Station placement limits
Moderators: Moderators for English X Forum, Moderators for the X3:FL Forums
Station placement limits
Hello! In X3TC I used to pack the stations extremely close together when building complexes... I noticed that this is not possible in X3FL due to a collision detection function that prevents you from dropping a station near to another one. Is there a setting to turn this restriction off? Thank you!
Re: Station placement limits
why you want to do that?
stations would getting damage, even being inside complex.
p.s. mk3 software build complex made mistake and placed one mine too close, and now it's getting damage.
stations would getting damage, even being inside complex.
p.s. mk3 software build complex made mistake and placed one mine too close, and now it's getting damage.
Re: Station placement limits
Ah. Some stations can actually be packed very close to each other without actually touching and suffering damage. Cahoona bakeries and chip plants in particular.
-
- Posts: 407
- Joined: Fri, 2. Apr 21, 21:06
Re: Station placement limits
Cycrow just explained it in discord: “ also note, even if they arn't actually touching, their bounding spheres could still be intersecting, which means they will be constantly checking for collisions between the models, which is quite expensive, and could reduce performance while in sector. FL keeps them separate so this doesn't happen. Its less of an issue once they are joined in complex though”