Implementation from popular mods
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- Milite Ignoto
- Posts: 536
- Joined: Tue, 7. Oct 08, 20:55
Implementation from popular mods
As the title say, will we see elements from popular mods like Xtended? The new factories models and the Shipyard system from Xtended is really cool, and I would love to see them in FL.
Re: Implementation from popular mods
Unfortunately we weren't able to contact all the people involved in making those models in order to get their permission to use them, so we had to do without. However, we think the improvements to station construction and upgrade, and to the HQ, more than make up for it.
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- Posts: 185
- Joined: Sat, 20. Jun 09, 16:13
Re: Implementation from popular mods
Was any inspiration taken from the X-tra ship/ station pack that Cadius made for AP? I know he has worked with EGOSOFT before on the Terran PHQCBJ wrote: ↑Sat, 10. Apr 21, 15:15Unfortunately we weren't able to contact all the people involved in making those models in order to get their permission to use them, so we had to do without. However, we think the improvements to station construction and upgrade, and to the HQ, more than make up for it.
Re: Implementation from popular mods
No. As far as assets are concerned, the main external sources were laux and Iifrit from the New Dimensions mod team.
Re: Implementation from popular mods
Hi, did any of the mods around managing large fleets and carriers make it to this expansion?
Re: Implementation from popular mods
Other than a few assets, no existing mods/scripts are in the game. Almost everything has been created specifically for Farnham's Legacy.
But there is some improvements to Carrier Management
But there is some improvements to Carrier Management
Re: Implementation from popular mods
Just to be clear since there seem to be so many similar question, this project was not a question of the team incorporating dozens of third party mods, so asking if this mod or that mod was included is almost always going to result in a "no".