(X3TC XRM DID) Universal Violence! (Restarted again 26.2.18)
Posted: Wed, 31. Jan 18, 15:45
Introduction:
So, as you can probably see form the title this is going to be a X3TC with mods DiD (excluding stupidity like autopilot and crashes or bugs). Mainly a fighter playthrough with hopefully some capital class fighting but not a lot of station building. Below is the full list of rules and mods that I'll be using in the game.
Mods:
XRM running with High Hull Mod
Pirate Guild with them on High with neutral ratings
Yaki Guild running default with 8 mother ships
Tortuga pirates
Military Base Revamp with Xenon turned on and at 500% rearguard value compared to rest of universe
Bail and salvage scripts modified to give a much lower time limit and bail rate as in the test run the default was way to high.
2 for normal
1 for big and huge
Bulletin Board mod installed
Tubeless complex mod installed
Luckies Script Package installed
Khaak Invasions 1.2
No Station Wrecks
So apparently I hate the universe. At least this will hopefully add some interest to it!
Games Rules:
DiD ignoring autopilot stupidity
Enemies with Xenon, Khaak, Pirate, Yaki, the usual foes
No dogfighting or voluntary combat in anything below a M6. I can defend myself though if attacked.
I'm a trader, not a mechanic, fixing ships is only done at shipyards or if I have the necessary people onboard my carriers (if I get that far)
=====Begin Log Entry 1=====
1.1 Well hell, this'll read like some kind of really badly written novel but apparently, that's what my life is, so here goes. Parents 'officially' killed by the Xenon on some sort of pleasure cruise over the other side of the Galaxy in Heretics End or something (inconsistent data show that this may actually have been a Terran hit, probably something to do with Nora (see below)), sent to live with Uncle. He's in the military you see so I barely see him and am raised by my Aunt god bless her. See him even less now that the Xenon killed him and his patrol in Black Hole Sun. Anyway Auntie then hit the bottle and got herself hooked on that space fuel crap and well, as usual with that sort of thing, ended up eventually drinking herself to death and I ended up with the Goners.
1.2 As you can probably imagine though, with that sort of upbringing I didn't really share their views all that much and well, as soon as I was old enough to be declared a adult, they sent me packing. Not that it was a bad send off, they managed to get one of their old Personnel Transports back into a running state and hell, even had the heart to stick a jumpdrive and a teleporter device in the old girl. Now when I say old girl I mean old girl, turns out to be a Mk1 Express, inferior in every way to the current model Express but it was my ship and my future and I would be forever grateful, cultural differences aside, to the Goner who had provided me with it.
1.3 However, as Nora, an experimental, prototype AI which had been my fathers life work and my sole inheritance from him (albdeit in a hushed fashion, the universe understandably doesn't really have much liking for experimental AI's given the past and all, probably owing to his death as well, though this is unconfirmed), has just pointed out, I only have 100k to my name and that isn't going to get me anywhere soon.
1.4 Luckily, if I make an effort to get others places soon, I'll start getting to places soon. Shouldn't be all that hard to find work either, The Xenon have begun aggressively pushing outwards and, if you have the means (which I just happen to do so), you can make a pretty penny getting military personnel to the places they need to be.
1.5 So that's what I'm currently doing. Happily taking any Military Personnel transport job posted and less happily taking any private transport job posted as well. The marines and pilots don't seem to care what they're travelling in as long as it gets them from A to B in a timely fashion but damn the private ones complain and comment on the old girl and her state.
1.6 The first true taste of this new aggression from the Xenon was during a Military transport too Black Hole Sun. Apparently there had been signs of a imminent invasion from the machines and all military personnel were recalled from whatever leave they were currently enjoying. Cue the eight guys and girls in the back of this 'Bucket' as I'm now naming my TP (Nora seems to think this wont help with the whole being hired thing but screw it, I think it fits), needing to get back to the sector and offloaded on whatever station they left their ships docked at (which interestingly isn't a military or even government owned station but one of the Cahoona Bakeries. Guess there's a lot of military ships and not enough docks in Black Hole Sun for them).
1.7 Jumping into the North gate (which is the closest to the drop off point but in hindsight a rather stupid choice) I narrowly avoid a couple of Xenon fighters, that are rather luckily, following protocols to engage the actual threats in the system and carefully move onto the station avoiding the centre where it seems a large amount of mixed Xenon fighters are being led by a couple of P's in, what Nora assures me, is a defence probing, rather than an actual attack. Luckily for the sector there's one of the Argon's new Advanced Destroyers on hand and it quickly shows why it was a good idea to spend god knows how much, getting them into production by obliterating the entire Xenon incursion in rather timely fashion.
1.8 In fact, so timely that by the time we make it too the drop off point the threat consists of a few Xenon fighters being mopped up by the local police forces. Still, I get paid and even get a nod of approval from the one of the officers on being ballsy enough to jump into the main through gate for the invading forces. Nora seems to think the term idiotic is more appropriate though.
1.9 So I continue with this, going wherever the clientele dictates and ending up in Teladi space where I get a whole lot more ballsy and have to jump into Xenon Sector 347 so the client can confirm his gate co-ords and we can jump across the sector, avoiding the Xenon ships who haven't taken too kindly to my presence, pull a 180 and disappear into the target sector, at which point, Nora informs me that it might have been safer if I'd used Nyana's Hideout to get the Scale Plate Green, rather than the Xenon Sector 247.Ssshh don't tell the passenger, he's still happy to pay us at the moment.
1.10 Another taxi job actually takes me into Nyanas Hideout, where, it would seem that it may not be as safe as Nora thinks as there's a Privateer Tiger flying around unopposed, blowing chunks out of everything and flagging as red too me. Noticing a spacesuit jetting in the direction of that station closest to him, Nora located an abandoned Mercury Super Freighter drifting with, judging by the readouts several large holes in it. Advised by Nora that the Tiger captain seems interested in something other than us and assured that Nora can get us access the thing I instruct her to distract the passenger so he doesn't realise that I've decided to take a little detour to claim the ship (which I'm also assured by Nora is completely legal under the universal salvage laws.). Getting Nora to try and get the pretty much crippled superfreighter to the nearest station while the Tiger continues to prey on the weak, I take advantage of his continued distraction to pick up some crystals in the wreckage of another freighter and then decide that I should probably actually finish the taxi job I'm being paid to do.
1.11 What's up Nora? Were being contacted by Jonferco? Some guys needs a ride somewhere and apparently I'm beginning to get a bit of a reputation as the go too guy for that in this neck of the woods? Sure thing. Getting in with the corporations can only be a good thing. Get us where we need to go and get him aboard, and finalise the purchase of this guys ship will you, definitely going to make a bit of profit selling it at a shipyard.
1.12 So, while we came in too dock and pick up the client, me and Nora were going over a few ideas I'd had. Having spent the last couple of days taking people various places, buying up cheap ships and selling them on and just generally making some credits I had had a few ideas, all of which were well above my station but apparently, due to a couple of contacts I'd picked up with the various military transports, the Argon might be willing to sell me some tech factories so I can start up a bit of a business, other than this ship. Factories would also be a nice way of having a true home, something I'd not had since my parents had passed away and, if I could get a tech set up on the go I can try and passively help with the war against the Xenon and the Khaak. The only issue that I've got at the moment is the aforementioned Xenon and their aggressive expansion making this area of space probably not the most intelligent to set up shop in.
1.13 This means we need to do some more exploring, for now though, lets go greet this Jonferco guy.
=====End Log Entry 1=====
So, as you can probably see form the title this is going to be a X3TC with mods DiD (excluding stupidity like autopilot and crashes or bugs). Mainly a fighter playthrough with hopefully some capital class fighting but not a lot of station building. Below is the full list of rules and mods that I'll be using in the game.
Mods:
XRM running with High Hull Mod
Pirate Guild with them on High with neutral ratings
Yaki Guild running default with 8 mother ships
Tortuga pirates
Military Base Revamp with Xenon turned on and at 500% rearguard value compared to rest of universe
Bail and salvage scripts modified to give a much lower time limit and bail rate as in the test run the default was way to high.
2 for normal
1 for big and huge
Bulletin Board mod installed
Tubeless complex mod installed
Luckies Script Package installed
Khaak Invasions 1.2
No Station Wrecks
So apparently I hate the universe. At least this will hopefully add some interest to it!
Games Rules:
DiD ignoring autopilot stupidity
Enemies with Xenon, Khaak, Pirate, Yaki, the usual foes
No dogfighting or voluntary combat in anything below a M6. I can defend myself though if attacked.
I'm a trader, not a mechanic, fixing ships is only done at shipyards or if I have the necessary people onboard my carriers (if I get that far)
=====Begin Log Entry 1=====
1.1 Well hell, this'll read like some kind of really badly written novel but apparently, that's what my life is, so here goes. Parents 'officially' killed by the Xenon on some sort of pleasure cruise over the other side of the Galaxy in Heretics End or something (inconsistent data show that this may actually have been a Terran hit, probably something to do with Nora (see below)), sent to live with Uncle. He's in the military you see so I barely see him and am raised by my Aunt god bless her. See him even less now that the Xenon killed him and his patrol in Black Hole Sun. Anyway Auntie then hit the bottle and got herself hooked on that space fuel crap and well, as usual with that sort of thing, ended up eventually drinking herself to death and I ended up with the Goners.
1.2 As you can probably imagine though, with that sort of upbringing I didn't really share their views all that much and well, as soon as I was old enough to be declared a adult, they sent me packing. Not that it was a bad send off, they managed to get one of their old Personnel Transports back into a running state and hell, even had the heart to stick a jumpdrive and a teleporter device in the old girl. Now when I say old girl I mean old girl, turns out to be a Mk1 Express, inferior in every way to the current model Express but it was my ship and my future and I would be forever grateful, cultural differences aside, to the Goner who had provided me with it.
1.3 However, as Nora, an experimental, prototype AI which had been my fathers life work and my sole inheritance from him (albdeit in a hushed fashion, the universe understandably doesn't really have much liking for experimental AI's given the past and all, probably owing to his death as well, though this is unconfirmed), has just pointed out, I only have 100k to my name and that isn't going to get me anywhere soon.
1.4 Luckily, if I make an effort to get others places soon, I'll start getting to places soon. Shouldn't be all that hard to find work either, The Xenon have begun aggressively pushing outwards and, if you have the means (which I just happen to do so), you can make a pretty penny getting military personnel to the places they need to be.
1.5 So that's what I'm currently doing. Happily taking any Military Personnel transport job posted and less happily taking any private transport job posted as well. The marines and pilots don't seem to care what they're travelling in as long as it gets them from A to B in a timely fashion but damn the private ones complain and comment on the old girl and her state.
1.6 The first true taste of this new aggression from the Xenon was during a Military transport too Black Hole Sun. Apparently there had been signs of a imminent invasion from the machines and all military personnel were recalled from whatever leave they were currently enjoying. Cue the eight guys and girls in the back of this 'Bucket' as I'm now naming my TP (Nora seems to think this wont help with the whole being hired thing but screw it, I think it fits), needing to get back to the sector and offloaded on whatever station they left their ships docked at (which interestingly isn't a military or even government owned station but one of the Cahoona Bakeries. Guess there's a lot of military ships and not enough docks in Black Hole Sun for them).
1.7 Jumping into the North gate (which is the closest to the drop off point but in hindsight a rather stupid choice) I narrowly avoid a couple of Xenon fighters, that are rather luckily, following protocols to engage the actual threats in the system and carefully move onto the station avoiding the centre where it seems a large amount of mixed Xenon fighters are being led by a couple of P's in, what Nora assures me, is a defence probing, rather than an actual attack. Luckily for the sector there's one of the Argon's new Advanced Destroyers on hand and it quickly shows why it was a good idea to spend god knows how much, getting them into production by obliterating the entire Xenon incursion in rather timely fashion.
1.8 In fact, so timely that by the time we make it too the drop off point the threat consists of a few Xenon fighters being mopped up by the local police forces. Still, I get paid and even get a nod of approval from the one of the officers on being ballsy enough to jump into the main through gate for the invading forces. Nora seems to think the term idiotic is more appropriate though.
1.9 So I continue with this, going wherever the clientele dictates and ending up in Teladi space where I get a whole lot more ballsy and have to jump into Xenon Sector 347 so the client can confirm his gate co-ords and we can jump across the sector, avoiding the Xenon ships who haven't taken too kindly to my presence, pull a 180 and disappear into the target sector, at which point, Nora informs me that it might have been safer if I'd used Nyana's Hideout to get the Scale Plate Green, rather than the Xenon Sector 247.Ssshh don't tell the passenger, he's still happy to pay us at the moment.
1.10 Another taxi job actually takes me into Nyanas Hideout, where, it would seem that it may not be as safe as Nora thinks as there's a Privateer Tiger flying around unopposed, blowing chunks out of everything and flagging as red too me. Noticing a spacesuit jetting in the direction of that station closest to him, Nora located an abandoned Mercury Super Freighter drifting with, judging by the readouts several large holes in it. Advised by Nora that the Tiger captain seems interested in something other than us and assured that Nora can get us access the thing I instruct her to distract the passenger so he doesn't realise that I've decided to take a little detour to claim the ship (which I'm also assured by Nora is completely legal under the universal salvage laws.). Getting Nora to try and get the pretty much crippled superfreighter to the nearest station while the Tiger continues to prey on the weak, I take advantage of his continued distraction to pick up some crystals in the wreckage of another freighter and then decide that I should probably actually finish the taxi job I'm being paid to do.
1.11 What's up Nora? Were being contacted by Jonferco? Some guys needs a ride somewhere and apparently I'm beginning to get a bit of a reputation as the go too guy for that in this neck of the woods? Sure thing. Getting in with the corporations can only be a good thing. Get us where we need to go and get him aboard, and finalise the purchase of this guys ship will you, definitely going to make a bit of profit selling it at a shipyard.
1.12 So, while we came in too dock and pick up the client, me and Nora were going over a few ideas I'd had. Having spent the last couple of days taking people various places, buying up cheap ships and selling them on and just generally making some credits I had had a few ideas, all of which were well above my station but apparently, due to a couple of contacts I'd picked up with the various military transports, the Argon might be willing to sell me some tech factories so I can start up a bit of a business, other than this ship. Factories would also be a nice way of having a true home, something I'd not had since my parents had passed away and, if I could get a tech set up on the go I can try and passively help with the war against the Xenon and the Khaak. The only issue that I've got at the moment is the aforementioned Xenon and their aggressive expansion making this area of space probably not the most intelligent to set up shop in.
1.13 This means we need to do some more exploring, for now though, lets go greet this Jonferco guy.
=====End Log Entry 1=====