[Script] STEALTH Lasertowers - Ring of Fire (v2.27 - 28.04.08)
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- Posts: 97
- Joined: Tue, 7. Dec 04, 03:38
@Gazz
Ive tried your mod, and must say its pretty cool!
Though ive a suggestion for you. Could you also make Stealth E-Sat's. Because in large sectors where you have to put in 10 - 20 E-Sats or more to see the whole Sectormap (Mealstrom) is a pain in the a**, and clusters down my property list in the sectormap. If you could make Stealth E-Sats than they should also cost more and use 2 Micochips (like your Stealth LT's) AND 2 Cristals to work. They also shouldnt show up at the Sectormap.
I hope you could make it. And I will now test your mod with the DDRS mod. Hope it works.
THX in advance
Ive tried your mod, and must say its pretty cool!
Though ive a suggestion for you. Could you also make Stealth E-Sat's. Because in large sectors where you have to put in 10 - 20 E-Sats or more to see the whole Sectormap (Mealstrom) is a pain in the a**, and clusters down my property list in the sectormap. If you could make Stealth E-Sats than they should also cost more and use 2 Micochips (like your Stealth LT's) AND 2 Cristals to work. They also shouldnt show up at the Sectormap.
I hope you could make it. And I will now test your mod with the DDRS mod. Hope it works.
THX in advance
Cowards die many times before their deaths. The valiant never taste of death but once (William Shakespeare)
Ours is not to question why, only but to do or die. [The Charge of the Light Brigade (Battletech)]
Ours is not to question why, only but to do or die. [The Charge of the Light Brigade (Battletech)]
A script can not do that.
If you dont want sats cluttering your ship list, mod Globals.txt and set their range to a few hundred km.
Then you only need 1 sat per sector. =)
If you dont want sats cluttering your ship list, mod Globals.txt and set their range to a few hundred km.
Then you only need 1 sat per sector. =)
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
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- Posts: 95
- Joined: Tue, 24. Feb 04, 06:38
How to Un-Deploy LTs
Gazz,
First off, fantastic script. I can now place my stations in pirate sectors, and anyone who bothers with them is quickly fricasseed!
One question: Is there any way to UN-Deploy the LTs? I'd like to move them elsewhere, but since they are stealthed I can't even find them. I tried searching through the menus for a command to un-deploy but I can't find one.
First off, fantastic script. I can now place my stations in pirate sectors, and anyone who bothers with them is quickly fricasseed!
One question: Is there any way to UN-Deploy the LTs? I'd like to move them elsewhere, but since they are stealthed I can't even find them. I tried searching through the menus for a command to un-deploy but I can't find one.
It's not that I don't trust you. I just don't trust you.
@ Nightmariner
There is no command to undeploy those. You can however decloak them if you wish and collect them with a script that allows that.
@ Thetis
Gates can not be destroyed with weapons.
Gates are just hella big so they always cover a big chunk of a LT's firing arc so they will get hit and soak up the fire.
It's not pretty but the obvious solution (as always) is to use more LT. =P
BTW: if you select a gate as a location a minimum radius of 1600 is enforced but you can enter a larger one if you wish.
There is no command to undeploy those. You can however decloak them if you wish and collect them with a script that allows that.
@ Thetis
Gates can not be destroyed with weapons.
Gates are just hella big so they always cover a big chunk of a LT's firing arc so they will get hit and soak up the fire.
It's not pretty but the obvious solution (as always) is to use more LT. =P
BTW: if you select a gate as a location a minimum radius of 1600 is enforced but you can enter a larger one if you wish.
Last edited by Gazz on Thu, 26. Apr 07, 22:50, edited 1 time in total.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
Version 2.16 released.
2.16 COMMAND_KILL_ENEMIES alone had no discernible effect.
OOS behavior tuned so LT have the exact same firepower IS and OOS.
Fixed math bug. ROF calculated and suggested wrong minimum radius.
Serious improvement in OOS firepower. We're talking 200-300 % here.
Existing LT in your game are automatically upgraded for improved OOS behavior.
2.16 COMMAND_KILL_ENEMIES alone had no discernible effect.
OOS behavior tuned so LT have the exact same firepower IS and OOS.
Fixed math bug. ROF calculated and suggested wrong minimum radius.
Serious improvement in OOS firepower. We're talking 200-300 % here.
Existing LT in your game are automatically upgraded for improved OOS behavior.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
Question
Hi, Gazz.
Great script, thanks.
But some question:
in script "plugin.ring.of.fire.xml" you write:
If I truly understand, this message must be written to Pilot Log, when all OK and Ring was created.
But message 100 - not OK message, becouse
May be it must be 102 ?
P.S. I was made Russian translation, are you want have it ?[/code]
Great script, thanks.
But some question:
in script "plugin.ring.of.fire.xml" you write:
Code: Select all
271 * Regular LT only
272 $message = sprintf: pageid=$PageID textid=100, $ship.name, $num.lt, $safety.radius, null, null
273 write to player logbook $message
But message 100 - not OK message, becouse
Code: Select all
<t id="100">
[author][b]%s[/b][/author][green]Deployment aborted.[/green]\nFor deployment of [green]%s Lasertowers[/green] the radius should be at least [green]%s metres[/green].\n\nTo deploy with this radius anyway enter the radius as a negative number.
</t>
Code: Select all
<t id="102">
[author][b]%s[/b][/author]%s Lasertowers have been deployed.
</t>
Multiply entropy by absolute zero
Ñâîáîäà ñðåäè çâåçä / Freedom in space
Ñâîáîäà ñðåäè çâåçä / Freedom in space
Re: Question
You are right. I fixed that now and removed a few obsolete entries from the TFiles.ChemODun wrote:But some question:
in script "plugin.ring.of.fire.xml" you write:
Sure thing!P.S. I was made Russian translation, are you want have it ?
The script requires some text input. For similiar scripts I have read these commands from the TFile so they can be localized but RoF is one of my oldest scripts and can not do that. (At least not yet)
Yah, I CAN update the script for easier localizing but how cryptic are the english commands for a russian? =)
Version 2.17 released.
2.17 Display bug fixed.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
Re: Question
Ok. thanks.Gazz wrote:You are right. I fixed that now and removed a few obsolete entries from the TFiles.ChemODun wrote:But some question:
in script "plugin.ring.of.fire.xml" you write:
It must be English. Don't disturb about it.Gazz wrote:
Yah, I CAN update the script for easier localizing but how cryptic are the english commands for a russian? =)
Multiply entropy by absolute zero
Ñâîáîäà ñðåäè çâåçä / Freedom in space
Ñâîáîäà ñðåäè çâåçä / Freedom in space
Version 2.18 released.
All commands that the player can enter are now found in the TFile and can be edited.
Also all default names or tags of the deployed LT are in the TFile.
Cleanup for some messages and the Readme files.
Added "deploy all you got" for number of LT.
Added "autocalculate radius" for radius value.
See v2.18.
All commands that the player can enter are now found in the TFile and can be edited.
Also all default names or tags of the deployed LT are in the TFile.
Cleanup for some messages and the Readme files.
Added "deploy all you got" for number of LT.
Added "autocalculate radius" for radius value.
No, I insist on feeling disturbed. =PChemODun wrote:It must be English. Don't disturb about it.
See v2.18.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
@Gazz
Great Script Thanks for bringing peace to my corner of the X Universe.
One question: If I have Laser Towers that where deployed before this script was installed how can I upgrade them to cloak. Can I load them back into my cargo bay with some microchips I bout. Then redeploy them with microchips for the cloaking, or is there another way?
Great Script Thanks for bringing peace to my corner of the X Universe.
One question: If I have Laser Towers that where deployed before this script was installed how can I upgrade them to cloak. Can I load them back into my cargo bay with some microchips I bout. Then redeploy them with microchips for the cloaking, or is there another way?
If Im not mistaken then a script from the Bonus Pack allows to collect LT, Navsats and all such things.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
Well, I'm trying to avoid running too many scripts.
So I will just open the cargo bay doors and run over the LT to place it back in the cargo bay. This works on normal LT I have moved because I did not like the location they dropped out at.
So I should be able to upgrade my LT with microchips if I load them back into my cargo bay and redeploy them with microchips?
So I will just open the cargo bay doors and run over the LT to place it back in the cargo bay. This works on normal LT I have moved because I did not like the location they dropped out at.
So I should be able to upgrade my LT with microchips if I load them back into my cargo bay and redeploy them with microchips?
Sure. If you collect them into your cargo bay they stop being ships and turn into a ware... a number.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
I have absolutely no idea why.
The setup does not contain any loops or other freaky stuff and the setup is the only script that runs at that time.
I start new games all the time and it works here...
The setup does not contain any loops or other freaky stuff and the setup is the only script that runs at that time.
I start new games all the time and it works here...
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
- Carlo the Curious
- Posts: 16999
- Joined: Mon, 5. Mar 07, 22:03
I can't download your script, when I klick the link I get a page with the following message:
I got no idea
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