Questions about economy.
Posted: Wed, 13. Mar 19, 07:49
It's times like this that make me feel bad for playing a 10 year old game. Finding useful information is a nightmare and even if there are some posts looking relevant, you can't just ask for more details because it's too long since they've been posted and the players are no longer there for you...
Everything in here refers to to TC, however I'm determined on revisiting the other games of the franchise starting in a couple of weeks, so if you have relevant info on the other games in trilogy, don't hesitate to post either.
Anyway, I'm interested in building closed-loop unattended complexes only. What I mean is, I want to build a complex, assign a freighter, set a selling price and let the thing go. Vanilla, non-bonus pack operation only. Filling a freighter's cargo bay with excess goods and selling it on a shipyard doesn't interest me in this particular scenario. This is why I'd like to ask the community, is there any reliable information on how many factories of each type should I build to match the trading station / equipment dock / secondary resource drain rate in the universe.
Comments I've read so far.
Alternatively, any methods you might think of to measure the universe drain rate? Maybe a script or manual monitoring?
For example, I've set my shield complex to sell 200, 25 and 5 MJ shields and observed an average of 10 factories' production of 200MJ shields sold per hour, along with 8x 25MJ factories and around 16x 5MJ factories (after around 16 SETA hours of observation, the actual consumption might be greater, since I used only 1 freighter for each category). https://i.imgur.com/bJSwVcG.png
If anyone has any data on the subject, don't hesitate to share.
Regards,
nponoBegHuk
Everything in here refers to to TC, however I'm determined on revisiting the other games of the franchise starting in a couple of weeks, so if you have relevant info on the other games in trilogy, don't hesitate to post either.
Anyway, I'm interested in building closed-loop unattended complexes only. What I mean is, I want to build a complex, assign a freighter, set a selling price and let the thing go. Vanilla, non-bonus pack operation only. Filling a freighter's cargo bay with excess goods and selling it on a shipyard doesn't interest me in this particular scenario. This is why I'd like to ask the community, is there any reliable information on how many factories of each type should I build to match the trading station / equipment dock / secondary resource drain rate in the universe.
Comments I've read so far.
- One factory per three equipment docks / trading stations that trade with that ware.
- One factory per 3 / 4 / 8 npc stations that use the product as a secondary resource (different sources state different numbers)
Alternatively, any methods you might think of to measure the universe drain rate? Maybe a script or manual monitoring?
For example, I've set my shield complex to sell 200, 25 and 5 MJ shields and observed an average of 10 factories' production of 200MJ shields sold per hour, along with 8x 25MJ factories and around 16x 5MJ factories (after around 16 SETA hours of observation, the actual consumption might be greater, since I used only 1 freighter for each category). https://i.imgur.com/bJSwVcG.png
If anyone has any data on the subject, don't hesitate to share.
Regards,
nponoBegHuk