[gelöst] Neuer Rechner , X4 startet nicht mehr [Win 10]

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Omnius10
Posts: 49
Joined: Mon, 3. Dec 18, 22:59

Re: Neuer Rechner , X4 startet nicht mehr

Post by Omnius10 » Fri, 19. Apr 19, 11:25

mm ich hatte die Cloud deaktiviert, und er zeigt auch nichts an das er da was tut, aber einen letzten Versuch ist es wert. ….
Hab den Dependency Walker laufen lassen, da kommt unheimlich viel rot von xinput1_3, KERNEL32.DLL, SHCORE.DLL, SHLWAPI.DLL, IEFRAME.DLL und dann 2 Seiten voll sowas: API-MS-WIN-CORE-APIQUERY-L1-1-0.DLL, API-MS-WIN-CRT-CONIO-L1-1-0.DLL, API-MS-WIN-DEVICES-CONFIG-L1-1-1.DLL, EXT-MS-ONECORE-APPDEFAULTS-L1-1-0.DLL, die 4 ersten zeigts rot an , bei den anderen steht error Opening file… jetzt seh ich gar nicht mehr durch.
Habe mal zum Test Rebirth installiert , genau das gleiche , während alle anderen Spiele zb: KKD, Fallout Reihe, Skyrim und noch einige andere Problemlos laufen.

Heavytrooper
Posts: 47
Joined: Thu, 10. Jan 19, 15:28
x4

Re: Neuer Rechner , X4 startet nicht mehr

Post by Heavytrooper » Fri, 19. Apr 19, 19:10

viewtopic.php?f=133&t=403069

Hier hat jemand bei rebirth das gleiche Problem, er hat auch wie du eine GeForce RTX 2080 und meint es liegt daran.

Ich muss nochmal nachschauen aber ich meine mich daran zu errinern warum mein neuer rechner den ich bald bekomme keine RTX 2080 bekommt sondern 2070 war weil es bei der 2080 probleme mit der Vulkan Engine gab. Eigentlich sollten die behoben sein aber manche beklagen sich immernoch darüber

Omnius10
Posts: 49
Joined: Mon, 3. Dec 18, 22:59

Re: Neuer Rechner , X4 startet nicht mehr

Post by Omnius10 » Mon, 22. Apr 19, 01:06

Habe jetzt praktisch alle hinweise aus diversen Threads und foren durchprobiert, es startet immer noch nicht. Ich poste nochmal die Vulkaninfo vielleicht wird da jemand draus schlau aber eigentlich sollte Vulkan unterstützt werden .
Spoiler
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WARNING: [Loader Message] Code 0 : ReadDataFilesInRegistry: Registry lookup failed to get layer manifest files.
==========
VULKANINFO
==========

Vulkan Instance Version: 1.1.97



Instance Extensions:
====================
Instance Extensions count = 12
VK_EXT_debug_report : extension revision 9
VK_EXT_debug_utils : extension revision 1
VK_EXT_swapchain_colorspace : extension revision 3
VK_KHR_device_group_creation : extension revision 1
VK_KHR_external_fence_capabilities : extension revision 1
VK_KHR_external_memory_capabilities : extension revision 1
VK_KHR_external_semaphore_capabilities: extension revision 1
VK_KHR_get_physical_device_properties2: extension revision 1
VK_KHR_get_surface_capabilities2 : extension revision 1
VK_KHR_surface : extension revision 25
VK_KHR_win32_surface : extension revision 6
VK_NV_external_memory_capabilities : extension revision 1
Layers: count = 4
=======
VK_LAYER_LUNARG_standard_validation (LunarG Standard Validation Layer) Vulkan version 1.0.97, layer version 1
Layer Extensions count = 0
Devices count = 1
GPU id : 0 (GeForce RTX 2080)
Layer-Device Extensions count = 0

VK_LAYER_NV_optimus (NVIDIA Optimus layer) Vulkan version 1.1.95, layer version 1
Layer Extensions count = 0
Devices count = 1
GPU id : 0 (GeForce RTX 2080)
Layer-Device Extensions count = 0

VK_LAYER_VALVE_steam_fossilize (Steam Pipeline Caching Layer) Vulkan version 1.1.73, layer version 1
Layer Extensions count = 0
Devices count = 1
GPU id : 0 (GeForce RTX 2080)
Layer-Device Extensions count = 0

VK_LAYER_VALVE_steam_overlay (Steam Overlay Layer) Vulkan version 1.1.73, layer version 1
Layer Extensions count = 0
Devices count = 1
GPU id : 0 (GeForce RTX 2080)
Layer-Device Extensions count = 0

Presentable Surfaces:
=====================
GPU id : 0 (GeForce RTX 2080)
Surface type : VK_KHR_win32_surface
Formats: count = 2
B8G8R8A8_UNORM
B8G8R8A8_SRGB
Present Modes: count = 3
FIFO_KHR
FIFO_RELAXED_KHR
MAILBOX_KHR
VkSurfaceCapabilitiesKHR:
minImageCount = 2
maxImageCount = 8
currentExtent:
width = 256
height = 256
minImageExtent:
width = 256
height = 256
maxImageExtent:
width = 256
height = 256
maxImageArrayLayers = 1
supportedTransform:
VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR
currentTransform:
VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR
supportedCompositeAlpha:
VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR
supportedUsageFlags:
VK_IMAGE_USAGE_TRANSFER_SRC_BIT
VK_IMAGE_USAGE_TRANSFER_DST_BIT
VK_IMAGE_USAGE_SAMPLED_BIT
VK_IMAGE_USAGE_STORAGE_BIT
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT


Groups :
========
Device Group Properties (Group 0) :
physicalDeviceCount = 1

GeForce RTX 2080 (ID: 0)

subsetAllocation = 0



Device Properties and Extensions :
==================================
GPU0
VkPhysicalDeviceProperties:
===========================
apiVersion = 0x40105f (1.1.95)
driverVersion = 1783087104 (0x6a47c000)
vendorID = 0x10de
deviceID = 0x1e82
deviceType = DISCRETE_GPU
deviceName = GeForce RTX 2080
VkPhysicalDeviceLimits:
-----------------------
maxImageDimension1D = 32768
maxImageDimension2D = 32768
maxImageDimension3D = 16384
maxImageDimensionCube = 32768
maxImageArrayLayers = 2048
maxTexelBufferElements = 0x8000000
maxUniformBufferRange = 0x10000
maxStorageBufferRange = 0xffffffff
maxPushConstantsSize = 256
maxMemoryAllocationCount = 4096
maxSamplerAllocationCount = 4000
bufferImageGranularity = 0x400
sparseAddressSpaceSize = 0xffffffffffffffff
maxBoundDescriptorSets = 32
maxPerStageDescriptorSamplers = 1048576
maxPerStageDescriptorUniformBuffers = 1048576
maxPerStageDescriptorStorageBuffers = 1048576
maxPerStageDescriptorSampledImages = 1048576
maxPerStageDescriptorStorageImages = 1048576
maxPerStageDescriptorInputAttachments = 1048576
maxPerStageResources = 4294967295
maxDescriptorSetSamplers = 1048576
maxDescriptorSetUniformBuffers = 1048576
maxDescriptorSetUniformBuffersDynamic = 15
maxDescriptorSetStorageBuffers = 1048576
maxDescriptorSetStorageBuffersDynamic = 16
maxDescriptorSetSampledImages = 1048576
maxDescriptorSetStorageImages = 1048576
maxDescriptorSetInputAttachments = 1048576
maxVertexInputAttributes = 32
maxVertexInputBindings = 32
maxVertexInputAttributeOffset = 0x7ff
maxVertexInputBindingStride = 0x800
maxVertexOutputComponents = 128
maxTessellationGenerationLevel = 64
maxTessellationPatchSize = 32
maxTessellationControlPerVertexInputComponents = 128
maxTessellationControlPerVertexOutputComponents = 128
maxTessellationControlPerPatchOutputComponents = 120
maxTessellationControlTotalOutputComponents = 4216
maxTessellationEvaluationInputComponents = 128
maxTessellationEvaluationOutputComponents = 128
maxGeometryShaderInvocations = 32
maxGeometryInputComponents = 128
maxGeometryOutputComponents = 128
maxGeometryOutputVertices = 1024
maxGeometryTotalOutputComponents = 1024
maxFragmentInputComponents = 128
maxFragmentOutputAttachments = 8
maxFragmentDualSrcAttachments = 1
maxFragmentCombinedOutputResources = 16
maxComputeSharedMemorySize = 0xc000
maxComputeWorkGroupCount[0] = 2147483647
maxComputeWorkGroupCount[1] = 65535
maxComputeWorkGroupCount[2] = 65535
maxComputeWorkGroupInvocations = 1024
maxComputeWorkGroupSize[0] = 1024
maxComputeWorkGroupSize[1] = 1024
maxComputeWorkGroupSize[2] = 64
subPixelPrecisionBits = 8
subTexelPrecisionBits = 8
mipmapPrecisionBits = 8
maxDrawIndexedIndexValue = 4294967295
maxDrawIndirectCount = 4294967295
maxSamplerLodBias = 15.000000
maxSamplerAnisotropy = 16.000000
maxViewports = 16
maxViewportDimensions[0] = 32768
maxViewportDimensions[1] = 32768
viewportBoundsRange[0] = -65536.000000
viewportBoundsRange[1] = 65536.000000
viewportSubPixelBits = 8
minMemoryMapAlignment = 64
minTexelBufferOffsetAlignment = 0x10
minUniformBufferOffsetAlignment = 0x40
minStorageBufferOffsetAlignment = 0x20
minTexelOffset = -8
maxTexelOffset = 7
minTexelGatherOffset = -32
maxTexelGatherOffset = 31
minInterpolationOffset = -0.500000
maxInterpolationOffset = 0.437500
subPixelInterpolationOffsetBits = 4
maxFramebufferWidth = 32768
maxFramebufferHeight = 32768
maxFramebufferLayers = 2048
framebufferColorSampleCounts = 15
framebufferDepthSampleCounts = 15
framebufferStencilSampleCounts = 31
framebufferNoAttachmentsSampleCounts = 31
maxColorAttachments = 8
sampledImageColorSampleCounts = 15
sampledImageDepthSampleCounts = 15
sampledImageStencilSampleCounts = 31
sampledImageIntegerSampleCounts = 15
storageImageSampleCounts = 15
maxSampleMaskWords = 1
timestampComputeAndGraphics = 1
timestampPeriod = 1.000000
maxClipDistances = 8
maxCullDistances = 8
maxCombinedClipAndCullDistances = 8
discreteQueuePriorities = 2
pointSizeRange[0] = 1.000000
pointSizeRange[1] = 189.875000
lineWidthRange[0] = 0.500000
lineWidthRange[1] = 10.000000
pointSizeGranularity = 0.125000
lineWidthGranularity = 0.125000
strictLines = 1
standardSampleLocations = 1
optimalBufferCopyOffsetAlignment = 0x1
optimalBufferCopyRowPitchAlignment = 0x1
nonCoherentAtomSize = 0x40
VkPhysicalDeviceSparseProperties:
---------------------------------
residencyStandard2DBlockShape = 1
residencyStandard2DMultisampleBlockShape = 1
residencyStandard3DBlockShape = 1
residencyAlignedMipSize = 0
residencyNonResidentStrict = 1

VkPhysicalDeviceBlendOperationAdvancedProperties:
=================================================
advancedBlendMaxColorAttachments = 8
advancedBlendIndependentBlend = 0
advancedBlendNonPremultipliedSrcColor = 1
advancedBlendNonPremultipliedDstColor = 1
advancedBlendCorrelatedOverlap = 1
advancedBlendAllOperations = 1

VkPhysicalDevicePointClippingProperties:
========================================
pointClippingBehavior = 1

VkPhysicalDevicePushDescriptorProperties:
=========================================
maxPushDescriptors = 32

VkPhysicalDeviceDiscardRectangleProperties:
===========================================
maxDiscardRectangles = 8

VkPhysicalDeviceMultiviewProperties:
====================================
maxMultiviewViewCount = 32
maxMultiviewInstanceIndex = 134217727

VkPhysicalDeviceMaintenance3Properties:
=======================================
maxPerSetDescriptors = 4294967295
maxMemoryAllocationSize = 4292870144

VkPhysicalDeviceIDProperties:
=========================================
deviceUUID = 6bfb3696-06ac-5b2c-8a4c-c349f3795245
driverUUID = 9c460094-3e8f-188d-7eaf-61548a76c271
deviceLUIDValid = true
deviceLUID = d0b20000-00000000
deviceNodeMask = 0x00000001

VkPhysicalDeviceDriverProperties:
=================================
driverID = 4
driverName = NVIDIA
driverInfo = 425.31
conformanceVersion:
major = 1
minor = 1
subminor = 2
patch = 3

VkPhysicalDeviceFloatControlsProperties:
========================================
separateDenormSettings = 1
separateRoundingModeSettings = 1
shaderSignedZeroInfNanPreserveFloat16 = 1
shaderSignedZeroInfNanPreserveFloat32 = 1
shaderSignedZeroInfNanPreserveFloat64 = 1
shaderDenormPreserveFloat16 = 1
shaderDenormPreserveFloat32 = 0
shaderDenormPreserveFloat64 = 0
shaderDenormFlushToZeroFloat16 = 0
shaderDenormFlushToZeroFloat32 = 0
shaderDenormFlushToZeroFloat64 = 0
shaderRoundingModeRTEFloat16 = 1
shaderRoundingModeRTEFloat32 = 1
shaderRoundingModeRTEFloat64 = 1
shaderRoundingModeRTZFloat16 = 0
shaderRoundingModeRTZFloat32 = 1
shaderRoundingModeRTZFloat64 = 1

VkPhysicalDeviceTransformFeedbackProperties
===========================================
maxTransformFeedbackStreams = 4
maxTransformFeedbackBuffers = 4
maxTransformFeedbackBufferSize = 18446744073709551615
maxTransformFeedbackStreamDataSize = 2048
maxTransformFeedbackBufferDataSize = 512
maxTransformFeedbackBufferDataStride = 2048
transformFeedbackQueries = 1
transformFeedbackStreamsLinesTriangles = 0
transformFeedbackRasterizationStreamSelect = 1
transformFeedbackDraw = 1

Device Extensions count = 79
VK_EXT_blend_operation_advanced : extension revision 2
VK_EXT_conditional_rendering : extension revision 1
VK_EXT_conservative_rasterization : extension revision 1
VK_EXT_depth_range_unrestricted : extension revision 1
VK_EXT_descriptor_indexing : extension revision 2
VK_EXT_discard_rectangles : extension revision 1
VK_EXT_external_memory_host : extension revision 1
VK_EXT_hdr_metadata : extension revision 1
VK_EXT_inline_uniform_block : extension revision 1
VK_EXT_post_depth_coverage : extension revision 1
VK_EXT_sample_locations : extension revision 1
VK_EXT_sampler_filter_minmax : extension revision 1
VK_EXT_scalar_block_layout : extension revision 1
VK_EXT_shader_subgroup_ballot : extension revision 1
VK_EXT_shader_subgroup_vote : extension revision 1
VK_EXT_shader_viewport_index_layer : extension revision 1
VK_EXT_transform_feedback : extension revision 1
VK_EXT_vertex_attribute_divisor : extension revision 3
VK_KHR_16bit_storage : extension revision 1
VK_KHR_8bit_storage : extension revision 1
VK_KHR_bind_memory2 : extension revision 1
VK_KHR_create_renderpass2 : extension revision 1
VK_KHR_dedicated_allocation : extension revision 3
VK_KHR_depth_stencil_resolve : extension revision 1
VK_KHR_descriptor_update_template : extension revision 1
VK_KHR_device_group : extension revision 3
VK_KHR_draw_indirect_count : extension revision 1
VK_KHR_driver_properties : extension revision 1
VK_KHR_external_fence : extension revision 1
VK_KHR_external_fence_win32 : extension revision 1
VK_KHR_external_memory : extension revision 1
VK_KHR_external_memory_win32 : extension revision 1
VK_KHR_external_semaphore : extension revision 1
VK_KHR_external_semaphore_win32 : extension revision 1
VK_KHR_get_memory_requirements2 : extension revision 1
VK_KHR_image_format_list : extension revision 1
VK_KHR_maintenance1 : extension revision 2
VK_KHR_maintenance2 : extension revision 1
VK_KHR_maintenance3 : extension revision 1
VK_KHR_multiview : extension revision 1
VK_KHR_push_descriptor : extension revision 2
VK_KHR_relaxed_block_layout : extension revision 1
VK_KHR_sampler_mirror_clamp_to_edge : extension revision 1
VK_KHR_sampler_ycbcr_conversion : extension revision 1
VK_KHR_shader_atomic_int64 : extension revision 1
VK_KHR_shader_draw_parameters : extension revision 1
VK_KHR_shader_float16_int8 : extension revision 1
VK_KHR_shader_float_controls : extension revision 1
VK_KHR_storage_buffer_storage_class : extension revision 1
VK_KHR_swapchain : extension revision 70
VK_KHR_swapchain_mutable_format : extension revision 1
VK_KHR_variable_pointers : extension revision 1
VK_KHR_vulkan_memory_model : extension revision 2
VK_KHR_win32_keyed_mutex : extension revision 1
VK_NVX_device_generated_commands : extension revision 3
VK_NVX_multiview_per_view_attributes: extension revision 1
VK_NV_clip_space_w_scaling : extension revision 1
VK_NV_compute_shader_derivatives : extension revision 1
VK_NV_corner_sampled_image : extension revision 2
VK_NV_dedicated_allocation : extension revision 1
VK_NV_device_diagnostic_checkpoints : extension revision 2
VK_NV_external_memory : extension revision 1
VK_NV_external_memory_win32 : extension revision 1
VK_NV_fill_rectangle : extension revision 1
VK_NV_fragment_coverage_to_color : extension revision 1
VK_NV_fragment_shader_barycentric : extension revision 1
VK_NV_framebuffer_mixed_samples : extension revision 1
VK_NV_geometry_shader_passthrough : extension revision 1
VK_NV_mesh_shader : extension revision 1
VK_NV_ray_tracing : extension revision 3
VK_NV_representative_fragment_test : extension revision 1
VK_NV_sample_mask_override_coverage : extension revision 1
VK_NV_scissor_exclusive : extension revision 1
VK_NV_shader_image_footprint : extension revision 1
VK_NV_shader_subgroup_partitioned : extension revision 1
VK_NV_shading_rate_image : extension revision 3
VK_NV_viewport_array2 : extension revision 1
VK_NV_viewport_swizzle : extension revision 1
VK_NV_win32_keyed_mutex : extension revision 1

VkQueueFamilyProperties[0]:
===========================
queueFlags = GRAPHICS | COMPUTE | TRANSFER | SPARSE
queueCount = 16
timestampValidBits = 64
minImageTransferGranularity = (1, 1, 1)

VkQueueFamilyProperties[1]:
===========================
queueFlags = TRANSFER
queueCount = 1
timestampValidBits = 64
minImageTransferGranularity = (1, 1, 1)

VkQueueFamilyProperties[2]:
===========================
queueFlags = COMPUTE
queueCount = 8
timestampValidBits = 64
minImageTransferGranularity = (1, 1, 1)
Spoiler
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VkQueueFamilyProperties[2]:
===========================
queueFlags = COMPUTE
queueCount = 8
timestampValidBits = 64
minImageTransferGranularity = (1, 1, 1)

VkPhysicalDeviceMemoryProperties:
=================================
memoryHeapCount = 2
memoryHeaps[0] :
size = 8399093760 (0x1f4a00000) (7.82 GiB)
flags:
VK_MEMORY_HEAP_DEVICE_LOCAL_BIT
memoryHeaps[1] :
size = 8556314624 (0x1fdff0000) (7.97 GiB)
flags:
None
memoryTypeCount = 11
memoryTypes[0] :
heapIndex = 1
propertyFlags = 0x0:
memoryTypes[1] :
heapIndex = 1
propertyFlags = 0x0:
memoryTypes[2] :
heapIndex = 1
propertyFlags = 0x0:
memoryTypes[3] :
heapIndex = 1
propertyFlags = 0x0:
memoryTypes[4] :
heapIndex = 1
propertyFlags = 0x0:
memoryTypes[5] :
heapIndex = 1
propertyFlags = 0x0:
memoryTypes[6] :
heapIndex = 1
propertyFlags = 0x0:
memoryTypes[7] :
heapIndex = 0
propertyFlags = 0x1:
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
memoryTypes[8] :
heapIndex = 0
propertyFlags = 0x1:
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
memoryTypes[9] :
heapIndex = 1
propertyFlags = 0x6:
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
memoryTypes[10] :
heapIndex = 1
propertyFlags = 0xe:
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
VK_MEMORY_PROPERTY_HOST_CACHED_BIT

VkPhysicalDeviceFeatures:
=========================
robustBufferAccess = 1
fullDrawIndexUint32 = 1
imageCubeArray = 1
independentBlend = 1
geometryShader = 1
tessellationShader = 1
sampleRateShading = 1
dualSrcBlend = 1
logicOp = 1
multiDrawIndirect = 1
drawIndirectFirstInstance = 1
depthClamp = 1
depthBiasClamp = 1
fillModeNonSolid = 1
depthBounds = 1
wideLines = 1
largePoints = 1
alphaToOne = 1
multiViewport = 1
samplerAnisotropy = 1
textureCompressionETC2 = 0
textureCompressionASTC_LDR = 0
textureCompressionBC = 1
occlusionQueryPrecise = 1
pipelineStatisticsQuery = 1
vertexPipelineStoresAndAtomics = 1
fragmentStoresAndAtomics = 1
shaderTessellationAndGeometryPointSize = 1
shaderImageGatherExtended = 1
shaderStorageImageExtendedFormats = 1
shaderStorageImageMultisample = 1
shaderStorageImageReadWithoutFormat = 1
shaderStorageImageWriteWithoutFormat = 1
shaderUniformBufferArrayDynamicIndexing = 1
shaderSampledImageArrayDynamicIndexing = 1
shaderStorageBufferArrayDynamicIndexing = 1
shaderStorageImageArrayDynamicIndexing = 1
shaderClipDistance = 1
shaderCullDistance = 1
shaderFloat64 = 1
shaderInt64 = 1
shaderInt16 = 1
shaderResourceResidency = 1
shaderResourceMinLod = 1
sparseBinding = 1
sparseResidencyBuffer = 1
sparseResidencyImage2D = 1
sparseResidencyImage3D = 1
sparseResidency2Samples = 1
sparseResidency4Samples = 1
sparseResidency8Samples = 1
sparseResidency16Samples = 1
sparseResidencyAliased = 1
variableMultisampleRate = 1
inheritedQueries = 1

VkPhysicalDevice8BitStorageFeatures:
=====================================
storageBuffer8BitAccess = 1
uniformAndStorageBuffer8BitAccess = 1
storagePushConstant8 = 1

VkPhysicalDevice16BitStorageFeatures:
=====================================
storageBuffer16BitAccess = 1
uniformAndStorageBuffer16BitAccess = 1
storagePushConstant16 = 1
storageInputOutput16 = 0

VkPhysicalDeviceSamplerYcbcrConversionFeatures:
===============================================
samplerYcbcrConversion = 1

VkPhysicalDeviceVariablePointerFeatures:
========================================
variablePointersStorageBuffer = 1
variablePointers = 1

VkPhysicalDeviceBlendOperationAdvancedFeatures:
===============================================
advancedBlendCoherentOperations = 1

VkPhysicalDeviceMultiviewFeatures:
==================================
multiview = 1
multiviewGeometryShader = 1
multiviewTessellationShader = 1

VkPhysicalDeviceFloat16Int8Features:
====================================
shaderFloat16 = 1
shaderInt8 = 1

VkPhysicalDeviceShaderAtomicInt64Features:
==========================================
shaderBufferInt64Atomics = 1
shaderSharedInt64Atomics = 1

VkPhysicalDeviceTransformFeedbackFeatures:
==========================================
transformFeedback = 1
geometryStreams = 1

VkPhysicalDeviceScalarBlockLayoutFeatures:
==========================================
scalarBlockLayout = 1

Format Properties:
==================
FORMAT_UNDEFINED:
linearTiling FormatFeatureFlags:
None
optimalTiling FormatFeatureFlags:
None
bufferFeatures FormatFeatureFlags:
None

FORMAT_R4G4_UNORM_PACK8:
linearTiling FormatFeatureFlags:
VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT
VK_FORMAT_FEATURE_BLIT_SRC_BIT
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT
VK_FORMAT_FEATURE_TRANSFER_SRC_BIT_KHR
VK_FORMAT_FEATURE_TRANSFER_DST_BIT_KHR
optimalTiling FormatFeatureFlags:
VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT
VK_FORMAT_FEATURE_BLIT_SRC_BIT
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT
VK_FORMAT_FEATURE_TRANSFER_SRC_BIT_KHR
VK_FORMAT_FEATURE_TRANSFER_DST_BIT_KHR
bufferFeatures FormatFeatureFlags:
VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT

FORMAT_R4G4B4A4_UNORM_PACK16:
linearTiling FormatFeatureFlags:
VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT
VK_FORMAT_FEATURE_BLIT_SRC_BIT
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT
VK_FORMAT_FEATURE_TRANSFER_SRC_BIT_KHR
VK_FORMAT_FEATURE_TRANSFER_DST_BIT_KHR
optimalTiling FormatFeatureFlags:
VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT
VK_FORMAT_FEATURE_BLIT_SRC_BIT
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT
VK_FORMAT_FEATURE_TRANSFER_SRC_BIT_KHR
VK_FORMAT_FEATURE_TRANSFER_DST_BIT_KHR
bufferFeatures FormatFeatureFlags:
VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT

FORMAT_B4G4R4A4_UNORM_PACK16:
linearTiling FormatFeatureFlags:
VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT
VK_FORMAT_FEATURE_BLIT_SRC_BIT
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT
VK_FORMAT_FEATURE_TRANSFER_SRC_BIT_KHR
VK_FORMAT_FEATURE_TRANSFER_DST_BIT_KHR
optimalTiling FormatFeatureFlags:
VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT
VK_FORMAT_FEATURE_BLIT_SRC_BIT
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT
VK_FORMAT_FEATURE_TRANSFER_SRC_BIT_KHR
VK_FORMAT_FEATURE_TRANSFER_DST_BIT_KHR
bufferFeatures FormatFeatureFlags:
VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT

FORMAT_R5G6B5_UNORM_PACK16:
linearTiling FormatFeatureFlags:
VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT
VK_FORMAT_FEATURE_BLIT_SRC_BIT
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT
VK_FORMAT_FEATURE_TRANSFER_SRC_BIT_KHR
VK_FORMAT_FEATURE_TRANSFER_DST_BIT_KHR
optimalTiling FormatFeatureFlags:
VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT
VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT
VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT
VK_FORMAT_FEATURE_BLIT_SRC_BIT
VK_FORMAT_FEATURE_BLIT_DST_BIT
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT
VK_FORMAT_FEATURE_TRANSFER_SRC_BIT_KHR
VK_FORMAT_FEATURE_TRANSFER_DST_BIT_KHR
bufferFeatures FormatFeatureFlags:
VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT

FORMAT_B5G6R5_UNORM_PACK16:
linearTiling FormatFeatureFlags:
VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT
VK_FORMAT_FEATURE_BLIT_SRC_BIT
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT
VK_FORMAT_FEATURE_TRANSFER_SRC_BIT_KHR
VK_FORMAT_FEATURE_TRANSFER_DST_BIT_KHR
optimalTiling FormatFeatureFlags:
VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT
VK_FORMAT_FEATURE_BLIT_SRC_BIT
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT
VK_FORMAT_FEATURE_TRANSFER_SRC_BIT_KHR
VK_FORMAT_FEATURE_TRANSFER_DST_BIT_KHR
bufferFeatures FormatFeatureFlags:
VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT

FORMAT_R5G5B5A1_UNORM_PACK16:
linearTiling FormatFeatureFlags:
VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT
VK_FORMAT_FEATURE_BLIT_SRC_BIT
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT
VK_FORMAT_FEATURE_TRANSFER_SRC_BIT_KHR
VK_FORMAT_FEATURE_TRANSFER_DST_BIT_KHR
optimalTiling FormatFeatureFlags:
VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT
VK_FORMAT_FEATURE_BLIT_SRC_BIT
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT
VK_FORMAT_FEATURE_TRANSFER_SRC_BIT_KHR
VK_FORMAT_FEATURE_TRANSFER_DST_BIT_KHR
bufferFeatures FormatFeatureFlags:
VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT

FORMAT_B5G5R5A1_UNORM_PACK16:
linearTiling FormatFeatureFlags:
VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT
VK_FORMAT_FEATURE_BLIT_SRC_BIT
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT
VK_FORMAT_FEATURE_TRANSFER_SRC_BIT_KHR
VK_FORMAT_FEATURE_TRANSFER_DST_BIT_KHR
optimalTiling FormatFeatureFlags:
VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT
VK_FORMAT_FEATURE_BLIT_SRC_BIT
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT
VK_FORMAT_FEATURE_TRANSFER_SRC_BIT_KHR
VK_FORMAT_FEATURE_TRANSFER_DST_BIT_KHR
bufferFeatures FormatFeatureFlags:
VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT

FORMAT_A1R5G5B5_UNORM_PACK16:
linearTiling FormatFeatureFlags:
VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT
VK_FORMAT_FEATURE_BLIT_SRC_BIT
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT
VK_FORMAT_FEATURE_TRANSFER_SRC_BIT_KHR
VK_FORMAT_FEATURE_TRANSFER_DST_BIT_KHR
optimalTiling FormatFeatureFlags:
VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT
VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT
VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT
VK_FORMAT_FEATURE_BLIT_SRC_BIT
VK_FORMAT_FEATURE_BLIT_DST_BIT
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT
VK_FORMAT_FEATURE_TRANSFER_SRC_BIT_KHR
VK_FORMAT_FEATURE_TRANSFER_DST_BIT_KHR
bufferFeatures FormatFeatureFlags:
VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT

FORMAT_R8_UNORM:
linearTiling FormatFeatureFlags:
VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT
VK_FORMAT_FEATURE_BLIT_SRC_BIT
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT
VK_FORMAT_FEATURE_TRANSFER_SRC_BIT_KHR
VK_FORMAT_FEATURE_TRANSFER_DST_BIT_KHR
optimalTiling FormatFeatureFlags:
VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT
VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT
VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT
VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT
VK_FORMAT_FEATURE_BLIT_SRC_BIT
VK_FORMAT_FEATURE_BLIT_DST_BIT
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT
VK_FORMAT_FEATURE_TRANSFER_SRC_BIT_KHR
VK_FORMAT_FEATURE_TRANSFER_DST_BIT_KHR
bufferFeatures FormatFeatureFlags:
VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT
VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT
VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT

FORMAT_R8_SNORM:
linearTiling FormatFeatureFlags:
VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT
VK_FORMAT_FEATURE_BLIT_SRC_BIT
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT
VK_FORMAT_FEATURE_TRANSFER_SRC_BIT_KHR
VK_FORMAT_FEATURE_TRANSFER_DST_BIT_KHR
optimalTiling FormatFeatureFlags:
VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT
VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT
VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT
VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT
VK_FORMAT_FEATURE_BLIT_SRC_BIT
VK_FORMAT_FEATURE_BLIT_DST_BIT
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT
VK_FORMAT_FEATURE_TRANSFER_SRC_BIT_KHR
VK_FORMAT_FEATURE_TRANSFER_DST_BIT_KHR
bufferFeatures FormatFeatureFlags:
VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT
VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT
VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT und so weiter das geht bis zum ende so

Omnius10
Posts: 49
Joined: Mon, 3. Dec 18, 22:59

Re: Neuer Rechner , X4 startet nicht mehr

Post by Omnius10 » Mon, 22. Apr 19, 16:53

So kurz vorm verzweifeln , habe ich es doch noch zum laufen bekommen. Nachdem alles andere fehlgeschlagen war habe ich in einem thread gelesen das Windows 10 diverse Dateien nicht mehr mitinstalliert, und habe einen link zu einem allinone-runtime Package, gefunden welches die gängigsten Dateien ergänzt. Und siehe da nun startet es. :thumb_up:

linolafett
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Re: Neuer Rechner , X4 startet nicht mehr

Post by linolafett » Tue, 23. Apr 19, 10:01

Danke, dass du auch des Rätzels lösung hier gepostet hast. Eine arme Seele, die sich in zwei Jahren hier via Google verirrt, wird dir danken ;)
01001100 01101001 01101110 01100101 01110011 00100000 01101111 01100110 00100000 01110100 01101001 01101101 01100101 01110011 00101110 00101110 00101110

My art stuff

Gesichtstreter
Posts: 86
Joined: Sat, 17. Feb 18, 12:47
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Re: Neuer Rechner , X4 startet nicht mehr

Post by Gesichtstreter » Tue, 23. Apr 19, 14:28

JA, ein Hoch auf die Laufzeitkomponenten lose Nachwelt. :lol:
Last edited by Gesichtstreter on Wed, 24. Apr 19, 00:35, edited 1 time in total.
Gruß Chris
Das Kreuz markiert die Stelle.

caysee[USC]
Posts: 5019
Joined: Sat, 7. Feb 04, 02:47
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Re: [gelöst] Neuer Rechner , X4 startet nicht mehr [Win 10]

Post by caysee[USC] » Tue, 23. Apr 19, 19:47

der link waere da wohl auch nicht schlecht zu dem paket..:)
CPU Typ HexaCore Intel Core i5-8600, 3100 MHz ( Boost 43 x 100)
Grafikkarte XFX Radeon RX 580 8 GB GDDR5
Arbeitsspeicher 32614 MB (DDR4 SDRAM)
Motherboard Name Asus ROG Strix H370-F Gaming
Win 10 64 bit

KEINE MODS


Gesichtstreter
Posts: 86
Joined: Sat, 17. Feb 18, 12:47
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Re: [gelöst] Neuer Rechner , X4 startet nicht mehr [Win 10]

Post by Gesichtstreter » Wed, 24. Apr 19, 00:33

Wirklich jetzt? liefert bei euch Steam die Laufzeitkomponenten nicht aus? also bei mir macht der das Problemlos. Eine einfache Installationerlaubnis für Steam bei ersten Spiel Start ist schon empfehlenswert.
Gruß Chris
Das Kreuz markiert die Stelle.

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Tamina
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Moderator (Deutsch)
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Re: [gelöst] Neuer Rechner , X4 startet nicht mehr [Win 10]

Post by Tamina » Wed, 24. Apr 19, 01:11

Wenn ihr in der Steam Bibliothek auf "Werkzeuge" wechselt, findet ihr dort das "Steamworks Common Redistributables" package. Das sollte eigentlich automatisch installiert werden. Wäre interessant zu wissen ob der @TO das installiert hatte.

Code: Select all

Und wenn ein Forenbösewicht, was Ungezogenes spricht, dann hol' ich meinen Kaktus und der sticht sticht sticht.
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 l、゙ ~ヽ   / 
 じしf_, )ノ 

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Marvin Martian
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Re: [gelöst] Neuer Rechner , X4 startet nicht mehr [Win 10]

Post by Marvin Martian » Wed, 24. Apr 19, 07:36

Tamina wrote:
Wed, 24. Apr 19, 01:11
findet ihr dort das "Steamworks Common Redistributables" package
toll, seit ein paar Tagen erscheint das so unter Bibliothek >>"Installiert", ich war schon kurz davor das zu löschen :shock:

Omnius10
Posts: 49
Joined: Mon, 3. Dec 18, 22:59

Re: [gelöst] Neuer Rechner , X4 startet nicht mehr [Win 10]

Post by Omnius10 » Wed, 24. Apr 19, 10:29

war bei mir installiert

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