Asgard Loadouts

Please post any spoilers for X4: Foundations here.

Moderator: Moderators for English X Forum

Post Reply
Matticus88
Posts: 337
Joined: Sat, 28. Mar 09, 14:42
x4

Asgard Loadouts

Post by Matticus88 » Fri, 16. Apr 21, 12:07

So i've just captured my first Asgard using my Syn and 4 Baldrics worth of marines. What are peoples opinions on decent loadouts for the asgard?

Imperial Good
Moderator (English)
Moderator (English)
Posts: 4750
Joined: Fri, 21. Dec 18, 18:23
x4

Re: Asgard Loadouts

Post by Imperial Good » Fri, 16. Apr 21, 12:12

Anti-fighter all the turrets. The XL main battery is all the anti-capital damage needed. This would mean TER L Beams/Pulse or ARG L Pulse.

If you want to overkill capitals then PAR or SPL L Plasma the turrets. In this configuration you will need an escort to deal with S/M ships.

ichduerssies
Posts: 92
Joined: Thu, 9. May 19, 17:53
x4

Re: Asgard Loadouts

Post by ichduerssies » Sat, 17. Apr 21, 23:37

i'm using arg M flak with 8 L par plasma and 8 L arg beams.
s/m ships, no matter how many, cant even touch me.
capital ships are only dangerous in groups of at least 3 K plus 1 I.

User avatar
Sam L.R. Griffiths
Posts: 10522
Joined: Fri, 12. Mar 04, 19:47
x4

Re: Asgard Loadouts

Post by Sam L.R. Griffiths » Sun, 18. Apr 21, 23:44

My Asgard/Syn setups - are pretty much comparable, Argon M Tracking Missile Turrets for defence (Smart Missiles), Argon L Plasma Turrets on Attack My Target, Terran Shields/Engines.

I typically use escort Tokyo/Osaka ships with mainly Terran Bolt Turrets for affirmative fighter support (exception on Tokyo being the two located inside the docking bay - use Beams there).
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams

Maebius
Posts: 214
Joined: Tue, 20. Oct 20, 15:43

Re: Asgard Loadouts

Post by Maebius » Mon, 19. Apr 21, 11:12

What's the reasoning behind using Terran engines?
On paper, they don't look better than argon or paranid. (I use Argon all-round)
Is there some hidden stat that I'm missing?

paraskous
Posts: 585
Joined: Wed, 25. Apr 07, 13:42
x4

Re: Asgard Loadouts

Post by paraskous » Mon, 19. Apr 21, 12:25

Maebius wrote:
Mon, 19. Apr 21, 11:12
What's the reasoning behind using Terran engines?
On paper, they don't look better than argon or paranid. (I use Argon all-round)
Is there some hidden stat that I'm missing?
They accelerate to max speed in no time. In the end you're faster in most cases. Terran Combat engines offset the slow speed of fighters but only for the player. You can zip in and out with high speed without problems. Best engines, imo.
For L+ ships it's a no brainer. Other engines may have faster top speed but that would come in effect at larger distances only - and sectors are only so big.

Maebius
Posts: 214
Joined: Tue, 20. Oct 20, 15:43

Re: Asgard Loadouts

Post by Maebius » Mon, 19. Apr 21, 12:36

paraskous wrote:
Mon, 19. Apr 21, 12:25
They accelerate to max speed in no time. In the end you're faster in most cases.
Hmmm... I see.
Is that only for travel engines or for combat as well?

jlehtone
Posts: 21801
Joined: Sat, 23. Apr 05, 21:42
x4

Re: Asgard Loadouts

Post by jlehtone » Mon, 19. Apr 21, 12:40

Terran engines accelerate quickly in both boost and travel.

There is a youtube video (can't find) where Destroyers from all factions race 600km. Osaka gets a huge head-start. Even though its max travel speed is not the highest, nobody can catch up it within that distance. Perhaps on a 800km track ... but there are not many such sectors. Rattlesnake is left in everyone's dust; slower acceleration and low max travel speed.


As for loadout ... I keep them as I get them. The most important thing about Asgard is not that you have some, but that the TER do not have any. :xenon:
Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand.

Maebius
Posts: 214
Joined: Tue, 20. Oct 20, 15:43

Re: Asgard Loadouts

Post by Maebius » Mon, 19. Apr 21, 14:05

Yeah I just saw that video.

It's actually all Osakas with each having a travel engine from a different race, which is the ideal comparison.
Gonna test the combat variant, just incase it differs.
Thanks

paraskous
Posts: 585
Joined: Wed, 25. Apr 07, 13:42
x4

Re: Asgard Loadouts

Post by paraskous » Mon, 19. Apr 21, 14:30

Maebius wrote:
Mon, 19. Apr 21, 12:36
paraskous wrote:
Mon, 19. Apr 21, 12:25
They accelerate to max speed in no time. In the end you're faster in most cases.
Hmmm... I see.
Is that only for travel engines or for combat as well?
Both. Combat engines have no ramp up time. So the Terran combat engines get even faster to travel speed.

paraskous
Posts: 585
Joined: Wed, 25. Apr 07, 13:42
x4

Re: Asgard Loadouts

Post by paraskous » Mon, 19. Apr 21, 14:32

Maebius wrote:
Mon, 19. Apr 21, 14:05
Yeah I just saw that video.

It's actually all Osakas with each having a travel engine from a different race, which is the ideal comparison.
Gonna test the combat variant, just incase it differs.
Thanks
There is no XL or L combat engine iirc.

Maebius
Posts: 214
Joined: Tue, 20. Oct 20, 15:43

Re: Asgard Loadouts

Post by Maebius » Mon, 19. Apr 21, 14:54

paraskous wrote:
Mon, 19. Apr 21, 14:32
There is no XL or L combat engine iirc.
Yeah I meant all-round, sorry

jlehtone
Posts: 21801
Joined: Sat, 23. Apr 05, 21:42
x4

Re: Asgard Loadouts

Post by jlehtone » Mon, 19. Apr 21, 15:26

There is a limit on how long you can boost. Terran engines (or is it due to thicker shields) can do it longer. Obviously explicit boost while the Travelengine is still charging is something that AI pilots do not do.
Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand.

paraskous
Posts: 585
Joined: Wed, 25. Apr 07, 13:42
x4

Re: Asgard Loadouts

Post by paraskous » Mon, 19. Apr 21, 15:32

jlehtone wrote:
Mon, 19. Apr 21, 15:26
There is a limit on how long you can boost. Terran engines (or is it due to thicker shields) can do it longer. Obviously explicit boost while the Travelengine is still charging is something that AI pilots do not do.
Terran engines also have better boost efficiency.

Post Reply

Return to “X4: Foundations - Spoilers”