Which Mod/Script Should I Download Guide

The place to discuss scripting and game modifications for X³: Reunion.

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cale_online
Posts: 669
Joined: Sun, 6. Jul 08, 20:16
x3ap

Post by cale_online » Sat, 6. Sep 08, 16:17

i personally highly recommend XTM mod, adds loads of ships, and new sectors, and more pirates.. yar!! lol

plus combine that with the Race Response Fleet (RRF) AL plugin, plus improved Xenon and Improved Kha'ak,

and your universe should enter utter chaos. lol

or if you tweak the options abit (takes a while to set it right tho) you can just make it fairly dangerous in the pirate sectors and near them, and xenon/kha'ak sectors, but safe in the core sectors :)

oskari
Posts: 31
Joined: Sat, 20. Jan 07, 22:23
x4

Post by oskari » Sat, 6. Sep 08, 20:27

Yeah, play the plot through, maybe BalaGi missions too and hold on to that savefile!

:lol:

Had to play through the game again as i've lost them old saves via failing hardware.

Arcterran
Posts: 1
Joined: Sun, 29. Jan 06, 08:46
x3

Post by Arcterran » Sun, 7. Sep 08, 08:37

I wouldn't recommend XTM for a new player. The pirates are a bit too much.

I'd recommend all of Cycrows sripts, Bail Signal Extension, Ashely's Fab and Heavy Assault Technology round out a good upgrade to vanilla.

russbo
Posts: 862
Joined: Sat, 12. Nov 05, 21:53
x4

Post by russbo » Sun, 7. Sep 08, 09:23

This has been asked before; here's two excellent threads that you might want to read though.

http://forum.egosoft.com/viewtopic.php?t=210063

http://forum.egosoft.com/viewtopic.php?t=207835

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