[script] Complex manager, add or remove products from intermediate products
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Link doesn't work
The link at the top of the page doesn't work anymore. Where can I download the complexmanager now?
thx
greetz
thx
greetz
Here.Crush wrote:Looks like both download links are down.
If you still want this script (I know I wanted), you can get it at:
https://www.sharemation.com/Crushfromlv ... anager.spk
reinstalled the game, setup a complex and realised i was missing this how can i play without this script lol
only one suggestion really, is it possible to extend it to have have a "add resource" and set things as primary resources. I have this tendancy to find often that a ship will try and buy the intermediate resources I'm trying to sell as products and ignore the ones it's shortest on (go figure). Is it equally simple to declare something a primary resource (even if it's an inter) so they can be set as things to buy, and tell things to stop playing around with my products?
Have found an interesting twist that is giving me hell. You can only add products if something is producing them. If you are using some sort of warehouse then it will refuse to add them as products. Are there ways to get around this or is it hardcoded?
only one suggestion really, is it possible to extend it to have have a "add resource" and set things as primary resources. I have this tendancy to find often that a ship will try and buy the intermediate resources I'm trying to sell as products and ignore the ones it's shortest on (go figure). Is it equally simple to declare something a primary resource (even if it's an inter) so they can be set as things to buy, and tell things to stop playing around with my products?
Have found an interesting twist that is giving me hell. You can only add products if something is producing them. If you are using some sort of warehouse then it will refuse to add them as products. Are there ways to get around this or is it hardcoded?
Give a man a fire, he'll stay warm for a day
Set a man on fire, he'll stay warm for the rest of his life
Set a man on fire, he'll stay warm for the rest of his life
Upped this to my site since neither of the two links work (for me) anymore.
Figured someone might need it
Downloaded 02/05/08, and according to the readme, it's version 1.0.
Complex Manger 1.0 SPK
Figured someone might need it
Downloaded 02/05/08, and according to the readme, it's version 1.0.
Complex Manger 1.0 SPK
This script help me a lot thanks,... just for those who are not familiar with these adding scripts etc as me (took me 1 hour):
1 - download zip file and extract "something.sdk" file
2 - find/download/install "XPluginManager_Setup.exe" (needed for instaling *.sdk scripts)
3 - In XPluginManager add new script "something.sdk" downloaded in 1st. step
4 - load game and open QuickMenu (default key Enter)) /pilot /rename and rename pilot to "Thereshallbewings"
5 - save game, exit, load game
6 - now in your complex station command are add/remove product...
1 - download zip file and extract "something.sdk" file
2 - find/download/install "XPluginManager_Setup.exe" (needed for instaling *.sdk scripts)
3 - In XPluginManager add new script "something.sdk" downloaded in 1st. step
4 - load game and open QuickMenu (default key Enter)) /pilot /rename and rename pilot to "Thereshallbewings"
5 - save game, exit, load game
6 - now in your complex station command are add/remove product...
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I've the file. It's been uploaded to my filefactory account: http://www.filefactory.com/file/53aikxp ... ager_1.zip (3.64kb)
"We always were English and we always will be English and it's because we are English that we're sticking up for our rights to be Burgundians." - Passport to Pimlico 1949
ThanksMBD wrote:I've the file. It's been uploaded to my filefactory account: http://www.filefactory.com/file/53aikxp ... ager_1.zip (3.64kb)
Re: [script] Complex manager, add or remove products from intermediate products
Hi, can somebody upload it again?
Would be nice. Thanks
Would be nice. Thanks