[Script][V1.2] X2 Complex Kit - Complexes for X2!

The place to discuss scripting and game modifications for X²: The Threat.

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Lord Dakier
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Post by Lord Dakier » Fri, 15. May 09, 03:15

As Gamer993 is still active I can reply to this :D

I think that cost is just for the hub. I dont think you have to pay 1.2 million again after that.
Motherboard: Gigabyte GA-Z97X-Gaming 3
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gamer993
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Post by gamer993 » Fri, 15. May 09, 14:31

Lord_Dakier wrote:As Gamer993 is still active I can reply to this :D

I think that cost is just for the hub. I dont think you have to pay 1.2 million again after that.
Ah thats good to know. Thanks :)
A person is smart, people are dumb, stupid panicky animals, and you know it.

X2 and TC the best of the X games!
My X2 M6 Uses guide

Lord Dakier
Posts: 2724
Joined: Fri, 8. Dec 06, 14:45

Post by Lord Dakier » Fri, 15. May 09, 15:23

Aren't I good lol.
Motherboard: Gigabyte GA-Z97X-Gaming 3
Processor: Intel Core i7 4790K 4GHz
CPU Fan: be quiet! Dark Rock 3 CPU Cooler
RAM: G.Skill 8GB DDR3 1866MHz Ripjaws-X
Graphic Card: MSI GTX 970 GAMING Twin Frozr V
SSD: Crucial MX100 512GB SATA
Power Supply: 650W EVGA SuperNOVA 650 G1

gamer993
Posts: 544
Joined: Mon, 18. Aug 08, 14:12

Post by gamer993 » Fri, 15. May 09, 18:17

Lord_Dakier wrote:Aren't I good lol.

And u no it!
A person is smart, people are dumb, stupid panicky animals, and you know it.

X2 and TC the best of the X games!
My X2 M6 Uses guide

Lord Dakier
Posts: 2724
Joined: Fri, 8. Dec 06, 14:45

Post by Lord Dakier » Fri, 15. May 09, 18:41

Ahh the swelling is getting to my head lol.

So tell me Gamer993 is this any good?
Motherboard: Gigabyte GA-Z97X-Gaming 3
Processor: Intel Core i7 4790K 4GHz
CPU Fan: be quiet! Dark Rock 3 CPU Cooler
RAM: G.Skill 8GB DDR3 1866MHz Ripjaws-X
Graphic Card: MSI GTX 970 GAMING Twin Frozr V
SSD: Crucial MX100 512GB SATA
Power Supply: 650W EVGA SuperNOVA 650 G1

gamer993
Posts: 544
Joined: Mon, 18. Aug 08, 14:12

Post by gamer993 » Fri, 15. May 09, 22:47

Lord_Dakier wrote:Ahh the swelling is getting to my head lol.

So tell me Gamer993 is this any good?
To tell you the truth I haven't used it yet. Ive just started a new game and don't have the credits to use it yet.
A person is smart, people are dumb, stupid panicky animals, and you know it.

X2 and TC the best of the X games!
My X2 M6 Uses guide

Lord Dakier
Posts: 2724
Joined: Fri, 8. Dec 06, 14:45

Post by Lord Dakier » Sat, 16. May 09, 03:00

Me neither but, my Universal Trading business does not really need it at the moment lol.
Motherboard: Gigabyte GA-Z97X-Gaming 3
Processor: Intel Core i7 4790K 4GHz
CPU Fan: be quiet! Dark Rock 3 CPU Cooler
RAM: G.Skill 8GB DDR3 1866MHz Ripjaws-X
Graphic Card: MSI GTX 970 GAMING Twin Frozr V
SSD: Crucial MX100 512GB SATA
Power Supply: 650W EVGA SuperNOVA 650 G1

Jonson27
Posts: 153
Joined: Thu, 3. Jun 04, 14:08

Post by Jonson27 » Sat, 16. May 09, 20:22

Woah, my competition! I'm making a similar mod, except that you buy the stations like you normally would and you also have to buy ships for each ware per station - 8 ships per loop (spp + silicon mine + biogass + bofu + crystal). You have to give each ship pse setroute orders to perform their duties - they'll perform them indeffinately. Very little micomanaging is necessary, but mine looks to be a lot more expensive than complexes, as you need many more ships and you'll lose profit when enemy ships come within range of your assets because the whole business shuts down until the enemy threat is removed somehow. My mod defends the ships by locking hte sector so that they fly to the nearest base or remain docked until the lockdown is lifted. It also can give lockdown lists for the universe, as well as which sectors have sector administrators. Without the sector administrators, you have to manually lock sectors when a threat is encountered, and unlock it when the threat is gone.

To sum it up:
(-) have to buy more ships because goods cannot be transported between stations via goner technology
(-) profits are lost when ships have to dock because of a sector lockdown


Are there any plusses? Hmm... mine does have a script menu system... so I can add nearly finiteless numbers of commands with just one ship command.

Anyone that can offer me any hints to make my pse mod more appealing and competitive?
Hello there!! (Jumping up and down)

Lord Dakier
Posts: 2724
Joined: Fri, 8. Dec 06, 14:45

Post by Lord Dakier » Sun, 17. May 09, 05:04

Sounds interesting and hardish lol. I had a business idea for Pandora which made workers like a ware.
Motherboard: Gigabyte GA-Z97X-Gaming 3
Processor: Intel Core i7 4790K 4GHz
CPU Fan: be quiet! Dark Rock 3 CPU Cooler
RAM: G.Skill 8GB DDR3 1866MHz Ripjaws-X
Graphic Card: MSI GTX 970 GAMING Twin Frozr V
SSD: Crucial MX100 512GB SATA
Power Supply: 650W EVGA SuperNOVA 650 G1

iniog
Posts: 8
Joined: Fri, 20. Feb 04, 19:54

Post by iniog » Sun, 27. Sep 09, 11:07

Hey
Looks like a great script, would love to try it but the download link is broken, can you create another link please

Washburne21
Posts: 1
Joined: Wed, 24. Oct 18, 09:07

Re: [Script][V1.2] X2 Complex Kit - Complexes for X2!

Post by Washburne21 » Wed, 24. Oct 18, 09:10

Hi, playing the steam version of the game and I can't get the scripts to run. They are definitely in the right place and appear in the script editor in game, but I don't see any complex kits for sale. Any suggestions?

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