(LEVELED) - DDRS V2.5 with 55 custom ships and 6 custom shipyards

The place to discuss scripting and game modifications for X³: Reunion.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

WRAITHdrakansis
Posts: 57
Joined: Sat, 1. Apr 06, 00:04
x3

Post by WRAITHdrakansis » Fri, 7. Jul 06, 23:01

I was curious if you maybe had any plans to maybe add some more ships from the firefly/serenity series. For instance the bounty hunters ship from the last firefly episode, or maybe the alliance fighter that chased firefly thruogh the atmosphere of that snowlocked planet. also, maybe some reaver ships, or also the alliance warship from the serenity movie.
Also, maybe some ships from farscape; like moya, talon, or a scarran dreadnaught....just some ideas. Keep up the good work, and thankyou for your efforts.

pandora6969
Posts: 73
Joined: Fri, 30. Dec 05, 03:51
x3

Post by pandora6969 » Fri, 7. Jul 06, 23:33

DD I downloaded your script, and I cannot enable it, it keeps saying I must complete the plot before I can play the script, so just to check I started a new game w/o the plot and it says the same thing.
I downloaded the game in RAR. form and everythings in there right.
Someone told me thou, that the problem could be the Check plot file.
Can you direct me on this DD?
Thanks.

User avatar
DeadlyDa
Posts: 1882
Joined: Mon, 5. Jan 04, 04:46
x4

Post by DeadlyDa » Fri, 7. Jul 06, 23:50

WRAITHdrakansis: Glad to see you're back up and running :D

As far as new ships, I'm always prepared to listen...but as I've Mentioned previously, I don't own a TV, and have never seen the Firefly/Serenity series.

(I've had kind offers from people willing to cut DVDs, but have never taken them up on the offer. I'm not a big movie/video fan...mostly spend my time on computers and reading.)

pandora6969: I've double checked the scripts, and the plot check has been disabled in the current version (and has been for awhile). The only thing that gets checked is to see that the mod is present and activated.

If there is any other mod running (that alters TShips), then DDRS will not run.

WRAITHdrakansis had a similar problem, which turned out to be a leftover script from a prior version. When he did a reinstall of the mod, overwriting everything that was already there, the problem went away.

If you don't have any other mods running, then I'd suggest a reinstall, loading 2.3.5 over the top of your current DDRS game. Don't to forget to reply "yes" when asked if it is OK to overwrite things.

Then make sure that the 2.3.5 version is "selected" when you start X3, and you should be good to go.

Let me know if you're still having problems...

User avatar
Nick 031287
Posts: 1175
Joined: Wed, 26. Jan 05, 21:30
x3tc

Post by Nick 031287 » Sat, 8. Jul 06, 00:42

hey hey hey deadlyda!!!!

man diserpointing post? i didnt evan say anything bad about it i was just pointing out the hw2 parts of the mods, i dont know anything about mods i was just curios why lots of modders use moddles from other games and films

i mean i not saying your mod is bad attall, i think its great!!! i love the work done on them very well done!!!!

jeeze i didnt mean any offence it was mearly curiosity with these hw2 bits an stuff. just pointing them out for a laugh

i love this mod an the station ship building thing looks interesting i love to get my hands on that station an start building my own ships

pandora6969
Posts: 73
Joined: Fri, 30. Dec 05, 03:51
x3

Post by pandora6969 » Sat, 8. Jul 06, 00:46

I reinstalled the version, and its still the same way. The scripts that I am running is Sector takeover, Terra corps pilots and task force scripts and one of Crocows scripts that lets you win lottery and ships, and that thing, also I have the Universal Trader satalite script that allows your UT's to trade in specified areas, and Cisors Bay configeration script.

Well these are all the scripts in a nutshell, please let me know if any of these may be causing the problem.
Im really looking forward to playing your script.

Jakesnake5
Posts: 2880
Joined: Fri, 17. Feb 06, 04:55
x4

Post by Jakesnake5 » Sat, 8. Jul 06, 00:49

Something interesting, and something annoying.

Interesting:
Got a 'Kill' mission, with a Basilisk as the target. Whill trying to blast him, and dodging fire from a gaggle of Mjolners and Thors, I think the pilot of the Basilisk bailed, causing the script to blow the ship up. Nice touch not letting the player have a freebie (though we can cap everything else in the bloody vacinity) :)

Annoying:

While goofing around on another 'kill' mission (Cotten Tender) I discovered the Boron Warf. The only REASON I found it is because every time I was pointed in it's direction, I encountered lag (making dogfighting just a TAD hazardous).

After finishing off the Mark, I went to find out what was out there to cause the lag. I found, besides the Warf, an Odin, a Omega B5, and 4 Rangers.

After saving at the Warf (and then wathing the 'pirate' other ships, that wanted to kill me for killing the mark, get their butts handed to them by the aformentioned ships), I determined that it wasn't the Warf, Odin or Omega causing the lag. It was the Rangers.

It wasn't till I used a script to blow up the Rangers (I was NOT going to shoot anything with that much firepower in the vacinity) that the lag started to receed. So something about the Rangers is causing lag, even when their not in visual range.

I would have thought the Omega with that rotating enviromental section would cause some lag, but it didn't.
Perfection is in the hands of God, we bags of dirt can only do the best we can©
[ external image ]
Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©

killerog
Posts: 3464
Joined: Fri, 28. Oct 05, 16:31
x4

Post by killerog » Sat, 8. Jul 06, 00:50

modelers use excisting models in there own work, 1 because it saves time second because the model aready works.

also if anyone one makes a model from scatch like i do or deadly dose sometimes, ppl usally compare it to a ship that the modeler has never heard of or seen.
Image

User avatar
DeadlyDa
Posts: 1882
Joined: Mon, 5. Jan 04, 04:46
x4

Post by DeadlyDa » Sat, 8. Jul 06, 06:37

Jakesnake5,

The Ranger is the highest poly count ship in the game...and I have already put it on the list for a re-work.

On my system, it runs fine...but I've got a pretty high-spec rig. If I had seen any lag during development, I'd have fixed it before letting it out of its cage :roll:

Be patient, it will be awhile before I get to it.

fud
Posts: 9837
Joined: Wed, 25. Jan 06, 14:26
x3

Post by fud » Sat, 8. Jul 06, 17:17

I just use the destory hotkey and get rid of them for now. They're a beautiful ship, maybe too beautiful. :)



Not sure what Deadly's rig is, but mine only has a problem with multiple rangers. 2-3+ it turns into a slide show when your point of view is aimed in their direction.

Btw, got the latest version going. Had to re-add a crapload of ships, but I finally got it so it wouldn't crash on load. The Gunboat guns work now too. :)

I'm flying one and loving it. The extra turrets are ruthless. I did an assassin mission with it and the turrets took out all the M3 escorts while I worked on the TL. It was awesome.

Jakesnake5
Posts: 2880
Joined: Fri, 17. Feb 06, 04:55
x4

Post by Jakesnake5 » Sat, 8. Jul 06, 17:50

Just got a good look at the Cotten Tender's spec. HEPT's on front and TURRET?

You know, with under 1k of laser power you fire that turret 4-5 times and its drained. And God forbid you trying to hit something fast. :)

Would think 2500 laser would work for it.

I AM tempted to ask for usage of the CT's moddel in a Mod I'm helping with. We need a fleet tender thats tough, slow, can dock fighters (that'd have to be added) and can take a pounding and dish it out long enough to jump. Being squarish looking helps in that perception. :D

I did one of those 'cap the Cylon Raider' missions. Went through 2 different groups before I managed to cap one in the third, and didn't KNOW I had disabled it till after all the shooting (Y-Wing ROCKS!).

While I was at the pirate station, I had an odd group of X-Wing/Starfuries, red, come either at me or the station. I have no idea if it was just a random event or leftovers from something else.
Perfection is in the hands of God, we bags of dirt can only do the best we can©
[ external image ]
Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©

User avatar
Nick 031287
Posts: 1175
Joined: Wed, 26. Jan 05, 21:30
x3tc

Post by Nick 031287 » Sun, 9. Jul 06, 15:47

EVERYBODY!!!!!

YOU HAVE ALLL GOT TO LOOK AT THIS SCREENSHOT THAT I MADE!!!!!!

http://img96.imageshack.us/my.php?image ... eet9xl.jpg

User avatar
Red Spot
Posts: 3461
Joined: Fri, 4. Feb 05, 13:44
x3

Post by Red Spot » Sun, 9. Jul 06, 15:50

now put just 1 cluster in there ..... :twisted:

and see your game crash/go to a crawl ... :D



G

xeon_1
Posts: 3535
Joined: Thu, 4. Dec 03, 17:16
x4

Post by xeon_1 » Sun, 9. Jul 06, 15:56

Nick 031287 wrote:EVERYBODY!!!!!

YOU HAVE ALLL GOT TO LOOK AT THIS SCREENSHOT THAT I MADE!!!!!!

http://img96.imageshack.us/my.php?image ... eet9xl.jpg
planning a universe take over are we :lol: :lol:

NeverSnake
Posts: 5159
Joined: Thu, 9. Oct 03, 20:44
x3tc

Post by NeverSnake » Sun, 9. Jul 06, 16:35

Reminds me of the scene above miranda is serenity.
"There's an old story about the person who wished his computer were as easy to use as his telephone. That wish has come true, since I no longer know how to use my telephone" — Bjarne Stroustrup

tazlik2fly
Posts: 57
Joined: Mon, 17. Nov 03, 04:57
x3

Post by tazlik2fly » Sun, 9. Jul 06, 17:21

i thought that was above mr universes planet not miranda
Mal: "And Kaylee, what the hell's goin' on in the engine room? Were there monkeys? Some terrifying space monkeys maybe got loose?"

Jayne: "You saved his gorram life, he still takes the cargo. Hwoon dahn."
Mal: "He had to.... Couldn't let us profit. Wouldn't be civilized."

User avatar
Nick 031287
Posts: 1175
Joined: Wed, 26. Jan 05, 21:30
x3tc

Post by Nick 031287 » Sun, 9. Jul 06, 19:15

what happend is that they left miranda an shot one of the reevers ships to get them all to follow the sernity, then they went to mr universes planet as the alliance fleet is there waiting for the serenity to return then as he comes through the ion cloud an the reevers follow through an then the battle starts

so ya it was over mr universes planet

Skorne Tet'Zu
Posts: 126
Joined: Mon, 27. Mar 06, 11:42
x3

Question About: DDRS V2.3.5 with 40 custom ships...

Post by Skorne Tet'Zu » Sun, 9. Jul 06, 21:51

When Using the above referenced MOD... can it be used with an In-Progress Game (Saved Game) or do you have to start over?

I've playing the Quick Start Version (Long Time In) and would like the to use this; however, after ONE attempt saved game wouldn't load. Didn't want to risk corruption... so I didn't try again.

(You should post in the proper thread rather than creating a new one, Moved - Cycrow)
Skorne Tet'Zu
Corny Signture Saying Removed

Xentax
Posts: 38
Joined: Sun, 1. Feb 04, 21:12
x4

Post by Xentax » Mon, 10. Jul 06, 02:21

Jakesnake5 wrote:Something interesting, and something annoying.

It wasn't till I used a script to blow up the Rangers (I was NOT going to shoot anything with that much firepower in the vacinity) that the lag started to receed. So something about the Rangers is causing lag, even when their not in visual range.
Jake, what script did you use (that is, where can I get it)? I have the same problem with the Rangers, and I don't possess the means to dispose of them in-game even if I wanted to :) I'd like to just 'delete' them until the model is updated.

Jakesnake5
Posts: 2880
Joined: Fri, 17. Feb 06, 04:55
x4

Post by Jakesnake5 » Mon, 10. Jul 06, 03:27

Its one I made myself, but you can go to the S&M forum that has the community scripts listed, and find LV's cheat scripts, it has a version there.

Just be careful not to target YOURSELF when you use it :)
Perfection is in the hands of God, we bags of dirt can only do the best we can©
[ external image ]
Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©

User avatar
DeadlyDa
Posts: 1882
Joined: Mon, 5. Jan 04, 04:46
x4

Post by DeadlyDa » Mon, 10. Jul 06, 04:23

Skorne Tet'Zu,

Yes, you can play with a non-DDRS save game (assuming that it is "vanilla" X3.

If you are getting the "corrupt save game" message, then the "safe method" is to hop into a small fighter, and fly off to a sector in which there are no capital ships or TL's...and save your game there.

When you activate DDRS, and load the save game you just made, it should load fine.

Post Reply

Return to “X³: Reunion - Scripts and Modding”