Hey All, I think some may be jumping to conclusions a little quickly.
If you think about it, if this is indeed a feature being/already implemented, there are some rules it would enforce to prevent ruining one's single player game.
My thoughts on the restrictions that make sense:
- Unmodified games
- Established games with sufficient time passed (I would guess, 2x 8 hour periods was enough for me to get started and earning a good amount of ingame credits with my first 5 mining ships going)
- Size limited ventures/expeditions, meaning 10x Colossus cannot be sent. 1 destroyer, yes. 3x medium fighters, yes. Could be up to 10 trading/mining ships
The idea is not to wipe someone's game out. But provide some unique encounters. Suddenly, a destroyer comes in through a wormhole and starts attacking a trading/mining ship - could be player owned, could be NPC. What does that "game owner" do, dispatch a response fleet to deal with it? Let it run it's course?
In time, it could introduce an interesting way to trade - if a visiting trade ship contained something other than a cash injection, it could be a fully modded/upgraded part that would have taken a while to attain naturally?
I'm all for it.
Go Egosoft
I have faith