Mines in Silent Witness XII

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Loneshade
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Mines in Silent Witness XII

Post by Loneshade » Mon, 4. Feb 19, 00:21

Is it normal that all the mines in Silent Witness XII treat me as a friendly and bounce off my ship, rather than to explode?
just curious....

El Novato
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Re: Mines in Silent Witness XII

Post by El Novato » Mon, 4. Feb 19, 04:12

Loneshade wrote:
Mon, 4. Feb 19, 00:21
Is it normal that all the mines in Silent Witness XII treat me as a friendly and bounce off my ship, rather than to explode?
just curious....
i´m not sure but, I think that they are SCA mines? if that is, the rep is stuck to -5...Soy they bounce on you.

caltrop
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Re: Mines in Silent Witness XII

Post by caltrop » Mon, 4. Feb 19, 16:31

I believe they belong to the sector owner, so they are initially neutral, and yours if you claim the sector I.e they turn green

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Re: Mines in Silent Witness XII

Post by El Novato » Tue, 5. Feb 19, 07:49

caltrop wrote:
Mon, 4. Feb 19, 16:31
I believe they belong to the sector owner, so they are initially neutral, and yours if you claim the sector I.e they turn green
Uh, This is interesting. Did you actually claim that sector and the mines became yours ?

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Re: Mines in Silent Witness XII

Post by caltrop » Tue, 5. Feb 19, 18:32

Yes, likewise for the mines in a certain xenon sector ^_^

El Novato
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Re: Mines in Silent Witness XII

Post by El Novato » Wed, 6. Feb 19, 18:21

And i was worried about my future plan of Launching a rage SCA´s station destruction on that sector...

Muahahaha.
First, deploy a defence station to claim the sector.
Second, Unleash hell.

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StormMagi
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Re: Mines in Silent Witness XII

Post by StormMagi » Wed, 6. Feb 19, 21:15

That seems... a little broken.... Especially for xenon sectors...
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Matterom
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Re: Mines in Silent Witness XII

Post by Matterom » Wed, 6. Feb 19, 22:11

Key Distinction. Mines as defined by the sector re-spawn. cannot be cleaned out, and are subject to the owner of the sector. EG: SW XII and the ones in faulty logic.
Silent Witness mines are Friend/Foe Mines which will avoid being near friends and attack foes. they still detonate on collision.
However, Faulty Logic Mines are Tracker mines, unlike Friend Foe Mines, even if you are the owner, friend, enemy, vegetable, they will move at anything that's not another mine and detonate.
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Re: Mines in Silent Witness XII

Post by StormMagi » Thu, 7. Feb 19, 03:20

Yeah...talk about invulnerable fortress sectors...
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Re: Mines in Silent Witness XII

Post by Matterom » Thu, 7. Feb 19, 07:36

Not that bad really, just don't be there yourself and you don't have to worry about mines /shrug
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Re: Mines in Silent Witness XII

Post by StormMagi » Thu, 7. Feb 19, 21:48

That is no fun for me :D
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Re: Mines in Silent Witness XII

Post by caltrop » Fri, 8. Feb 19, 11:53

It would be nice if:

- you could sweep the mines
- it would be worth doing so

eg to gain access to resources that would otherwise be unobtainable

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Re: Mines in Silent Witness XII

Post by StormMagi » Fri, 8. Feb 19, 19:06

caltrop wrote:
Fri, 8. Feb 19, 11:53
It would be nice if:

- you could sweep the mines
- it would be worth doing so

eg to gain access to resources that would otherwise be unobtainable
That would be nice. I tried to sweep them by putting turrets to missle defense on that Paranid Destroyer you can pick up for free in a Xenon sector, and promptly died because they didn't shoot the mines...
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Re: Mines in Silent Witness XII

Post by Iguanabob » Fri, 8. Feb 19, 21:57

El Novato wrote:
Wed, 6. Feb 19, 18:21
Muahahaha.
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Best.GIF.Ever.

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Re: Mines in Silent Witness XII

Post by shealladh » Sat, 9. Feb 19, 04:03

caltrop wrote:
Fri, 8. Feb 19, 11:53
It would be nice if:

- you could sweep the mines
- it would be worth doing so

eg to gain access to resources that would otherwise be unobtainable
Having Missions that require you to mine sweep would be nice. Not the shoot a small number of mines, but during the war, you get to clear the sheer amount of mines.

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Matterom
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Re: Mines in Silent Witness XII

Post by Matterom » Sun, 10. Feb 19, 04:46

StormMagi wrote:
Fri, 8. Feb 19, 19:06
caltrop wrote:
Fri, 8. Feb 19, 11:53
It would be nice if:

- you could sweep the mines
- it would be worth doing so

eg to gain access to resources that would otherwise be unobtainable
That would be nice. I tried to sweep them by putting turrets to missle defense on that Paranid Destroyer you can pick up for free in a Xenon sector, and promptly died because they didn't shoot the mines...
Turrets don't target mines. got to manually target them
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shealladh
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Re: Mines in Silent Witness XII

Post by shealladh » Sun, 10. Feb 19, 04:49

Matterom wrote:
Sun, 10. Feb 19, 04:46
StormMagi wrote:
Fri, 8. Feb 19, 19:06
caltrop wrote:
Fri, 8. Feb 19, 11:53
It would be nice if:

- you could sweep the mines
- it would be worth doing so

eg to gain access to resources that would otherwise be unobtainable
That would be nice. I tried to sweep them by putting turrets to missle defense on that Paranid Destroyer you can pick up for free in a Xenon sector, and promptly died because they didn't shoot the mines...
Turrets don't target mines. got to manually target them
Maybe a nice addition to have a mine clearing turret options ?

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Re: Mines in Silent Witness XII

Post by StormMagi » Sun, 10. Feb 19, 05:05

Matterom wrote:
Sun, 10. Feb 19, 04:46
StormMagi wrote:
Fri, 8. Feb 19, 19:06
caltrop wrote:
Fri, 8. Feb 19, 11:53
It would be nice if:

- you could sweep the mines
- it would be worth doing so

eg to gain access to resources that would otherwise be unobtainable
That would be nice. I tried to sweep them by putting turrets to missle defense on that Paranid Destroyer you can pick up for free in a Xenon sector, and promptly died because they didn't shoot the mines...
Turrets don't target mines. got to manually target them
Yeah, found that out the hard way :(
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Re: Mines in Silent Witness XII

Post by Matterom » Sun, 10. Feb 19, 10:29

Also the mines in those sectors regenerate, they're like ore and gas. You can't just get rid of them.
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shealladh
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Re: Mines in Silent Witness XII

Post by shealladh » Mon, 11. Feb 19, 05:43

Matterom wrote:
Sun, 10. Feb 19, 10:29
Also the mines in those sectors regenerate, they're like ore and gas. You can't just get rid of them.
Yup, I figured it's something to do with future extras coming soon TM

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