Sometimes using the mods creates problems with the storyline missions, we all should know this.
In the case of that dratted ateroid tunnel chase there is one way to insure it ends with failure as soon as it starts after the cut scene.
That's starting it in any khak ship you happened to pick up at that neat shipyard at cloudbase southwest.
Go into this mission in one and you won't get 2 inches before it's the scene of you getting popped and the dreaded flying The End showing up and comicly bouncing off the sides of the tunnel.
Advice on ships to start with not forthcoming from me, simply a word of warning: Don't start it in a khak ship.
Knowing a thing or two about game triggers it don't take much to figure out why I was immediatly failing the mission.
If you're really having trouble with this mission go to my post in the cheats thread, but unless you're over 50 I'd try it without cheats.
X3 Reunion and Daddy chase mission problem.
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X3 Reunion and Daddy chase mission problem.
Last edited by Hank001 on Sat, 17. Mar 18, 13:19, edited 1 time in total.
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Re: X3 Reunion and Daddy chase mission problem.
What "neat shipyard" would that be? It's certainly not in the vanilla game. And discussion of modded gameplay should be confined to the S&M forum.Hank001 wrote:...
That's starting it in any khak ship you happened to pick up at that neat shipyard at cloudbase southwest....
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X4 is a journey, not a destination. Have fun on your travels.
X4 is a journey, not a destination. Have fun on your travels.