[SCRIPT] Satalite Early Warning Network V1.20 : Updated 09/03/2007
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Update 1.02
ok, new version available
added configuration hotkey to select what type of ships the satalite detects
added configuration hotkey to select what type of ships the satalite detects
Im having a problem getting this script working properly. I added all the satellites I have to the 'SEWN' and set a hotkey for it. I selected 'all ships' in the message the hotkey sends to me. But the 'SEWN' doesnt ever warn me of pirates in any sector. Is there something else I have to do? Ive even had pirates take out a sector trader in a sector that is part of the 'SEWN' with no warning.
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- Posts: 111
- Joined: Thu, 30. Dec 04, 21:03
well with me it is the other way around - I set the warning to only capital ships but i receive messages about all pirate ships m5+mikt6 wrote:Im having a problem getting this script working properly. I added all the satellites I have to the 'SEWN' and set a hotkey for it. I selected 'all ships' in the message the hotkey sends to me. But the 'SEWN' doesnt ever warn me of pirates in any sector. Is there something else I have to do? Ive even had pirates take out a sector trader in a sector that is part of the 'SEWN' with no warning.
but in my case I think something is wrong - I can´t configure the freight beamer upgrade with ahotkey and when I recently uninstalled the system override software and installed the claim salvage software i started to have some problems like 2 hotkeys "claim ship" to configure. I uninstalled slavage software and reinstalled system override and it was working.
Yesterday i uninstalled X3, installed again, patched to 1.4.0.3, installed all scripts again also the system override and while loading a save game I had always CTD´s. I could start a new game but no save game. Solution was to uninstall system override and to install salvage claim software and problem solved.
... but the satellites still warn about all pirate ships...so don´t know is there a connection...
What matters is not the size of a warrior in a fight, it is the size of the fight in the warrior - Cartoon Network
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- Posts: 111
- Joined: Thu, 30. Dec 04, 21:03
New Update
New update 1.10
Includes a satalite replacement services and per satalite configuration
Includes a satalite replacement services and per satalite configuration
- alexdefelice
- Posts: 296
- Joined: Mon, 14. Nov 05, 23:27
you only get messages every 10 minutes from each satalite if theres any enemy ships in range.
if you have them in a ssector where there is always enemey ships, then u will get alot of messages, but then, this is pretty pointless, as theres no need to be warned about ships if you know there are always enemy ships there.
u can of course configure the satalites so it only detects certain classes of ships, this will reduce the number of messages
if you have them in a ssector where there is always enemey ships, then u will get alot of messages, but then, this is pretty pointless, as theres no need to be warned about ships if you know there are always enemy ships there.
u can of course configure the satalites so it only detects certain classes of ships, this will reduce the number of messages
Hello Cycrow, I'm having trouble with the replacement contract functionality. After buying a contract in a sector, and having a SEWN enabled satellite destroyed, nothing seems to happen for me.
I have verified that SEWN replacement is enabled in the AL settings. I have made sure that the satellites are on the SEWN network. I have the necessary funds. And I have tried destroying satellites that existed before buying a contract as well as satellites deployed and added to the network after buying the contract in that sector. Nothing seems to help.
However, perhaps I'm being too impatient? The first occurence of this was about one game day ago. And my most recent testing was only a game hour or so ago. Thank you for any help you can provide.
Edit: I've left it on 10x SETA for an additional 90 minutes with no replacements occuring, so I suspect something really is going wrong for me.
I have verified that SEWN replacement is enabled in the AL settings. I have made sure that the satellites are on the SEWN network. I have the necessary funds. And I have tried destroying satellites that existed before buying a contract as well as satellites deployed and added to the network after buying the contract in that sector. Nothing seems to help.
However, perhaps I'm being too impatient? The first occurence of this was about one game day ago. And my most recent testing was only a game hour or so ago. Thank you for any help you can provide.
Edit: I've left it on 10x SETA for an additional 90 minutes with no replacements occuring, so I suspect something really is going wrong for me.
Most definately. And, just to be sure it "took", I brought up the contract list and it confirmed I had contacts in both sectors where I've had destroyed SEWN sats. (I'm fairly careful before posting problems that I've investigated any possible error on my own part, but you never know and are certainly right to have checked.)have u made sure u have the contract in the right sector ?
Okay, thanks. I read through the shipreplace script and I suspected that was how it worked, but I've not done any X scripting so I couldn't tell for sure how it was supposed to work. I'm fairly certain what you describe is not happening as I left it on 10x SETA for 90 minutes and just watched.also, when they get replaced, a ship will be launched from the nearest station to drop it off, it can take an hour or so for this to start
Perhaps of note, both times I've had SEWN sats destroyed I was in-sector. (First time was by enemies in Argon Prime, second by myself in another contracted sector for my own testing.)
While I've done no X scripting, I'm a programmer, so I think I'll see what I can do if you have no immediate ideas. I was thinking of putting in some debug messages in al.sewn.timer and plugin.sewn.shipreplace (once I figure out the syntax for debug output) to see what might be causing the problem.
All the other functionality of the SEWN is working fine and, when all else failed, I did try toggling the AL setting for satellite replacement off and on, which did not help. Thanks again.
Edit: Okay, reading the X2 MSCI I found what I need for debug logging (I assume it's the same in X3), so I'll see if I can figure out what's going wrong sometime today.