Player shipyard

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aftokinito
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Player shipyard

Post by aftokinito » Sat, 1. Dec 18, 23:43

Is there any way to get the the blueprints for ship production modules? If so, how?

Legionnaire
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Re: Player shipyard

Post by Legionnaire » Sun, 2. Dec 18, 05:08

My understanding is that Player shipyards didnt make it into release, but they are still coming, however the timeline for them appearing is i believe currently unknown.

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aftokinito
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Re: Player shipyard

Post by aftokinito » Sun, 2. Dec 18, 06:30

Turns out you need to get to max rep with a faction to get their wharf, shipyard and equipment dock blueprints.

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StoneLegionYT
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Re: Player shipyard

Post by StoneLegionYT » Sun, 2. Dec 18, 09:11

carmaster wrote:
Sun, 2. Dec 18, 06:30
Turns out you need to get to max rep with a faction to get their wharf, shipyard and equipment dock blueprints.
Awesome good to know that they're in then.

IGoMarch
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Re: Player shipyard

Post by IGoMarch » Mon, 3. Dec 18, 00:23

carmaster wrote:
Sun, 2. Dec 18, 06:30
Turns out you need to get to max rep with a faction to get their wharf, shipyard and equipment dock blueprints.
Hello there. So it's just your presumption or did you really manage to do this? Did you get the shipyard? I mean, no modding, no cheating etc.

aftokinito
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Re: Player shipyard

Post by aftokinito » Mon, 3. Dec 18, 00:43

The game does give you the blueprints but the blueprints for buildmodules are tagged as noplayerblueprint so they are instantly removed. I suppose they have plans to properly implement player shipyards but as with most of the game, the feature is disabled for now.

I am working on a mod to restore player shipyards.

IGoMarch
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Re: Player shipyard

Post by IGoMarch » Mon, 3. Dec 18, 19:04

carmaster wrote:
Mon, 3. Dec 18, 00:43
I am working on a mod to restore player shipyards.
Awesome! And how's it going?

aftokinito
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Re: Player shipyard

Post by aftokinito » Mon, 3. Dec 18, 19:54

It works, I just have to figure up how to setup what the trader sells: viewtopic.php?f=181&t=403612&p=4762909#p4762909

nalim27
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Re: Player shipyard

Post by nalim27 » Fri, 7. Dec 18, 20:18

I think that we shloud wait for proper solution from Egosoft. They disabled it for some reason.
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Commodore MJ Fire
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Re: Player shipyard

Post by Commodore MJ Fire » Fri, 7. Dec 18, 22:47

The current system of buying and upgrading ships gives a player shipyard... potential. Imagine the possibility to change what upgrades fit into a ship- or even import own ship models from gmax or others. I think the game can still read bobs and bods, so the old converters could be used to export a ship from the program- and the game can import it. But changing the stats for a existing ship should be no problem- also combining it with different modules. Still a problem would be to actually sell ships to others. I hope they will do something with that- would make the feeling of a shipyard complete...

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Loneshade
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Re: Player shipyard

Post by Loneshade » Sun, 6. Jan 19, 23:03

Hope we'll get it with an upcoming patch.

Real sweet would be if we could build something otherwise unavailable. A unique ship type, or just some variant. Doesn't have to be better or unbalanced mind you, could do with worse, as long as its different :D

aftokinito
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Re: Player shipyard

Post by aftokinito » Sun, 6. Jan 19, 23:21

Loneshade wrote:
Sun, 6. Jan 19, 23:03
Hope we'll get it with an upcoming patch.

Real sweet would be if we could build something otherwise unavailable. A unique ship type, or just some variant. Doesn't have to be better or unbalanced mind you, could do with worse, as long as its different :D
viewtopic.php?f=181&t=403662

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Loneshade
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Re: Player shipyard

Post by Loneshade » Mon, 7. Jan 19, 09:45

aftokinito wrote:
Sun, 6. Jan 19, 23:21

viewtopic.php?f=181&t=403662
Yeah, egosoft should just use this code and add it to official ;)
Don't want to mod my game yet until I've seen what they plan with those ventures :/

Anyway good chance its comming with 2.0.... https://www.youtube.com/watch?v=2hRC4pBl7qM
just hope we get *some* custom ships too, that aren't available elsewhere

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