[3.0 Beta 6] Duke's Buccaneers

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Szines Geza
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[3.0 Beta 6] Duke's Buccaneers

Post by Szines Geza » Thu, 20. Feb 20, 16:00

What about this faction? I have never seen any of them...

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Re: [3.0 Beta 6] Duke's Buccaneers

Post by DeadAirRT » Thu, 20. Feb 20, 19:43

You're not supposed to, yet.

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Re: [3.0 Beta 6] Duke's Buccaneers

Post by Meister_Peter » Thu, 20. Feb 20, 20:41

The duke's corsairs are known from X:TC and X:AP.

The duke's corsairs are primarily a non-governmental Paranid security organization serving the priest-emperor. In truth, however, they are a criminal organization.
The headquarters of Duke's Harbor is in the unknown sector south of Heavenly Revelation.
The duke's corsairs are pursued and shot down by the community of planets like pirates. The Corsairs in turn cooperate with pirates.


DeadAirRT
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Re: [3.0 Beta 6] Duke's Buccaneers

Post by DeadAirRT » Thu, 20. Feb 20, 20:52

They are preparing for storyline or split stuff. I doubt they intended it to show. There are 0 ships or stations that are supposed to be active.

Alan Phipps
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Re: [3.0 Beta 6] Duke's Buccaneers

Post by Alan Phipps » Thu, 20. Feb 20, 22:33

I'll move this as this is not remaining as comment on gameplay or issues in the current Beta.
A dog has a master; a cat has domestic staff.

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Axeface
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Re: [3.0 Beta 6] Duke's Buccaneers

Post by Axeface » Thu, 20. Feb 20, 22:56

DeadAirRT wrote:
Thu, 20. Feb 20, 20:52
They are preparing for storyline or split stuff. I doubt they intended it to show. There are 0 ships or stations that are supposed to be active.
Sure about that? I was going through the highway and I am sure I saw a ship with the tag 'DUK', purple in colour like the godrealm (new game on the scientist start).

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Re: [3.0 Beta 6] Duke's Buccaneers

Post by DeadAirRT » Thu, 20. Feb 20, 23:32

It's possible i overlooked one in the jobs, probably a recon or something.

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Re: [3.0 Beta 6] Duke's Buccaneers

Post by DeadAirRT » Fri, 21. Feb 20, 00:42

Alan Phipps wrote:
Thu, 20. Feb 20, 22:33
I'll move this as this is not remaining as comment on gameplay or issues in the current Beta.
Bug report: One job is missing <startactive=false>

Code: Select all

<job id="buc_scout_s" name="{20204,2801}"> 

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Axeface
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Re: [3.0 Beta 6] Duke's Buccaneers

Post by Axeface » Fri, 21. Feb 20, 01:39

DeadAirRT wrote:
Fri, 21. Feb 20, 00:42
Alan Phipps wrote:
Thu, 20. Feb 20, 22:33
I'll move this as this is not remaining as comment on gameplay or issues in the current Beta.
Bug report: One job is missing <startactive=false>

Code: Select all

<job id="buc_scout_s" name="{20204,2801}"> 
So does that mean im not going crazy or I am? Did I see it?

DeadAirRT
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Re: [3.0 Beta 6] Duke's Buccaneers

Post by DeadAirRT » Fri, 21. Feb 20, 01:52

Axeface wrote:
Fri, 21. Feb 20, 01:39
So does that mean im not going crazy or I am? Did I see it?
You were correct. They missed an entry on a recon job so you will see some scouts here and there.

Szines Geza
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Re: [3.0 Beta 6] Duke's Buccaneers

Post by Szines Geza » Fri, 21. Feb 20, 07:30

Axeface wrote:
Thu, 20. Feb 20, 22:56
DeadAirRT wrote:
Thu, 20. Feb 20, 20:52
They are preparing for storyline or split stuff. I doubt they intended it to show. There are 0 ships or stations that are supposed to be active.
Sure about that? I was going through the highway and I am sure I saw a ship with the tag 'DUK', purple in colour like the godrealm (new game on the scientist start).
Where?

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Re: [3.0 Beta 6] Duke's Buccaneers

Post by CBJ » Fri, 21. Feb 20, 10:27

DeadAirRT wrote:
Fri, 21. Feb 20, 01:52
You were correct. They missed an entry on a recon job so you will see some scouts here and there.
It wasn't missed. Their presence is intentional.

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Re: [3.0 Beta 6] Duke's Buccaneers

Post by Imperial Good » Tue, 17. Mar 20, 02:39

Looking at jobs.xml the following, unreleased/WIP information, can be gleamed about Duke's Buccaneers.
<!-- Phase 1: Guerilla Warfare
Small and Medium ships only. No frigates. Mostly Argon with a few (5%) Paranid ships. -->
Some of these jobs are referenced as "infiltrator" so there may be unique mechanics. They also appear to be using some form of plunder mode.
<!-- Phase 2: Conventional Military Buildup and Deployment
Full military deployment. Mostly Paranid ships, handful of Argon ships.

Small number of large anvil fleets consisting of a carrier with destroyer escorts.
Larger number of hammer fleets primarily consisting of frigates, corvettes, and gunboats with light fighter escort. Similar to their guerilla wings. -->
This includes the use of auxiliary ships. Appears to be largely a conventional fleet.

It looks like relations with them are locked as well, similar to SCA. However that might be temporary so that players do not accidently make enemies of them before they are properly implemented.

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