Raising Scale Plate Pact relations

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Shehriazad
Posts: 784
Joined: Wed, 5. Dec 18, 00:56
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Re: Raising Scale Plate Pact relations

Post by Shehriazad » Fri, 25. Jan 19, 01:53

aikjo2 wrote:
Fri, 7. Dec 18, 00:13
csaba wrote:
Thu, 6. Dec 18, 23:19
I took 8 raider Minotaurs from them and they are still at -5.

I've been eyeing their raider Behemoth for a while. It goes around the mega highway switching call signs. If you scan it, the SCA name will be revealed. Wonder what happens if I take that as well.
I'm curious how to put together an effective cap ship boarding operation. Should be interesting - lmk if you figure that out because that thing keeps messing with my miners.
Eh it's not really hard. You can either sit in its engines with an S/M where they cannot hit you with its turrets and keep on pelting them until enough crew leaves the ship so you can board it with a handful of marines.

I did it a few times and I now have 5 super-marines that can single handedly kill 30+ crew with ease xD.

As long as you don't DESTROY modules you can use L Miners/Traders in neutral sectors as practice targets for boarding to train your super-soldiers.


I do suggest that whenever you launch your marines you start circling around the ship you're capturing so they don't do something silly like shooting the landing pod of the marines.
If you aren't cruising in a 200m/s rinky dink vessel nothing except laser-turrets will hit you. And those don't deal damage so it's fine!

StormMagi
Posts: 1335
Joined: Sat, 17. Mar 07, 03:53
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Re: Raising Scale Plate Pact relations

Post by StormMagi » Mon, 28. Jan 19, 16:20

csaba wrote:
Fri, 7. Dec 18, 22:12
palm911 wrote:
Fri, 7. Dec 18, 22:05
which sector did you found the destroyer?

cheers :) and good job
I caught it in Bright promise. But they fly around the mega-highway so you can just wait and they will eventually show up. You can tell they are pirate cause of the Raider in the name. They generate random call signs and masquerade as different factions.Once you scan it they will reveal their true identity. I've seen at least one more doing laps so there could be multiple.

First I thought I sell it but I tested the 1.3 patch and it looks usable so I gave it the Obsidian paint (I've got with the CE) and took it out for a test drive. :lol:

Image
How were you able to give it the CE paint? In my 1.5 game it auto applied any time I bought at ship, or looted one...
MOD XR Show Skills

Flying spaceships since 1993.

csaba
Posts: 1251
Joined: Fri, 26. Aug 05, 22:39
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Re: Raising Scale Plate Pact relations

Post by csaba » Tue, 29. Jan 19, 18:54

StormMagi wrote:
Mon, 28. Jan 19, 16:20
csaba wrote:
Fri, 7. Dec 18, 22:12
palm911 wrote:
Fri, 7. Dec 18, 22:05
which sector did you found the destroyer?

cheers :) and good job
I caught it in Bright promise. But they fly around the mega-highway so you can just wait and they will eventually show up. You can tell they are pirate cause of the Raider in the name. They generate random call signs and masquerade as different factions.Once you scan it they will reveal their true identity. I've seen at least one more doing laps so there could be multiple.

First I thought I sell it but I tested the 1.3 patch and it looks usable so I gave it the Obsidian paint (I've got with the CE) and took it out for a test drive. :lol:

Image
How were you able to give it the CE paint? In my 1.5 game it auto applied any time I bought at ship, or looted one...
Wow zombie much. :lol:

Right click the ship on the map and choose redesign.

Pichu0102
Posts: 31
Joined: Sun, 6. Jul 14, 10:10
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Re: Raising Scale Plate Pact relations

Post by Pichu0102 » Tue, 29. Jan 19, 21:02

It feels like SCA is kind of a placeholder faction for pirates, so you always have someone out there willing to fight you and that the game can spawn to fight you, but will leave you be if you aren't carrying anything interesting. I imagine the game does not like factionless pawns, enginewise.

StormMagi
Posts: 1335
Joined: Sat, 17. Mar 07, 03:53
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Re: Raising Scale Plate Pact relations

Post by StormMagi » Wed, 30. Jan 19, 16:28

csaba wrote:
Tue, 29. Jan 19, 18:54
StormMagi wrote:
Mon, 28. Jan 19, 16:20
csaba wrote:
Fri, 7. Dec 18, 22:12


I caught it in Bright promise. But they fly around the mega-highway so you can just wait and they will eventually show up. You can tell they are pirate cause of the Raider in the name. They generate random call signs and masquerade as different factions.Once you scan it they will reveal their true identity. I've seen at least one more doing laps so there could be multiple.

First I thought I sell it but I tested the 1.3 patch and it looks usable so I gave it the Obsidian paint (I've got with the CE) and took it out for a test drive. :lol:

Image
How were you able to give it the CE paint? In my 1.5 game it auto applied any time I bought at ship, or looted one...
Wow zombie much. :lol:

Right click the ship on the map and choose redesign.
Not as bad of a zombie as others I have seen. And what I was getting at was, in my game (started in 1.5) all 10 of my CE paint jobs were auto applied when I boarded abandoned ships and such. Nor did I ever see them in the redesign menu when I was first looking (other than on my starter ship).
MOD XR Show Skills

Flying spaceships since 1993.

freiman17
Posts: 58
Joined: Thu, 21. Dec 17, 14:05
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Re: Raising Scale Plate Pact relations

Post by freiman17 » Tue, 19. Feb 19, 01:32

Please forgive me if this is a silly question, but am I correct in thinking that you can't actually lower your race rank with Scale Plate Pact?

Does this mean that I can attack their ships with impunity, and never have them dislike me any more than they already do?

f

blin25
Posts: 123
Joined: Wed, 13. Feb 19, 15:43

Re: Raising Scale Plate Pact relations

Post by blin25 » Tue, 19. Feb 19, 03:26

freiman17 wrote:
Tue, 19. Feb 19, 01:32
Please forgive me if this is a silly question, but am I correct in thinking that you can't actually lower your race rank with Scale Plate Pact?

Does this mean that I can attack their ships with impunity, and never have them dislike me any more than they already do?

f

Yes, SCA is now blocked by the developer at -5; no actions (other than mods) will result in a change.

RainerPrem
Posts: 3579
Joined: Wed, 18. Jan 06, 07:39
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Re: Raising Scale Plate Pact relations

Post by RainerPrem » Tue, 19. Feb 19, 06:42

blin25 wrote:
Tue, 19. Feb 19, 03:26
freiman17 wrote:
Tue, 19. Feb 19, 01:32
Please forgive me if this is a silly question, but am I correct in thinking that you can't actually lower your race rank with Scale Plate Pact?

Does this mean that I can attack their ships with impunity, and never have them dislike me any more than they already do?

f

Yes, SCA is now blocked by the developer at -5; no actions (other than mods) will result in a change.
With other words: Hunting Season opened.

BrasatoAlBarolo
Posts: 1404
Joined: Sat, 1. Dec 18, 14:26
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Re: Raising Scale Plate Pact relations

Post by BrasatoAlBarolo » Wed, 20. Feb 19, 13:32

I'm setting up my facilities in Nopileos' Fortune just to have someone to shoot at (and steal from) with impunity close to my stations.

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