One way to do XOU in real time.....

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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giskard
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Post by giskard » Tue, 19. Apr 05, 08:59

Scotters: I like where your going with that idea.

I may post it at lvl3 for ya. It would be a good idea. Especially if its done at the shipyard when buying the ship.

As for seta: its only a problem if you assume it speeds up time, if you assume its some kind of booster rocket that moves any ship in a straight line then you suddenly dont have the problem anymore.

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Post by pccenter » Tue, 19. Apr 05, 12:50

giskard wrote:Orca: you mean jumpgate style ?
Didnt really work in that. Those areas where empty all the time.

The shares idea has an advantage in another area.

Egosoft could setup companies the players can join.

Which leads to an idea right out of jumpgate.

The players who joined a company (Jumpgate used factions, not companies) dont simply buy a factory, they buy up the material to use in its for its construction and deliver it to the shipyard building the factory. Lots of material may be needed and lots of trading will need to be done to earn the cash to buy the resources needed to build the factory.

Its works very well for other games. It promotes a feeling of belonging and with no leaders, just an AI company. Everybody can do what they want.

One done the company decides where to place it, and sends a TL to that location to start the building process. During this trip other companies may try and take out the TL. Leading to the need for escorts. Perhaps part of the duties of high ranking players in that company. Failing to perform your duties may result in a loss of shares.

The more the materials player delivers, the greater his share in the profits. This is a great way of getting team play to work online in mmogs and promotes the right kind of atmosphere within each company.

The company decide when a new factory is needed and where its needed as the universe expands and new players sign up for the game. This gives Egosoft a level of control over how many factories appear in each sector and in the universe as a whole.

Contining the company idea.

If each company had its own list of does and donts and access to ships and equipement that where different from other companies or factions, perhaps based on the factions they are trading with. Then the player would join the company that supplied him with the ships he wanted to fly. One company may actually make mambas for example and supply them to its employees at half price.

Other companies buying the mamba may need to wait a while to get them and may need to pay more for them when they do.

Like wise, a company based on the rule of law may not allow its members to break the law and not be punished. The may lose shares for abusing a rule or be kicked out of the company thus losing all their shares in that company. The company may even insist they perform certain tasks for them on a regular basis.

The tasts changing according the company the player joined.

So if you join a ring of pirates, you may not have access to advanced ships unless you can capture them. Your ask my be to supply certain makes and models of ships to your company for sale on the black market. Your shares in the profits may depend on how many ships you capture. You may not be allowed to capture ships for your selve because the Big Boss may see you as compition and put a contract out on you.

Or you might just stay a freelancer and earn cash trying in the normal way. You might gain favour with certain factions or companies for being a regular customer or supplier. Thus gaining access to some limited benefits.

Theres lots of ways to do this, all sound fun to me.

Giskard
:thumb_up: Just like that i imagine the Online Universe. And for every new ship the company need to find a new member to fly it.

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giskard
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Post by giskard » Tue, 19. Apr 05, 15:26

Actually, hiring a new player to fly a company ship would be a great way to start noobs off online.

Let them choose a company and earn the cash they need that way to buy their first ship. Anybody who loses their ship can go for a job at a company again to earn cash for a new one.

I think that would work rather well my self.

Nice idea PCC :)

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antman112
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Post by antman112 » Tue, 19. Apr 05, 15:39

3 words
lots of cash

thats what it will take simple
sorry of any spelling mistakes

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Lutzie
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Post by Lutzie » Tue, 19. Apr 05, 15:49

pjknibbs wrote:
holo_doctor wrote: The fact is the Server load is alot less than you think. The main load on this game is graphics. the behind the seans games is probale less than 20% of the total load your computer is under
Your computer is continuously keeping track of something in the region of 16000 (yes, that's SIXTEEN THOUSAND) objects in X2, so where you get this idea that the background processing is only 20% I have no idea.
Removing the sector that you are, how much work is the processor actually doing? How many flops are needed to run the X2 universe, with ease? A 2gig CPU should be able to do it, with room to spare.

If the graphics were also toned down a lot... Like shadows, remove them utterly. Lower the polygon count and up the bumpmapping a little. Remove particles.

If that was the case I don't see why X:OU would be so hard to impliment.
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Post by Norse Player » Wed, 20. Apr 05, 10:02

Scotterz wrote:I Don't see how alot of the X-universe is going to be implemented in the Xou...I mean realisticly we are talking about playing X2 without any SETI time compression!! NONE! How many of you have the patience to do all that trading without the SETI 10x?
I play a strict game without SETA at all. It takes longer, but then I can do several things simultanously. Like overseeing my factories, trade here and there via remote, and shooting pirates. It is hardest in the beginning, but after mission 2, when
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you get the Mercury from Elenna
then you can begin serious trading. Several players has given tips on how to do this, one is to buy silicon very cheap (Herron's Nebula, Antigone Memorial) and sell it expensively (Red Light). Once you get up a few factories, maybe one sector trader, then you can trade in the Disco and get a Nova to cap ships. Each (pirate) ship is worth 50K, the Orinoco is worth more. That's why I don't really need SETA anymore, or has used it at all in this game.

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A boron cried: Help, I'm drowning!

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A Teladi bit himself on the tongue: since then he's had a speech impediment and lisssssps.
A Paranid lost his life surfing. He was riding a shockwave.

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Post by Apocholypse » Thu, 21. Apr 05, 09:44

What is XOU??

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Lutzie
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Post by Lutzie » Thu, 21. Apr 05, 09:48

Apocholypse wrote:What is XOU??
X: Online Universe.

X, as an MMORPG style game.
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