[SCRIPT] Racers Guild V1.00 : Updated 11/08/2006

The place to discuss scripting and game modifications for X³: Reunion.

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Cycrow
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Post by Cycrow » Tue, 15. Aug 06, 17:46

the class of ships for the race is random, so they could be any class, althou its more likly to be m5 races.

discoveror is actaully classed as an m4 in the game, its one of the game bugs so the script thinks your in an m4 rather than an m5. I will add checks later so it can recognise discovorer properly.

not sure what u mean about the other one, what you mean you couldn't slow down, when you start the race, you are undocked and taken to the start line, then you wait for them to say read b4fore starting.

and ill fix the link ;)

leloa
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Post by leloa » Wed, 16. Aug 06, 11:48

i mean that undocked at full speed and no ship in sight then a mument and disqualiced

Cycrow
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Post by Cycrow » Wed, 16. Aug 06, 16:05

how do you manage to undock at full speed ?

leloa
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Post by leloa » Wed, 16. Aug 06, 17:51

yust acepted the bbs massage

Cycrow
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Post by Cycrow » Wed, 16. Aug 06, 18:28

what should happen, is you accept the mission and it undocks and moves you, but it shouldn't control ur speed

u have to do that after the announcer says ready

leloa
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Post by leloa » Fri, 18. Aug 06, 19:18

one thing that guild has the highest exp per mission rate i get 1300 for lvl1 mission fist place get 2300 for lvl2 s first place(which is not hard if no Starburst or Arow or an Rider variant that fully maxed out there

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Post by pirate_assasin » Sat, 19. Aug 06, 18:02

cycrow....if i didnt have a girlfriend id ask you to marry me...

keep up the good work, especially on that race millitary script...just cant get enough of it...

leloa
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Post by leloa » Sat, 26. Aug 06, 14:13

one idea for that:DANGERUS RACES with lots of enemyes and to be outlawed
back to topic i found one bug one ship lost in race race just dont end

leloa
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Post by leloa » Sat, 26. Aug 06, 14:26

pirate_assasin wrote:cycrow....if i didnt have a girlfriend id ask you to marry me...

keep up the good work, especially on that race millitary script...just cant get enough of it...
haha
EDIT:cycrow beware might be reasons other than that on ?her?

Cycrow
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Post by Cycrow » Sat, 26. Aug 06, 16:51

leloa wrote:one idea for that:DANGERUS RACES with lots of enemyes and to be outlawed
back to topic i found one bug one ship lost in race race just dont end
how did the ship get lost ?
i tryed to make it so the racer ships wont get attacked so theyshoudln't get destroyed

leloa
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Post by leloa » Sat, 26. Aug 06, 18:24

Cycrow wrote:
leloa wrote:one idea for that:DANGERUS RACES with lots of enemyes and to be outlawed
back to topic i found one bug one ship lost in race race just dont end
how did the ship get lost ?
i tryed to make it so the racer ships wont get attacked so theyshoudln't get destroyed
duno yust one never finished race no enemyes nearby

ZoT
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Post by ZoT » Sun, 3. Sep 06, 12:04

i m now rank professional but i dont see ships for sale in stations...

ZoT
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Post by ZoT » Tue, 5. Sep 06, 19:02

no one can tell me why? i have to do something?

leloa
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Post by leloa » Wed, 6. Sep 06, 15:15

ZoT wrote:no one can tell me why? i have to do something?
noone was that far

Cycrow
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Post by Cycrow » Wed, 6. Sep 06, 17:54

ill have to look into it, but you should have the ships available in the racers guild shipyard.

ZoT
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Post by ZoT » Wed, 6. Sep 06, 20:04

the racers guild shipyard sell nothing..

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George Wills
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Post by George Wills » Thu, 7. Sep 06, 09:39

I discovered, that best ship for all class ships race / no overtune is TS with biggest cargo bay and Cargo Bay Energy Divert System, it can be faster than fully tunned Starburst :D And XL sized cargo bay are more usefull than tiny sized one (means no shields, no weapons).
And I didn't try Afterburner MK1 in race yet.

Race committee should prohibit such as devices, isn't it true?

ZoT
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Post by ZoT » Thu, 7. Sep 06, 16:50

maybe the ships selled by the shipyard r added when the shipyard is generated so the existing race guild shipyards dont have ship for sale..
it could be?
what u think Cycrow?

Cycrow
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Post by Cycrow » Thu, 7. Sep 06, 17:23

no they should be added when when you level up, but its possisble i mad a mistake with the level, ill have lto check this.

well the races already prohibit engine tunings, so i might make it do it for the afterburner and energy divert as well, otherwise it might be too eassy :P

Mafyx
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Post by Mafyx » Mon, 27. Nov 06, 16:43

leloa wrote:
Cycrow wrote:
leloa wrote:one idea for that:DANGERUS RACES with lots of enemyes and to be outlawed
back to topic i found one bug one ship lost in race race just dont end
how did the ship get lost ?
i tryed to make it so the racer ships wont get attacked so theyshoudln't get destroyed
duno yust one never finished race no enemyes nearby
Get the same problem here, one ship crashed into an asteroid and race didn't finished.

Some little problems that I encountered with those races, is that you have to get very close of the beacon to locked it, that is a lot more harder with an Arrow at 1400m/s than with a standard M5.
This is a problem too when flying an M6 as we tend to hit the beacon. I don't imagine with a cap ship what it can be.

Other thing, is that sometime you can't see the 1st beacon on your radar as most M5 can only hold Duplex scanners.

Starting 3rd rank, M5 races are very hard if you don't have an Arrow.

I could suggest too to have more big ship races, as I found those were the funniest races :D
An astronaut race could be fun too lol !

However those are only smalls remarks, this script add a lot of fun to the game, keep on :thumb_up:

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