X3TC Stats and Resources Compendium V3.3.1 (28/09/2011) - links live again
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The type 'tships' file doesn't have these values, at least not in a form I can work out. So, does anyone have the data or formula for calculating the S and M prices from the L price?cobra mk2 wrote:Will there be any chance in a future update of having the S, M and L prices of each ship instead of just the max (L) price?
Win10 Home 64-bit, Intel i7-9750H @ 2.6GHz. NVidia GeForce RTX 2070 (8 GB). 16 GB ram.
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Got it, I'll correct it in the next version.Sovereign01 wrote:Spotted a mistake that's been there a while- the Boron Thresher's mounts are swapped for the back and right turrets
Anyone have an answer to my question above about getting the S & M ship prices from the L price?
Win10 Home 64-bit, Intel i7-9750H @ 2.6GHz. NVidia GeForce RTX 2070 (8 GB). 16 GB ram.
I think you have that backwards. You should start from the price of the ship, then add average price for the equipment it comes with in the various configurations--so that would generally be a single 1MJ shield for S. M and L are more complicated because the number and type of shields and weapons fitted will vary depending on the ship type.
- nponoBegHuk
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I don't find different prices of the ships useful. At least not as useful as specifying which equipment each "size" carries - which is difficult to gather. And the prices vary with your trade and faction ranks so are not very reliable.
What I'd include is something like "total size of wares needed for building" column for each ship in HQ production or... mmm... remove the unbuildable ships from that list (or implement a "Buildable" column with Yes/No values to be able to filter them off if you don't want to remove them completely)
Also I think Terraformer race is more fitting for Terran #deca, since it's description is This appears to be one of the huge CPU ships originally dispatched from Earth to terraform planets and has been modified for a defensive role.
What I'd include is something like "total size of wares needed for building" column for each ship in HQ production or... mmm... remove the unbuildable ships from that list (or implement a "Buildable" column with Yes/No values to be able to filter them off if you don't want to remove them completely)
Also I think Terraformer race is more fitting for Terran #deca, since it's description is This appears to be one of the huge CPU ships originally dispatched from Earth to terraform planets and has been modified for a defensive role.
Fast sector selection on the Universe Map | Rock locations for Mobile/OOS mining | Botting for max speed Hyperion | Complete list of ship sources | Capturing smaller ships
My current ship collection:
11 out of 11 *retired* ships found
17 out of 17 *unique* ships found
9 out of 9 *limited* ships found
16 out of 16 *rare* ships found
My current ship collection:
11 out of 11 *retired* ships found
17 out of 17 *unique* ships found
9 out of 9 *limited* ships found
16 out of 16 *rare* ships found
I agree about the prices..nponoBegHuk wrote:I don't find different prices of the ships useful. At least not as useful as specifying which equipment each "size" carries - which is difficult to gather. And the prices vary with your trade and faction ranks so are not very reliable.
What I'd include is something like "total size of wares needed for building" column for each ship in HQ production or... mmm... remove the unbuildable ships from that list (or implement a "Buildable" column with Yes/No values to be able to filter them off if you don't want to remove them completely)
Also I think Terraformer race is more fitting for Terran #deca, since it's description is This appears to be one of the huge CPU ships originally dispatched from Earth to terraform planets and has been modified for a defensive role.
I've been thinking of adding columns with information from your 'Complete List of Ship Sources' so users can filter on criteria such as 'buildable'.
The source data has the #deca as Terran, whether that makes sense or not.
Win10 Home 64-bit, Intel i7-9750H @ 2.6GHz. NVidia GeForce RTX 2070 (8 GB). 16 GB ram.
- nponoBegHuk
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- Joined: Thu, 6. Mar 08, 19:55
Sure, just bear in mind that Pirate Pirate Ship and Terran Xperimental Shuttle cannot be Reverse Engineered, and Goner Ranger can be Reverse Engineered but not built.ianrobo75 wrote: I've been thinking of adding columns with information from your 'Complete List of Ship Sources' so users can filter on criteria such as 'buildable'.
Fast sector selection on the Universe Map | Rock locations for Mobile/OOS mining | Botting for max speed Hyperion | Complete list of ship sources | Capturing smaller ships
My current ship collection:
11 out of 11 *retired* ships found
17 out of 17 *unique* ships found
9 out of 9 *limited* ships found
16 out of 16 *rare* ships found
My current ship collection:
11 out of 11 *retired* ships found
17 out of 17 *unique* ships found
9 out of 9 *limited* ships found
16 out of 16 *rare* ships found
- nponoBegHuk
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- Joined: Thu, 6. Mar 08, 19:55
Then why the #deca fighters are classified as different race, I bet terrans designed those aswellTTD wrote:Cpu ships were design by the Terrans.
So yes,makes sense
Fast sector selection on the Universe Map | Rock locations for Mobile/OOS mining | Botting for max speed Hyperion | Complete list of ship sources | Capturing smaller ships
My current ship collection:
11 out of 11 *retired* ships found
17 out of 17 *unique* ships found
9 out of 9 *limited* ships found
16 out of 16 *rare* ships found
My current ship collection:
11 out of 11 *retired* ships found
17 out of 17 *unique* ships found
9 out of 9 *limited* ships found
16 out of 16 *rare* ships found
If you read up on the lore , the Xenon are "descendants" of the terraformers which were sent ahead to prepare the x- universe for Terran habitation .
A part of the program , involving replication was bugged and caused a virus that set most of the Xenon against all life forms , even turning against Earth . Thus the reason why the first EarthGate was destroyed .
However , there were two of the CPU ships which were not fully effected . One of them you find in one of the Terran/Aldrin Plots .
These two ships are the initial basis for the ANH plot....you have to get them to communicate with each other to make them safe again .
Edited a spelling mistake 30/6/11
A part of the program , involving replication was bugged and caused a virus that set most of the Xenon against all life forms , even turning against Earth . Thus the reason why the first EarthGate was destroyed .
However , there were two of the CPU ships which were not fully effected . One of them you find in one of the Terran/Aldrin Plots .
These two ships are the initial basis for the ANH plot....you have to get them to communicate with each other to make them safe again .
Edited a spelling mistake 30/6/11
Last edited by TTD on Thu, 30. Jun 11, 21:11, edited 1 time in total.
- nponoBegHuk
- Posts: 474
- Joined: Thu, 6. Mar 08, 19:55
While working on one of my scripts, I stumbled upon this list of ship denominations in TShips file, in which #deca is SS_SH_TERRAFORMER1. The rest of the #deca.xxx fighters share the same signature, while Springblossom and Spitfyre are denominated as LOST. The rest of the terrans are just USC.
Fast sector selection on the Universe Map | Rock locations for Mobile/OOS mining | Botting for max speed Hyperion | Complete list of ship sources | Capturing smaller ships
My current ship collection:
11 out of 11 *retired* ships found
17 out of 17 *unique* ships found
9 out of 9 *limited* ships found
16 out of 16 *rare* ships found
My current ship collection:
11 out of 11 *retired* ships found
17 out of 17 *unique* ships found
9 out of 9 *limited* ships found
16 out of 16 *rare* ships found
SpringBlossom and Spitfyre belong to the "lost" colonies of Aldrin.
The Terran (Aldrin Mission) reunites Aldrin with the Sol system .
The next Aldrin (expansion) mission has some more useful rewards.
Thus "lost" as opposed to USC for Aldrin ships.
The point about #deca and it's sister ship etc. , I outlined above.
Oh , and thanks for the link.
The Terran (Aldrin Mission) reunites Aldrin with the Sol system .
The next Aldrin (expansion) mission has some more useful rewards.
Thus "lost" as opposed to USC for Aldrin ships.
The point about #deca and it's sister ship etc. , I outlined above.
Oh , and thanks for the link.
Fixed in this version.Sovereign01 wrote:Spotted a mistake that's been there a while- the Boron Thresher's mounts are swapped for the back and right turrets
I'm afraid I have very little inclination left to update the spreadsheet further, especially to work out what upgrades apply to what ship type and add the value to the price of the ship. Maybe someone else is willing.cobra mk2 wrote:Will there be any chance in a future update of having the S, M and L prices of each ship instead of just the max (L) price?
Main addition in this version is the ship filtering columns based on nponoBegHuk's 'Complete list of ship sources' page & spreadsheet as well as adding the max prices for all ships.
We'll, baring some minor corrections that's it on this spreadsheet for me, thanks for all the posts of thanks along the way. Maybe I'll get interested in a new spreadsheet when we are are all getting born again!.
Win10 Home 64-bit, Intel i7-9750H @ 2.6GHz. NVidia GeForce RTX 2070 (8 GB). 16 GB ram.
There isn't a list in the spreadsheet.pamme wrote:...is there a list of "Suns" or solar yield per sector?
I would use Xadrian for this: http://forum.egosoft.com/viewtopic.php?t=239659
When you start Xadrian. click to select a sector, select the view mode as 'suns' and you will have a map of the sun percentages.
Win10 Home 64-bit, Intel i7-9750H @ 2.6GHz. NVidia GeForce RTX 2070 (8 GB). 16 GB ram.
Click on select sector.Kwaio wrote:Thanks for this tool, never found anything that usefull
Only thing missing : Sun coverage of sectors on the map.
You get a map.
Top right hand selection box "View Mode"
Select "suns"
The map is then color-coded to show %age of sun.
Put cursor over any sector that looks interesting
It will tell you basic sector information
Name
grid reference
Race ownership
Sun %age
Silicon yield per roid
Ore yield per roid.
There are other options there too , such as showing which sectors have the most silicon , if you select silicon instead of suns