[MOD] Empty Universe

The place to discuss scripting and game modifications for X4: Foundations.

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rudi_pioneer
Posts: 410
Joined: Fri, 2. Apr 21, 21:06
x4

[MOD] Empty Universe

Post by rudi_pioneer » Thu, 4. Apr 24, 04:02

https://steamcommunity.com/sharedfiles/ ... 3211623683

each faction starts with only one sector!

rudi_pioneer
Posts: 410
Joined: Fri, 2. Apr 21, 21:06
x4

Re: [MOD] Empty Universe

Post by rudi_pioneer » Wed, 10. Apr 24, 05:36

v1.01 update:
- Segaris Pioneers moved to Brannan's Triumph for better solar power plant and mining start
- Terrans moved to Mars for higher solar output while still close to mining
- Antigone moved to The Void
- Boron now start with 2 sectors to avoid stagnation in their core sectors, with experimental setting to rebuild trade stations as they reclaim their sectors (galaxy quota = 0, max galaxy = 1 in god.xml). There are no more boron in border sectors.
- Free Families now start with 2 sectors
- Zyarth moved to Family Zhin and Kritt for better mining conditions, and more interesting expansion directions
- Teladi and Ministry of Finance moved to Company Regard. This effectively reduces Teladi as ultimate intermediary faction
- Hatikvah moved to The Reach, so Hatikvah's Choice I is now easier to claim and expand by other factions
- Vigor Syndicate reduced to 1 sector from 3 as they don't expand, and this will hopefully reduce number of their jobs as well
- Sanctuary of Darkness and Watchful Gaze are now claimable from beginning (which allows Boron to expand past core sectors)

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