2.0B1 Anyone has any success/trick to steal the SY/EQ blueprint
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2.0B1 Anyone has any success/trick to steal the SY/EQ blueprint
I tried several times with the EMP Bomb, but I always get the subscription, never the blueprint. I guess I have to fork out CR70MM to buy the blueprint!!!!!!!
Any success story? I will try again, hoping that the success rate is low, and that if I persevere I would have it!!! (No I won't cheat the CR, if I were to buy it, it would be from hard earned money )
Any success story? I will try again, hoping that the success rate is low, and that if I persevere I would have it!!! (No I won't cheat the CR, if I were to buy it, it would be from hard earned money )
Re: 2.0B1 Anyone has any success/trick to steal the SY/EQ blueprint
I would imagine it is intentionally impossible, or nearly so, given the incredibly high price they charge for shipyard blueprints.
Re: 2.0B1 Anyone has any success/trick to steal the SY/EQ blueprint
doesn't even seem to work with those 8xM hangars
would have been real nice if there was at least one module you could only acquire this way.
Kinda boring if you can buy everything with cash, once you make millions per hour....
would have been real nice if there was at least one module you could only acquire this way.
Kinda boring if you can buy everything with cash, once you make millions per hour....
Re: 2.0B1 Anyone has any success/trick to steal the SY/EQ blueprint
Agreed. Should be more mission like or some other means to obtain them, otherwise it's a pay to win
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Re: 2.0B1 Anyone has any success/trick to steal the SY/EQ blueprint
Pay to win XD.
That said...if Egosoft makes something cost nearly 4 Billion credits (if you want everything)...I'd imagine they'd make it hard to steal it.
As for the 8M docks and the Universal Storage on the HAT Trading station...those are simply not made available yet for players AT ALL. I do hope that those maybe become special rewards in the future.
Re: 2.0B1 Anyone has any success/trick to steal the SY/EQ blueprint
I was kiddingShehriazad wrote: ↑Sat, 9. Feb 19, 21:24Pay to win XD.
Stuff like this should be available under a mission only scenario that gets unlocked with certain requirements being met. In this case, you unlock a series of Trading ventures to boost the HAT economy, in turn they unlock and give you access to more blueprints as a reward. Maybe you should have the option of hiring Pirates to disrupt the opposition's trade routes and flow of wares.That said...if Egosoft makes something cost nearly 4 Billion credits (if you want everything)...I'd imagine they'd make it hard to steal it.
As for the 8M docks and the Universal Storage on the HAT Trading station...those are simply not made available yet for players AT ALL. I do hope that those maybe become special rewards in the future.
There could be an additional way of seeing the flow of wares overall by investigating, you can then hinder key points of that market. All this seems to be left to the player to calculate and nothing is given for this this level of gameplay, sadly.
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Re: 2.0B1 Anyone has any success/trick to steal the SY/EQ blueprint
That's what I've been suggesting multiple times...basically making the WAR and GUILD mission chains have their own standing/progression and at certain points you get special missions where you are rewarded with unique blueprints for otherwise unobtainable ship variants (affixes like Marauder, Ravager) and those "rare" modules.
But Egosoft is just not that far yet...they're very busy fixing up all the FOUNDATIONS (I'm never gonna stop doing that ) before getting into those mission chains...because right now they're as uninteresting as they could possibly ever be.
Re: 2.0B1 Anyone has any success/trick to steal the SY/EQ blueprint
They fixed the bug that was letting you get blueprints without the research. Shipyards and Equipment docks require the "Build Module" Research... Which... isn't made available.
My Mods:
Sector Administration: A Tax Mod
Sector Administration: A Tax Mod
Re: 2.0B1 Anyone has any success/trick to steal the SY/EQ blueprint
Why we need to mention these types of things to keep them motivated and busyShehriazad wrote: ↑Sat, 9. Feb 19, 22:46That's what I've been suggesting multiple times...basically making the WAR and GUILD mission chains have their own standing/progression and at certain points you get special missions where you are rewarded with unique blueprints for otherwise unobtainable ship variants (affixes like Marauder, Ravager) and those "rare" modules.
But Egosoft is just not that far yet...they're very busy fixing up all the FOUNDATIONS (I'm never gonna stop doing that ) before getting into those mission chains...because right now they're as uninteresting as they could possibly ever be.