[script] Complex manager, add or remove products from intermediate products
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
First of all;
Thank you for this script, it works perfect in combo with the station trader
I have one problem though:
I have a complex with a mine,teladianium foundry and a solar plant.
I have given the energy sells as a product and or added the intermediate products for sell.
If i tell a freighter to import goods with the station trader script he still buys energy cells ?
Thank you for this script, it works perfect in combo with the station trader
I have one problem though:
I have a complex with a mine,teladianium foundry and a solar plant.
I have given the energy sells as a product and or added the intermediate products for sell.
If i tell a freighter to import goods with the station trader script he still buys energy cells ?
-
- Posts: 36
- Joined: Tue, 15. Nov 05, 22:58
I have downloaded this file and positively installed the files correctly. I have done the Thereshallbewings thing. I have tried it remotely and while docked, yet I do not get any other commands in the command console than I was already getting.
1 None
2 Auto money transfer to player account
3 Station Manager: Automate
Is there a problem since the last update? Maybe a conflict with the bonus pack?
1 None
2 Auto money transfer to player account
3 Station Manager: Automate
Is there a problem since the last update? Maybe a conflict with the bonus pack?
-
- Posts: 1
- Joined: Fri, 1. Oct 04, 22:16
Hi there
This is a great mod (my first script install!), but I seem to be having a problem with it - I've added an intermediate product as a sellable product, but when I change the selling price, the buying price changes at the same time.
Is there any way to set these to different values?
Thanks very much.
This is a great mod (my first script install!), but I seem to be having a problem with it - I've added an intermediate product as a sellable product, but when I change the selling price, the buying price changes at the same time.
Is there any way to set these to different values?
Thanks very much.
Looks like both download links are down.
If you still want this script (I know I wanted), you can get it at:
https://www.sharemation.com/Crushfromlv ... anager.spk
If you still want this script (I know I wanted), you can get it at:
https://www.sharemation.com/Crushfromlv ... anager.spk
Last edited by Crush on Fri, 22. Feb 08, 09:09, edited 1 time in total.
Link doesn't work
The link at the top of the page doesn't work anymore. Where can I download the complexmanager now?
thx
greetz
thx
greetz
Here.Crush wrote:Looks like both download links are down.
If you still want this script (I know I wanted), you can get it at:
https://www.sharemation.com/Crushfromlv ... anager.spk
reinstalled the game, setup a complex and realised i was missing this how can i play without this script lol
only one suggestion really, is it possible to extend it to have have a "add resource" and set things as primary resources. I have this tendancy to find often that a ship will try and buy the intermediate resources I'm trying to sell as products and ignore the ones it's shortest on (go figure). Is it equally simple to declare something a primary resource (even if it's an inter) so they can be set as things to buy, and tell things to stop playing around with my products?
Have found an interesting twist that is giving me hell. You can only add products if something is producing them. If you are using some sort of warehouse then it will refuse to add them as products. Are there ways to get around this or is it hardcoded?
only one suggestion really, is it possible to extend it to have have a "add resource" and set things as primary resources. I have this tendancy to find often that a ship will try and buy the intermediate resources I'm trying to sell as products and ignore the ones it's shortest on (go figure). Is it equally simple to declare something a primary resource (even if it's an inter) so they can be set as things to buy, and tell things to stop playing around with my products?
Have found an interesting twist that is giving me hell. You can only add products if something is producing them. If you are using some sort of warehouse then it will refuse to add them as products. Are there ways to get around this or is it hardcoded?
Give a man a fire, he'll stay warm for a day
Set a man on fire, he'll stay warm for the rest of his life
Set a man on fire, he'll stay warm for the rest of his life
Upped this to my site since neither of the two links work (for me) anymore.
Figured someone might need it
Downloaded 02/05/08, and according to the readme, it's version 1.0.
Complex Manger 1.0 SPK
Figured someone might need it
Downloaded 02/05/08, and according to the readme, it's version 1.0.
Complex Manger 1.0 SPK