[X3TC] 1.2.1 to 3.4

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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UnknownObject
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[X3TC] 1.2.1 to 3.4

Post by UnknownObject » Wed, 7. Nov 18, 14:38

I decided to start a new game on 1.2.1, because I want to... well, if I succeed, I'll tell you.

If I play a while and then update the game to 3.4, how much will gameplay differ from a game started on the newest version, besides of different numbers of M6/M7/TL decks?

I feel also 1.2.1 is more laggy than 3.4. I've heared of lags caused by unclosed cues or other MD errors. Are there any sorts of buggy missions I should avoid?
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Alan Phipps
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Re: [X3TC] 1.2.1 to 3.4

Post by Alan Phipps » Wed, 7. Nov 18, 15:59

Just read the changelogs for the various versions in the game's Documents folder. There were many bugfixes, memory leak repairs, usage of large memory addresses and other optimisations in the later patches so do not be too upset if you get the odd gameplay problem.

Oh, and remember that the early versions have the old XP era copy protection and maybe DVD-in-drive requirements embedded that will not work with later OSs except maybe Vista.
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UnknownObject
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Re: [X3TC] 1.2.1 to 3.4

Post by UnknownObject » Wed, 7. Nov 18, 17:53

I know patches increase performance, but I'm afraid of some FPS-reducing bugs kept by savegames and carried into 3.4. Or this problem is fully resolved in 2.5?
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zazie
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Re: [X3TC] 1.2.1 to 3.4

Post by zazie » Thu, 8. Nov 18, 16:34

The only reason I see for playing 1.2.1 was the possibility to cap/board ultra-rare ships. I have never done it myself but I can remember posts of the "blue-print-hunters" that they could build/fly those ships after upgrading to 2.5 and higher.
The FPS-issues were resolved in 2.5 but those ships that were taken out of the game post 1.2.1 kept their 'problems' iirc.

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Re: [X3TC] 1.2.1 to 3.4

Post by Cycrow » Fri, 9. Nov 18, 14:35

UnknownObject wrote:
Wed, 7. Nov 18, 17:53
I know patches increase performance, but I'm afraid of some FPS-reducing bugs kept by savegames and carried into 3.4. Or this problem is fully resolved in 2.5?
Most (possibly all?) of the performance fixes will work in savegames from older versions. Once you load the save game after patching, performance should improve

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