VRO weapons - best choices?

The place to discuss scripting and game modifications for X4: Foundations.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Post Reply
Hangar181
Posts: 77
Joined: Sun, 29. May 22, 01:35

VRO weapons - best choices?

Post by Hangar181 » Fri, 16. Feb 24, 21:29

I know the encyclopaedia exists but that is painful to use and simply don’t have time to try out each weapon. What I’m after is advice for key scenarios

Player ship: corvette best all round front weapon

Missiles: biggest bang for taking out turrets that won’t get shot down

Capital ships: best anti fighter turrets that even the AI can use

Fighters: best anti capital ship loadout

Player ship corvette: best ant capital weapon

I realise some of this will boil down to personal choice but a few ideas is a better start than trying out a zillion. Thanks in advance

Hangar181
Posts: 77
Joined: Sun, 29. May 22, 01:35

Re: VRO weapons - best choices?

Post by Hangar181 » Tue, 20. Feb 24, 12:08

Anyone?

User avatar
chew-ie
Posts: 5605
Joined: Mon, 5. May 08, 00:05
x4

Re: VRO weapons - best choices?

Post by chew-ie » Wed, 21. Feb 24, 16:31

Not playing VRO at the moment - but if I'm playing VRO I'm mostly picking weapons by their sound (seriously) and ROF. Most of the time I end up using these on my capital ships (in that order):
  • Gauss Turret
  • Rapid Kinetic Turret
  • Heavy Mass Driver Turret
  • Annihilator Turret
I don't bother with front mounted destroyer weapons as their ROF / efficiency is awful.

For M turrets I mostly use (in that order)
  • Barrage Turret
  • Light Meson Turret
  • Dual Pulse Turret
If I ever use S ships in combat (not adviced in VRO) I install some gatling-like weapon.

At the end I'm there for the show. And winning is done by just adding more ships 8)

Image

Spoiler
Show
BurnIt: Boron and leaks don't go well together...
Königinnenreich von Boron: Sprich mit deinem Flossenführer
Nila Ti: Folgt mir, ihr Kavalkade von neugierigen Kreaturen!

:idea: Pick your poison seed [for custom gamestarts]
:idea: Feature request: paint jobs on custom starts

Hangar181
Posts: 77
Joined: Sun, 29. May 22, 01:35

Re: VRO weapons - best choices?

Post by Hangar181 » Fri, 23. Feb 24, 05:52

Cheers, appreciate the advice!

Post Reply

Return to “X4: Foundations - Scripts and Modding”