 Foundations/extensions/al_urgent_orders' / abonniere auf Steam
-Stelle sicher, dass die Unterordner und Dateien in 'X4 Foundations/extensions/al_urgent_orders' und nicht in 'X4 Foundations/extensions/al_urgent_orders/al_urgent_orders' sind.
-Installation ist savegame-sicher
Deinstallieren:
==========
-Lösche den Mod-Ordner / De-abonniere es auf Steam.
Re: [New Mod] Urgent Orders
I think I've identified an issue preventing "urgent" from properly ignoring attacks, but I'd like to run a few more tests to be sure. I'll likely release a fix (much) later tonight or tomorrow. Sorry for the inconvenience!
My Contributions to the Community:
X4: Wing Hotkeys
X4: Urgent Orders
X4: Subsystem Targeting Orders
X4: Starbright: Variable Sector Sunlight Values
Landing page with all my mods
X4: Wing Hotkeys
X4: Urgent Orders
X4: Subsystem Targeting Orders
X4: Starbright: Variable Sector Sunlight Values
Landing page with all my mods
Re: [New Mod] Urgent Orders
Released v1.1: Added DE translation; Added "Dock and Wait, Urgent"; Allowed "Fly..." commands to take other objects as targets; Fixed bug in "...Urgent" commands that would cause them to not properly ignore attacks
Update video here: https://youtu.be/04zg0NxCEbA
Thanks to FAIL! Chapi for the german translation.
Also, a note on the urgent behavior:
* Urgent orders may still be interrupted by the comm-player-for-instructions behavior, which could result in an automatic flee behavior being assigned while it awaits your response. Either respond to the com and tell them to continue, or allow it to time out (~10 sec) and they will resume the urgent command. I'm still considering how best to handle this (I'm somewhat reluctant to stop that interrupt due to possible unforseen consequences). See the v1.1 release video for a breakdown of how it behaves currently.
That said, the ignore attack behavior for "...Urgent" commands was in fact broken in 1.0 and is fixed (but for the above exception) in 1.1
Update video here: https://youtu.be/04zg0NxCEbA
Thanks to FAIL! Chapi for the german translation.
Also, a note on the urgent behavior:
* Urgent orders may still be interrupted by the comm-player-for-instructions behavior, which could result in an automatic flee behavior being assigned while it awaits your response. Either respond to the com and tell them to continue, or allow it to time out (~10 sec) and they will resume the urgent command. I'm still considering how best to handle this (I'm somewhat reluctant to stop that interrupt due to possible unforseen consequences). See the v1.1 release video for a breakdown of how it behaves currently.
That said, the ignore attack behavior for "...Urgent" commands was in fact broken in 1.0 and is fixed (but for the above exception) in 1.1
My Contributions to the Community:
X4: Wing Hotkeys
X4: Urgent Orders
X4: Subsystem Targeting Orders
X4: Starbright: Variable Sector Sunlight Values
Landing page with all my mods
X4: Wing Hotkeys
X4: Urgent Orders
X4: Subsystem Targeting Orders
X4: Starbright: Variable Sector Sunlight Values
Landing page with all my mods
Re: [New Mod] Urgent Orders
V1.2 Released:
1.2, 2021-05-11: Added support for Wing Hotkeys Mod; Added Attack Targets in Range, Immediate command; Corrected position offset error when camera was tilted; Added CN translation
1.2, 2021-05-11: Added support for Wing Hotkeys Mod; Added Attack Targets in Range, Immediate command; Corrected position offset error when camera was tilted; Added CN translation
My Contributions to the Community:
X4: Wing Hotkeys
X4: Urgent Orders
X4: Subsystem Targeting Orders
X4: Starbright: Variable Sector Sunlight Values
Landing page with all my mods
X4: Wing Hotkeys
X4: Urgent Orders
X4: Subsystem Targeting Orders
X4: Starbright: Variable Sector Sunlight Values
Landing page with all my mods
Re: [Mod] Urgent Orders
Released v1.2.1:
* 1.2.1, 2021-05-22: Corrected menu display error in German translation.
* 1.2.1, 2021-05-22: Corrected menu display error in German translation.
My Contributions to the Community:
X4: Wing Hotkeys
X4: Urgent Orders
X4: Subsystem Targeting Orders
X4: Starbright: Variable Sector Sunlight Values
Landing page with all my mods
X4: Wing Hotkeys
X4: Urgent Orders
X4: Subsystem Targeting Orders
X4: Starbright: Variable Sector Sunlight Values
Landing page with all my mods