[script] Complex manager, add or remove products from intermediate products

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Aradiel1
Posts: 5
Joined: Sat, 17. Jun 06, 02:55
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Post by Aradiel1 » Tue, 20. Jun 06, 02:16

First of all;

Thank you for this script, it works perfect in combo with the station trader :)

I have one problem though:

I have a complex with a mine,teladianium foundry and a solar plant.

I have given the energy sells as a product and or added the intermediate products for sell.

If i tell a freighter to import goods with the station trader script he still buys energy cells ?

fusion23
Posts: 232
Joined: Wed, 21. Sep 05, 04:54
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Post by fusion23 » Tue, 27. Jun 06, 21:14

is there an updated version to this script with cycrows script installer? I only have version 1.0 from the link above but now there is 1.3? Anyone or will there be a later version?
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Seismic_Edge
Posts: 36
Joined: Tue, 15. Nov 05, 22:58
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Post by Seismic_Edge » Wed, 20. Sep 06, 05:43

I have downloaded this file and positively installed the files correctly. I have done the Thereshallbewings thing. I have tried it remotely and while docked, yet I do not get any other commands in the command console than I was already getting.

1 None
2 Auto money transfer to player account
3 Station Manager: Automate

Is there a problem since the last update? Maybe a conflict with the bonus pack?

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Flybye
Posts: 1400
Joined: Fri, 9. Feb 07, 04:46
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Post by Flybye » Sat, 3. Mar 07, 02:58

Naffarin wrote:No, these scripts auto install themselves as soon as a save game is loaded and the script editor active......
You should have put that in your install instructions.

Not all of us are as X3 gifted as you ;) :mrgreen:

Anyways, if you are still around, I just wanted to say thanks! It works great! :D

aktivalux
Posts: 77
Joined: Tue, 11. Apr 06, 20:26
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Post by aktivalux » Thu, 8. Mar 07, 14:39

perfect! thank you ;-) Now i will rule the universe :lol:
***modified*** und stolz drauf!

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klaatu
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Joined: Fri, 21. Nov 03, 17:23
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Post by klaatu » Thu, 8. Mar 07, 16:08

Does this script still work OK with 2.0.02? It looks like it hasn't been updated in well over a year so I was wondering how well it still worked. TIA

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Flybye
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Post by Flybye » Thu, 8. Mar 07, 16:17

Well, it usually works with my 2.0.

But for some odd reason, I sometimes can't remove a ware from my product list. But I can certainly add and remove other wares.

georges1977
Posts: 1
Joined: Fri, 1. Oct 04, 22:16
x2

Post by georges1977 » Sat, 2. Jun 07, 06:09

Hi there

This is a great mod (my first script install!), but I seem to be having a problem with it - I've added an intermediate product as a sellable product, but when I change the selling price, the buying price changes at the same time. :(

Is there any way to set these to different values?

Thanks very much.

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Faelnirv
Posts: 197
Joined: Wed, 29. Nov 06, 20:57
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Post by Faelnirv » Fri, 27. Jul 07, 12:34

Hi!

I have a problem, I can't use the link! If I use it, I come to "This page not found" (or something like this)

please, give me another link.

THX
let's smoke a bong or play ping pong

jlehtone
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Joined: Sat, 23. Apr 05, 21:42
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Post by jlehtone » Fri, 27. Jul 07, 13:32

Considering that Naffarin has not posted on forums since last December, a lot may have happened. What is the scenario, where you would use this script? There may exist alternate solutions.

X-Trem
Posts: 45
Joined: Tue, 7. Aug 07, 00:28

Post by X-Trem » Tue, 14. Aug 07, 23:00

The downloadlinks are down. can someone give me a working link?

LordAlrik
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Joined: Mon, 9. Jul 07, 15:22

Post by LordAlrik » Sat, 8. Sep 07, 05:48

Does anyone have a working download to this script? Its just what I need >.>

Meph3333
Posts: 1
Joined: Sat, 1. Sep 07, 19:56

Post by Meph3333 » Wed, 12. Sep 07, 00:42

I need this script too, therefore I would welcome an active download link.

Maybe Naffarin (or somone else) is offering this service again?

ThanX

Meph

Breum
Posts: 36
Joined: Sat, 19. Nov 05, 19:43
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Post by Breum » Fri, 21. Sep 07, 21:16

Hellooo, anyone got the source for this script?

I have a broken complex, it has no products - was hopeing this would help.

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Crush
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Joined: Thu, 21. Oct 04, 15:58
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Post by Crush » Fri, 28. Sep 07, 23:51

Looks like both download links are down.
If you still want this script (I know I wanted), you can get it at:
https://www.sharemation.com/Crushfromlv ... anager.spk
Last edited by Crush on Fri, 22. Feb 08, 09:09, edited 1 time in total.

Remz
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Post by Remz » Fri, 22. Feb 08, 03:11

THANKS!!!!! :)

FirstBase
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Joined: Tue, 29. Jan 08, 12:22

Link doesn't work

Post by FirstBase » Fri, 7. Mar 08, 00:33

The link at the top of the page doesn't work anymore. Where can I download the complexmanager now?

thx

greetz

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Crush
Posts: 225
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Post by Crush » Fri, 7. Mar 08, 00:46

Crush wrote:Looks like both download links are down.
If you still want this script (I know I wanted), you can get it at:
https://www.sharemation.com/Crushfromlv ... anager.spk
Here.

Tritous
Posts: 899
Joined: Sat, 15. Jan 05, 17:20
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Post by Tritous » Thu, 31. Jul 08, 02:52

reinstalled the game, setup a complex and realised i was missing this :P how can i play without this script lol

only one suggestion really, is it possible to extend it to have have a "add resource" and set things as primary resources. I have this tendancy to find often that a ship will try and buy the intermediate resources I'm trying to sell as products and ignore the ones it's shortest on (go figure). Is it equally simple to declare something a primary resource (even if it's an inter) so they can be set as things to buy, and tell things to stop playing around with my products?

Have found an interesting twist that is giving me hell. You can only add products if something is producing them. If you are using some sort of warehouse then it will refuse to add them as products. Are there ways to get around this or is it hardcoded?
Give a man a fire, he'll stay warm for a day
Set a man on fire, he'll stay warm for the rest of his life ;)

AuGuR
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Joined: Sat, 3. Sep 05, 19:26
x4

Post by AuGuR » Mon, 5. Jan 09, 07:12

Upped this to my site since neither of the two links work (for me) anymore.
Figured someone might need it :wink:

Downloaded 02/05/08, and according to the readme, it's version 1.0.

:arrow: Complex Manger 1.0 SPK

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