A Heart for Pirates

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caraota
Posts: 32
Joined: Mon, 5. Jun 23, 13:16
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A Heart for Pirates

Post by caraota » Mon, 19. Jun 23, 06:56

Hello,

I just had my first encounter with a Xenon Branch 9 Destroyer I and though I was able to kill it with a Syn it made me realize I will need a lot of firepower to clear the sectors from xenon in order to complete this mission. I was only able to kill that Xenon I because I stayed a max range and there were a lot of targets yo the destroyer never really targeted me

While I had the Katana I did some survey (stupid me didn’t deploy satelites) and there is at least two I destroyers and 4 defense platforms in one of the sectors, which means if I go in with my Syn/Odysseus I’ll be nasty… but I also have the feeling that the longer I wait the harder I’ll become because I’ve also saw a lot of xenon miners and shipyard/warf in there

Admiral Sausage
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Re: A Heart for Pirates

Post by Admiral Sausage » Mon, 19. Jun 23, 09:55

caraota wrote:
Mon, 19. Jun 23, 06:56
...I also have the feeling that the longer I wait the harder I’ll become because I’ve also saw a lot of xenon miners and shipyard/warf in there
It won't get any worse, as there's a limit to how many ships the Xenon will keep in their own sectors. Everything else they build will be sent out to harrass the surrounding factions.

KalisaFox
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Re: A Heart for Pirates

Post by KalisaFox » Mon, 19. Jun 23, 20:42

most i have seen defending the xenon sector towards the yaki were about 5 K's and an I that came at me nearly all at once when i assaulted some stations, syn can take this if fit right and the large ships come in staggered, otherwise there could be some close fights, i typically hold off doing the clearing till I have an asgard or erlking if u have tides of avarice, erlking can kill anything the xenon throw at it in pretty much any number no problem and has the speed to outrun.
Do you have your syn fit with some plasma's or are u using pure terran tech cause that can also make a big difference.

caraota
Posts: 32
Joined: Mon, 5. Jun 23, 13:16
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Re: A Heart for Pirates

Post by caraota » Mon, 19. Jun 23, 20:50

Admiral Sausage wrote:
Mon, 19. Jun 23, 09:55
caraota wrote:
Mon, 19. Jun 23, 06:56
...I also have the feeling that the longer I wait the harder I’ll become because I’ve also saw a lot of xenon miners and shipyard/warf in there
It won't get any worse, as there's a limit to how many ships the Xenon will keep in their own sectors. Everything else they build will be sent out to harrass the surrounding factions.
Idon’t inow why bur this feel good and bad at same time. Good because I can play at my own pace… but bad because it means a some point there will not be any challenge… unless I start a war vs argon/terran 😂

caraota
Posts: 32
Joined: Mon, 5. Jun 23, 13:16
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Re: A Heart for Pirates

Post by caraota » Mon, 19. Jun 23, 21:06

KalisaFox wrote:
Mon, 19. Jun 23, 20:42
Do you have your syn fit with some plasma's or are u using pure terran tech cause that can also make a big difference.
So far I have it as it has been handed out to me by TPSS, but I’m working on increasing my relationship with argons to get L plasma and M flak. I know where Erlking is but last time I tried it had no guns or turrets… but I guess I could use it to borrow and Asgard from terrans? I haven’t seen one yet in my current playthrough, besides the one that is always protecting inner core, but from what I’ve have seen they sometimes send one to argon space

Alan Phipps
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Re: A Heart for Pirates

Post by Alan Phipps » Mon, 19. Jun 23, 22:30

The Syn, especially with some in-game ship mods, is quite capable of taking on any Xenon capital one-to-one even if it closes on you, especially if you can get above it rather than below it. Then you probably need time to recover shields before the next one.

One useful trick that I found is to pop through a gate near where the Xenon capitals are on patrol, do some slight damage, and then go back through the gate again. One, some or all of the nearby Xenon capitals will probably follow you through the gate. That is when you can spring an ambush on them using a defence platform, other capitals/bombers, massed deployables, or just go behind and use the gate as a shield for your Syn so as to take on the enemy capitals one at a time as they try to navigate around it. This gate shield tactic has served me well for a fleet of an I and up to 5 K following close behind my Syn through a gate.

You will need good fighter defence meanwhile as the Xenon capitals bring escort fighters along so I recommend all L turrets on the Syn are TER pulse set to attack all enemies and that you mainly use the front battery for the capital killing. (In my opinion obviously.)
A dog has a master; a cat has domestic staff.

Admiral Sausage
Posts: 202
Joined: Mon, 28. Jan 19, 23:30

Re: A Heart for Pirates

Post by Admiral Sausage » Mon, 19. Jun 23, 22:59

caraota wrote:
Mon, 19. Jun 23, 20:50
Idon’t inow why bur this feel good and bad at same time. Good because I can play at my own pace… but bad because it means a some point there will not be any challenge… unless I start a war vs argon/terran 😂
I know what you mean, but it's always possible to make the game more challenging for yourself if you want. For instance, both the Argon vs. Xenon and Terran vs. Xenon guilds offer various missions where they ask you to destroy a number of turrets on a Xenon station in preparation for an assault (which they sadly never follow through with). Try taking on one of those while flying a scout ship. Much more excitement than sitting safely in a virtually untouchable destroyer, escpecially if it's a shipyard/wharf with hundreds of drones. Good pay too.

KalisaFox
Posts: 175
Joined: Sun, 4. Aug 13, 05:58
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Re: A Heart for Pirates

Post by KalisaFox » Tue, 20. Jun 23, 00:13

caraota wrote:
Mon, 19. Jun 23, 21:06
KalisaFox wrote:
Mon, 19. Jun 23, 20:42
Do you have your syn fit with some plasma's or are u using pure terran tech cause that can also make a big difference.
So far I have it as it has been handed out to me by TPSS, but I’m working on increasing my relationship with argons to get L plasma and M flak. I know where Erlking is but last time I tried it had no guns or turrets… but I guess I could use it to borrow and Asgard from terrans? I haven’t seen one yet in my current playthrough, besides the one that is always protecting inner core, but from what I’ve have seen they sometimes send one to argon space
The erlking needs to be outfitted by parts you find from databanks in the tides of avarice systems, theres 5 in total, and then you need your own xl equipment dock or xl shipyard to outfit it, the erlking has exceptionally powerful components and speed, but its allot harder to get then a syn

caraota
Posts: 32
Joined: Mon, 5. Jun 23, 13:16
x4

Re: A Heart for Pirates

Post by caraota » Tue, 20. Jun 23, 04:04

Alan Phipps wrote:
Mon, 19. Jun 23, 22:30
One useful trick that I found is to pop through a gate near where the Xenon capitals are on patrol, do some slight damage, and then go back through the gate again. One, some or all of the nearby Xenon capitals will probably follow you through the gate. That is when you can spring an ambush on them using a defence platform, other capitals/bombers, massed deployables, or just go behind and use the gate as a shield for your Syn so as to take on the enemy capitals one at a time as they try to navigate around it. This gate shield tactic has served me well for a fleet of an I and up to 5 K following close behind my Syn through a gate.

You will need good fighter defence meanwhile as the Xenon capitals bring escort fighters along so I recommend all L turrets on the Syn are TER pulse set to attack all enemies and that you mainly use the front battery for the capital killing. (In my opinion obviously.)
Thank you, i will try that...

caraota
Posts: 32
Joined: Mon, 5. Jun 23, 13:16
x4

Re: A Heart for Pirates

Post by caraota » Tue, 20. Jun 23, 04:06

Admiral Sausage wrote:
Mon, 19. Jun 23, 22:59
caraota wrote:
Mon, 19. Jun 23, 20:50
Idon’t inow why bur this feel good and bad at same time. Good because I can play at my own pace… but bad because it means a some point there will not be any challenge… unless I start a war vs argon/terran 😂
I know what you mean, but it's always possible to make the game more challenging for yourself if you want. For instance, both the Argon vs. Xenon and Terran vs. Xenon guilds offer various missions where they ask you to destroy a number of turrets on a Xenon station in preparation for an assault (which they sadly never follow through with). Try taking on one of those while flying a scout ship. Much more excitement than sitting safely in a virtually untouchable destroyer, escpecially if it's a shipyard/wharf with hundreds of drones. Good pay too.
yep, I'm using the Arg vs Xenon missions to increase my rep with them...

caraota
Posts: 32
Joined: Mon, 5. Jun 23, 13:16
x4

Re: A Heart for Pirates

Post by caraota » Tue, 20. Jun 23, 04:08

KalisaFox wrote:
Tue, 20. Jun 23, 00:13
caraota wrote:
Mon, 19. Jun 23, 21:06
KalisaFox wrote:
Mon, 19. Jun 23, 20:42
Do you have your syn fit with some plasma's or are u using pure terran tech cause that can also make a big difference.
So far I have it as it has been handed out to me by TPSS, but I’m working on increasing my relationship with argons to get L plasma and M flak. I know where Erlking is but last time I tried it had no guns or turrets… but I guess I could use it to borrow and Asgard from terrans? I haven’t seen one yet in my current playthrough, besides the one that is always protecting inner core, but from what I’ve have seen they sometimes send one to argon space
The erlking needs to be outfitted by parts you find from databanks in the tides of avarice systems, theres 5 in total, and then you need your own xl equipment dock or xl shipyard to outfit it, the erlking has exceptionally powerful components and speed, but its allot harder to get then a syn
Thank you? Do I need to have Erlking captured in my current playthrough in order to find the parts on those databanks? I've explored a couple (hopefully didn't miss any compartment) but got nothing of interest

KalisaFox
Posts: 175
Joined: Sun, 4. Aug 13, 05:58
x4

Re: A Heart for Pirates

Post by KalisaFox » Tue, 20. Jun 23, 08:18

caraota wrote:
Tue, 20. Jun 23, 04:08
KalisaFox wrote:
Tue, 20. Jun 23, 00:13
caraota wrote:
Mon, 19. Jun 23, 21:06


So far I have it as it has been handed out to me by TPSS, but I’m working on increasing my relationship with argons to get L plasma and M flak. I know where Erlking is but last time I tried it had no guns or turrets… but I guess I could use it to borrow and Asgard from terrans? I haven’t seen one yet in my current playthrough, besides the one that is always protecting inner core, but from what I’ve have seen they sometimes send one to argon space
The erlking needs to be outfitted by parts you find from databanks in the tides of avarice systems, theres 5 in total, and then you need your own xl equipment dock or xl shipyard to outfit it, the erlking has exceptionally powerful components and speed, but its allot harder to get then a syn
Thank you? Do I need to have Erlking captured in my current playthrough in order to find the parts on those databanks? I've explored a couple (hopefully didn't miss any compartment) but got nothing of interest
Nope you can start finding the databanks before you have the erlking, each one just unlocks the blueprint for 1 of its parts, you can always check your enclyopedia in game for erlking parts, they should be listed as u discover them
but there are 5 data vaults in vigor/riptide space, each with 1 part of the erlking systems, u dont need them all, the main gun is not very strong but its turrets and engines are godly, it takes just afew seconds for my erlking to eat a K, may not be as fast as an asgard beam but the erlking does have more sustained damage by its turrets over long haul, and far better in allot of other ways.

caraota
Posts: 32
Joined: Mon, 5. Jun 23, 13:16
x4

Re: A Heart for Pirates

Post by caraota » Tue, 20. Jun 23, 16:14

KalisaFox wrote:
Tue, 20. Jun 23, 08:18
Nope you can start finding the databanks before you have the erlking, each one just unlocks the blueprint for 1 of its parts, you can always check your enclyopedia in game for erlking parts, they should be listed as u discover them
but there are 5 data vaults in vigor/riptide space, each with 1 part of the erlking systems, u dont need them all, the main gun is not very strong but its turrets and engines are godly, it takes just afew seconds for my erlking to eat a K, may not be as fast as an asgard beam but the erlking does have more sustained damage by its turrets over long haul, and far better in allot of other ways.
Awesome... I will add this to my TODO list. Thank you

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