I know the approach needed to enhance / deplete static resources in a game before start, via region_definitions.xml and so on. Given the custom start editor that now exists, what I'd like to try is:
- Check if the custom start has a operational HQ (no problem - I can do that)
- If it is, use find_sector to determine where the custom HQ is located (no problem - I can do that too)
- --> Tweak the resources in that sector <-- here's the rub