[SPOILER] Asking for spoilers about new questlines
Moderator: Moderators for English X Forum
[SPOILER] Asking for spoilers about new questlines
I have seen a few topics about how the new Paranid and Split quest lines are awesome and I 100% believe this, but I have one problem - right now I'm trying to save ARG and ANT from Xenon and HOP and it's my primary goal. But if I can make HOP more peaceful(or somehow destroy them by non-brute-force way) by the end of the new quests line, then I will prioritize completing it in order to remove HOP from the screen(or at least prohibit them from attacking second contact). So, my questions are:
1. What I can change by completing the Paranid and Split quest lines(especially if I choose the path against HOP)?
2. How much resources do I need to complete this quest lines? Right now I'm pretty poor - flying top-grade Cerberus(able to take Destroyers my myself, including xenon Ks) with 10m in my pocket.
Thanks in advance!
1. What I can change by completing the Paranid and Split quest lines(especially if I choose the path against HOP)?
2. How much resources do I need to complete this quest lines? Right now I'm pretty poor - flying top-grade Cerberus(able to take Destroyers my myself, including xenon Ks) with 10m in my pocket.
Thanks in advance!
Re: [SPOILER] Asking for spoilers about new questlines
Don't bother with the Split questline, I don't even think it's possible for a human to finish it at the moment.Dinadin wrote: ↑Sat, 4. Apr 20, 23:02I have seen a few topics about how the new Paranid and Split quest lines are awesome and I 100% believe this, but I have one problem - right now I'm trying to save ARG and ANT from Xenon and HOP and it's my primary goal. But if I can make HOP more peaceful(or somehow destroy them by non-brute-force way) by the end of the new quests line, then I will prioritize completing it in order to remove HOP from the screen(or at least prohibit them from attacking second contact). So, my questions are:
1. What I can change by completing the Paranid and Split quest lines(especially if I choose the path against HOP)?
2. How much resources do I need to complete this quest lines? Right now I'm pretty poor - flying top-grade Cerberus(able to take Destroyers my myself, including xenon Ks) with 10m in my pocket.
Thanks in advance!
One of the objectives requires delivering 22,222,222 missile components to a station.
The station doesn't pay for them so you have to deliver them manually.
It also costs 400,000,000 to get to that point too.
Even if you could complete it, that amount of money is definitely endgame levels of cash.
-
- Posts: 784
- Joined: Wed, 5. Dec 18, 00:56
Re: [SPOILER] Asking for spoilers about new questlines
1. You can kind of influence how strong the factions are at the end of the outcome
2. Both of em? A billion easily xD
2. Both of em? A billion easily xD
Re: [SPOILER] Asking for spoilers about new questlines
Oh, I'm starting to have a Xenon Hub flashbacks just by reading your post...Matthew94 wrote: ↑Sat, 4. Apr 20, 23:09Don't bother with the Split questline, I don't even think it's possible for a human to finish it at the moment.
One of the objectives requires delivering 22,222,222 missile components to a station.
The station doesn't pay for them so you have to deliver them manually.
It also costs 400,000,000 to get to that point too.
Even if you could complete it, that amount of money is definitely endgame levels of cash.
Thanks for the information!
1. May you please elaborate - how weaker HOP can become?Shehriazad wrote: ↑Sat, 4. Apr 20, 23:101. You can kind of influence how strong the factions are at the end of the outcome
2. Both of em? A billion easily xD
2. My main priority is war against HOP so basically right now i'm interested in Paranid questline - how much firepower/resources/money I need to finish it?
Re: [SPOILER] Asking for spoilers about new questlines
The easiest way to slow HOP down is to rush getting a shipyard then block HOP from buying from you.Dinadin wrote: ↑Sat, 4. Apr 20, 23:151. May you please elaborate - how weaker HOP can become?Shehriazad wrote: ↑Sat, 4. Apr 20, 23:101. You can kind of influence how strong the factions are at the end of the outcome
2. Both of em? A billion easily xD
2. My main priority is war against HOP so basically right now i'm interested in Paranid questline - how much firepower/resources/money I need to finish it?
The other races will buy as many ships as they can from you as the war rages on and as your manufacturing base grows, you'll be pumping out so many ships you can force an endless stalemate.
If HOP gets too weak you can start selling to them and let the currents of war go back and forward as you see fit.
I say this is the "easiest" way but it still requires a few hundred million of investment but it will pay back billions and you can max out your rep with everyone.
You also need good rep with both paranid factions to do the paranid questline anyway.
Re: [SPOILER] Asking for spoilers about new questlines
Yeah, but I'm a rare player who wants to play an economically-heavy game in non-economical way(read - X3 way). I have 6 autotraders(in Distribute mode) and think about buying 4 miners(to help ARG and ANT economics a little), but I hate micromanagement and planning and building a big self-sustaining shipyard is giving me a headache just by thinking about it.Matthew94 wrote: ↑Sat, 4. Apr 20, 23:21The easiest way to slow HOP down is to rush getting a shipyard then block HOP from buying from you.
The other races will buy as many ships as they can from you as the war rages on and as your manufacturing base grows, you'll be pumping out so many ships you can force an endless stalemate.
If HOP gets too weak you can start selling to them and let the currents of war go back and forward as you see fit.
I say this is the "easiest" way but it still requires a few hundred million of investment but it will pay back billions and you can max out your rep with everyone.
You also need good rep with both paranid factions to do the paranid questline anyway.
So I want to understand what and how I can influence by completing the Paranid storyline, perhaps I can do it even as a poor pilot?
-
- Posts: 784
- Joined: Wed, 5. Dec 18, 00:56
Re: [SPOILER] Asking for spoilers about new questlines
I cannot truly tell you how much it will weaken the Paranids in the long run but it's either you try to push them toward unified PEACE or total annihilation between the two.
If you want to play the game the "uneconomic" way the peace way might actually be interesting for you as it supposedly slows down fights and thus military demands in the entire "southern" part of the universe...again, long term effects I cannot possibly tell you, that's just what the missions tell you.
Long term answer I'll be able to give in like a month ;D
If you want to play the game the "uneconomic" way the peace way might actually be interesting for you as it supposedly slows down fights and thus military demands in the entire "southern" part of the universe...again, long term effects I cannot possibly tell you, that's just what the missions tell you.
Long term answer I'll be able to give in like a month ;D
Re: [SPOILER] Asking for spoilers about new questlines
Personnaly if you want to save the ARG I would choose to encourage war between the paranid factions. The quest says that peace will make them less susceptible to fight each other but I am not sure it will stop them from attacking the ARG.
My idea is the more they fight each other the less they are a threat for the ARG. Either way if the situation for your ARG is that bad you should consider building a shipyard or at least a wharf (even a simple station, just the wharf, enough storage and workforce) and buying the resources from other factions than the Argon (for instance buying electric components and weapon parts etc from Teladi or even Paranid) but sell your ships mainly to the Argons.
My idea is the more they fight each other the less they are a threat for the ARG. Either way if the situation for your ARG is that bad you should consider building a shipyard or at least a wharf (even a simple station, just the wharf, enough storage and workforce) and buying the resources from other factions than the Argon (for instance buying electric components and weapon parts etc from Teladi or even Paranid) but sell your ships mainly to the Argons.
Re: [SPOILER] Asking for spoilers about new questlines
The whole reason the commonwealth factions are fighting HOP is because PAR asked them to. A peace treaty should include all of those factions too or else it doesn't make much sense.Chirashi wrote: ↑Sun, 5. Apr 20, 09:32Personnaly if you want to save the ARG I would choose to encourage war between the paranid factions. The quest says that peace will make them less susceptible to fight each other but I am not sure it will stop them from attacking the ARG.
My idea is the more they fight each other the less they are a threat for the ARG. Either way if the situation for your ARG is that bad you should consider building a shipyard or at least a wharf (even a simple station, just the wharf, enough storage and workforce) and buying the resources from other factions than the Argon (for instance buying electric components and weapon parts etc from Teladi or even Paranid) but sell your ships mainly to the Argons.
Re: [SPOILER] Asking for spoilers about new questlines
I agree with that. But it's difficult at the moment to really judge the effects of the quest. Also it is not clear if "making peace" means no attacks and a change of relationship (for instance the HOP not being listed as ennemies of the ARG and PAR) or just less attacks. Maybe in both cases, peace or war, the Argon end up being advantaged?Matthew94 wrote: ↑Sun, 5. Apr 20, 09:58The whole reason the commonwealth factions are fighting HOP is because PAR asked them to. A peace treaty should include all of those factions too or else it doesn't make much sense.Chirashi wrote: ↑Sun, 5. Apr 20, 09:32Personnaly if you want to save the ARG I would choose to encourage war between the paranid factions. The quest says that peace will make them less susceptible to fight each other but I am not sure it will stop them from attacking the ARG.
My idea is the more they fight each other the less they are a threat for the ARG. Either way if the situation for your ARG is that bad you should consider building a shipyard or at least a wharf (even a simple station, just the wharf, enough storage and workforce) and buying the resources from other factions than the Argon (for instance buying electric components and weapon parts etc from Teladi or even Paranid) but sell your ships mainly to the Argons.
Re: [SPOILER] Asking for spoilers about new questlines
How much rep do I need with factions to start the new quest lines? I am currently at PAR 25, HOP 17, ZYA 15, FRF 14. Havne't seen anything yet.
-
- Posts: 58
- Joined: Wed, 27. Aug 14, 10:46
Re: [SPOILER] Asking for spoilers about new questlines
Have a quick read of this Thread What are the plots in this game??How much rep do I need with factions to start the new quest lines? I am currently at PAR 25, HOP 17, ZYA 15, FRF 14. Havne't seen anything yet.
Re: [SPOILER] Asking for spoilers about new questlines
Killing Xenon/criminals in their sectors will do it.
All your Hyperion Vanguards are belong to us.
Re: [SPOILER] Asking for spoilers about new questlines
I'd recommend stealing Destroyers from pirates to get rolling.
Add an Ion Blaster to a ship.
Start by adding some Notifications. (Player Icon on top, Globe on left)
FaF Fallen Families Medium combat ships. (Dragon Raider) -My Piracy ship of choice. -Lots of guns and fast.
Scan, Hammer it down to half. Hit it with Ion till the crew bails.
Outfit with a couple Ions, 4 other weapons of choice.. Plasma turrets.
2 marines, 2 service
Now you're set for capitals.
Add Notifications for:
FaF Large combat ships. (Rattlesnake)
Sca Large combat ships. (Phoenix and Behemoth)
If you kill FaF drones or surface elements (Guns, Shields, Engines) you take a rep hit so don't.
Sit in Blind spots and hammer em till under 5% hull Turn off turrets if using them (Though they may be a hindrance if you are capping FaF). Switch to just Ion profile, regular pulses can keep them locked into "Withdraw from Battle" Reduce hull when necessary.
It's a lot of work but fairly low risk.
Keep em low hull, and continue with ions till all the crew EXCEPT 1 bails. <Save> (Captain goes down with the ship if you continue. BOOM)
Stop shooting and pick a time when the ship slows down to turn or travel drive fails and launch boarding pod with first stage entry at Very Strong.
If pod lands Successfully, Wait, Profit.
Blind spots I use are:
Rattlesnake: To the side of the ship next to the engines so the fins block the large turrets top and bottom.
Behemoth: Below the engines.
Phoenix: In front above the hole.
With half a dozen properly equipped Destroyers, you may want to try to blockade gates against Xenon incursions for Credits and rep.
If you Default action "Dock at (Destroyer)" a Mamba (Small, Agile, Fast, 2 shield slots) It can be sent to "Collect drops" the battlefield area between incursions quite effectively.
Medium (Anti Air) turrets to "Fighters only" and Large Plasmas (Heavy hitting Range) helps keep them from going "full retard" if you plan on going offensive on stations though usually, "follow" and some micromanaging is required for escorts. There is no cure for stupid.
Piracy is a lot of work but it's fun and if you aren't into economy stuffs, It's the only real alternate option I've seen for dealing with the Xenon other than a massive trade/manufacturing based war machine.
It's hands on, It's fun and it's not trying to out-zerg the Xenon in the map.
Taxi missions won't get you where you need to be to stop the Xenon.
Add an Ion Blaster to a ship.
Start by adding some Notifications. (Player Icon on top, Globe on left)
FaF Fallen Families Medium combat ships. (Dragon Raider) -My Piracy ship of choice. -Lots of guns and fast.
Scan, Hammer it down to half. Hit it with Ion till the crew bails.
Outfit with a couple Ions, 4 other weapons of choice.. Plasma turrets.
2 marines, 2 service
Now you're set for capitals.
Add Notifications for:
FaF Large combat ships. (Rattlesnake)
Sca Large combat ships. (Phoenix and Behemoth)
If you kill FaF drones or surface elements (Guns, Shields, Engines) you take a rep hit so don't.
Sit in Blind spots and hammer em till under 5% hull Turn off turrets if using them (Though they may be a hindrance if you are capping FaF). Switch to just Ion profile, regular pulses can keep them locked into "Withdraw from Battle" Reduce hull when necessary.
It's a lot of work but fairly low risk.
Keep em low hull, and continue with ions till all the crew EXCEPT 1 bails. <Save> (Captain goes down with the ship if you continue. BOOM)
Stop shooting and pick a time when the ship slows down to turn or travel drive fails and launch boarding pod with first stage entry at Very Strong.
If pod lands Successfully, Wait, Profit.
Blind spots I use are:
Rattlesnake: To the side of the ship next to the engines so the fins block the large turrets top and bottom.
Behemoth: Below the engines.
Phoenix: In front above the hole.
With half a dozen properly equipped Destroyers, you may want to try to blockade gates against Xenon incursions for Credits and rep.
If you Default action "Dock at (Destroyer)" a Mamba (Small, Agile, Fast, 2 shield slots) It can be sent to "Collect drops" the battlefield area between incursions quite effectively.
Medium (Anti Air) turrets to "Fighters only" and Large Plasmas (Heavy hitting Range) helps keep them from going "full retard" if you plan on going offensive on stations though usually, "follow" and some micromanaging is required for escorts. There is no cure for stupid.
Piracy is a lot of work but it's fun and if you aren't into economy stuffs, It's the only real alternate option I've seen for dealing with the Xenon other than a massive trade/manufacturing based war machine.
It's hands on, It's fun and it's not trying to out-zerg the Xenon in the map.
Taxi missions won't get you where you need to be to stop the Xenon.