[SCRIPT] Bail Signal Extension: Higher Chance & Big Ship Bailing 2.1 (8/18/07)

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Spikyrob
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x3tc

Post by Spikyrob » Wed, 26. Nov 08, 07:45

Wow nice. Im gonna try this script when i play x3 next i think.

bariumdose
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Joined: Thu, 3. Jan 08, 03:51
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Capping Capships with the BSE

Post by bariumdose » Fri, 28. Nov 08, 19:55

Is it possible to capture a capship with the BSE? I managed to disable a Xenon capship, but when I hit the Piracy key, my ship seems to go around in circles without doing anything. I used SETA and nothing.

Or, do I need to have the Heavy Assault script and some boarding parties in order to capture a capship? Or, do I have to simply eject and fly my guy over to the capship to manually claim it?


{merged. The Forum rules. jlehtone}
Gene O Mui

Pogi
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Post by Pogi » Sat, 29. Nov 08, 03:37

Was tinkering around with this script the other day (XTM game) and got it to bail friendly race unknown drones instead of astro's..Much better for my game style (nice guy that would rather rescue astro's than sell them)..Pretty easy edit..These unknown drones zip off to the nearest station at about 400+ and don't clog up the sector..Kind of like each ship is fitted with emergency escape drones now.... :D
X3..The most fun a man can have...With his clothes on.

snyper636
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Post by snyper636 » Sat, 6. Dec 08, 02:41

Ok, loving the sound of this but can't seem to get the menu up. It is enabled in the AL plugins in game when I look. How do I assign a hotkey for the menu? I tried altering the @ symbol in the xml script file but still no menu :cry: Any help greatly appreciated as I would love to use this excellent piece of work.

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Big Bad Orca
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Post by Big Bad Orca » Sun, 14. Dec 08, 09:01

You assign a hotkey in the options - controls bit. One of the tabs in there (I think game or controls), somewhere near the bottom is the area to assign the hotkey.

I'm really enjoying this script - it's given a whole new lease of life to X3R for me!! I've just completed the main plot and along the way, when the paranid core sectors were off limits to everyone, there was much fun and merriment for me to just sit in Trinity Sanctum and collect the bailing TS and other ships. Got a bit addictive though!!

Eventually I completed the main plot and I've just collected my brand new shiny Khaak destroyer from Heretics End that bailed during the final fight. Once I've built up my money again I'll be able to afford to repair it!
My favourite memory of the X series was babysitting that TL across half the universe in XTension and finally arriving in Getsu Fune to be gifted the TL! I called her Big Bad Orca...

dstumpf
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Post by dstumpf » Mon, 15. Dec 08, 20:50

Pogi wrote:Was tinkering around with this script the other day (XTM game) and got it to bail friendly race unknown drones instead of astro's
What were the changes you made to get the drones? Sounds much better than the space suit.

weresheep
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problems setting a hotkey for the bail signal extension

Post by weresheep » Fri, 6. Feb 09, 20:38

I am having a problem with setting a hotkey to access the bail signal extension menu.

I am using a fresh install of X3
Upgraded to 2.5 using the X3Update1.0_to_2.5.exe
Installed XTM using the XTM_0.7.5_full.exe
Installed the X3_bonus_package_3.1.07.exe
Installed Cycrow's Plugin Manager version 2.12
Using Cycrow's Plugin Manager installed:
- Salvage Claim Software
- EMP mod
- Bail Signal Extension

I have started a new game and renamed the pilot to "Thereshallbewings" to enable the script editor.

By going into Options>Gameplay I can access the AL Settings and enable the bail system extension.

Having done so I access Options>Controls and go to the Interface tab but nowhere does it list the option to set a control to access the bail signal extension menu (which I would have expected to find under the Extensions heading).

I have checked all the other tabs (Controls, Game, Interface, and Script Editor but cannot find the control anywhere).

If I am doing something wrong or being unbelievably stupid could someone please help me out and tell me definitively where I should be finding the control to set a hotkey for the Bail Signal Extension.

Schabernack
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Joined: Wed, 18. Apr 07, 19:32

Post by Schabernack » Sun, 1. Mar 09, 19:24

1. After you renamed to "Thereshallbewings",
you must see your former name again.

2. On the outer left side to where you changed your name, you go into the global(?) ... something ... tab and activate there the scipt editor.

3. then you set your Options>Controls>interface>shortkey

4. go out of any menu and don't be at any station

5. press your shortkey

6. go to your privat messages, scroll down, hit return

7. adjust your bail settings

8. exit bail settings

9. reinit your script(outer left to where you change your name)

10. fly to any station and save
--------------------------

When the ships are bailing, are they destroyed or removed before they get put back into the sector?
When bailing takes place are the race notorities triggered for "not destroying but bailing a foe of the race of the current sector"?
In mind of the two questions is there a difference to OOS bailing?


Reason for my question is a script like the salvage mod, which produces large debris of capital ships is only triggered bye destruction of a ship(methinks) not of a removal or the switch of a race. Anywheere ther eis a problem with BSE i think. Anyone here who uses both?
learn from the past, live the moment, dream of the future
tc-ap minimax

TimmyNL
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Post by TimmyNL » Wed, 18. Mar 09, 00:00

if a pilot bails, i would like to take it over but i cant seem to claim the ship. any advice?

bariumdose
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Post by bariumdose » Wed, 18. Mar 09, 03:05

Did you purchase the salvage software in the Teladi equipment docks? Once it's installed, you'll get another option called Piracy in the Special Commands menu. Then your ship will automatically claim the other ship for you.
Gene O Mui

TimmyNL
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Joined: Mon, 30. Jun 08, 09:43
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Post by TimmyNL » Wed, 18. Mar 09, 14:38

oh im so stupid! thank you very much, Bariumdose!

AlfieUK
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Joined: Fri, 30. Mar 07, 14:06

Re: problems setting a hotkey for the bail signal extension

Post by AlfieUK » Fri, 20. Mar 09, 12:04

weresheep wrote:I am using a fresh install of X3
Upgraded to 2.5 using the X3Update1.0_to_2.5.exe
Installed XTM using the XTM_0.7.5_full.exe
Installed the X3_bonus_package_3.1.07.exe
Installed Cycrow's Plugin Manager version 2.12
Using Cycrow's Plugin Manager installed:
- Salvage Claim Software
- EMP mod
- Bail Signal Extension
You might have some conflicts caused by installing in the wrong order, according to the XTM FAQs the install order should be;

Install X3R
Install Official Bonus Pack
Install Plugin Manager
Install XTM
*Check XTM is installed correctly (start a game and use AL: Check Mod Status)
Install any other scripts

You do not need to install EMP, it is included with XTM.

HTH

Rive
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Post by Rive » Wed, 6. May 09, 16:41

Great stuff... But it is almost too easy to gain the Big Money with it.

E.g. I am in good relation with the pirates at Brennan's Triumph - but they hate most of the crossing traffic. And they are in the middle of the sector, and they have some nice lasertowers... So after a half our I have a complete trade fleet, some of them is top-extra freighters, some of them full with cargo. And two nova (poor high-tech and weapon-dealer boys).

OK, it took two ours extra time to play the good shepherd around the limping herd, but it is a bit fast this way.

Maybe if the pirate guys also starts with the claiming... That could be fun :D

gilboa
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Post by gilboa » Thu, 14. May 09, 09:23

Hello all,

I've just installed bail signal extension into an exiting game.
In-order to test it, I've set the bail probability values to their highest values (Bail: 99%, explode: %1, Damage: %1, Cap ships the same as small ships), reinit the script cache and saved the game. BSE is enabled in the AI menu.

Now, I've take a family revenge mission, killed the M6/M3 escorts and the actual M5 target (before it managed to dock inside the TL), leaving me with a dead TL. (With Morale == 0)

However, no matter what I do, I cannot seem to force the TL to bail - in each of the 5 times I tried, I end up AEMPing the bugger to death. (Even though my Mjollnir takes its time trying to take down its shields and hull.)

Attached a BSD dump during the attack.

bail.rate 0, -6000, 111
bail.cond 5, 5000, 48
explode.rate -2, 57, 1
equip.dam -178, 8900, 99
bail.rate.h 0, -6000, 111
bail.cond.h 5, 10000, 45
explode.rate.h -8, 114, 1
equip.dam.h -712, 17800, 99
Options: 1, null, null, null, null
Options2: null, null, null, null,null

- Gilboa
EDIT: Forgot to add:
- X3:R, Linux version. (Equal to the latest Windows version)
- XTM 0.7.5.
- Rapid response fleet.
- Mercenary and Assassin guilds.
- Death match arena.
- Combat Mod 2. (Somewhat modified by me).
- Advanced jump engine, Advanced satellite network, etc.
X2 Linux (LGP).
Heavily modified X3:R Linux w/ XTM (LGP).
Heavily modified X3:TC w/ XRM (under wine).
Heavily modified X3:AP Linux w/ XRM.
Modified X4 Linux w/ VRO.
Machine: 2 x E5-2658V2, 32G, 8TB RAID10, 1080GTX, Dell UP3216Q 4K LCD.
OS: Fedora 33/x86_64.

HalcyonSpirit
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Joined: Tue, 22. Jul 08, 21:46
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Post by HalcyonSpirit » Thu, 14. May 09, 18:18

Ships from those missions (and other similar ones) are hardcoded in the game to never bail. It just isn't possible to change this, so go ahead; kill it with fire.

gilboa
Posts: 260
Joined: Sat, 28. Apr 07, 10:33
x4

Post by gilboa » Thu, 14. May 09, 23:29

HalcyonSpirit wrote:Ships from those missions (and other similar ones) are hardcoded in the game to never bail. It just isn't possible to change this, so go ahead; kill it with fire.
Thanks of the reply... but something is wrong here.
I decided to pick another target and picked on a Pirate Dolphin EC transporter, and even though I raised the bail level to 99%, I simply couldn't get it to bail out. (And I used a save game to try over and over again)

Anyone has any idea how I can test BSE?

- Gilboa
X2 Linux (LGP).
Heavily modified X3:R Linux w/ XTM (LGP).
Heavily modified X3:TC w/ XRM (under wine).
Heavily modified X3:AP Linux w/ XRM.
Modified X4 Linux w/ VRO.
Machine: 2 x E5-2658V2, 32G, 8TB RAID10, 1080GTX, Dell UP3216Q 4K LCD.
OS: Fedora 33/x86_64.

ddrake
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Joined: Sun, 17. May 09, 00:47

Post by ddrake » Thu, 21. May 09, 02:13

I think it installed it right but whenever I hit my hotkey it sends me a message: Readtext7420-1

What did I do wrong?

gilboa
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Joined: Sat, 28. Apr 07, 10:33
x4

Post by gilboa » Thu, 21. May 09, 02:30

gilboa wrote:
HalcyonSpirit wrote:Ships from those missions (and other similar ones) are hardcoded in the game to never bail. It just isn't possible to change this, so go ahead; kill it with fire.
Thanks of the reply... but something is wrong here.
I decided to pick another target and picked on a Pirate Dolphin EC transporter, and even though I raised the bail level to 99%, I simply couldn't get it to bail out. (And I used a save game to try over and over again)

Anyone has any idea how I can test BSE?

- Gilboa
Please ignore.
I reconfigured it and it works just fine.

Captured my first K since X2 :)

- Gilboa
X2 Linux (LGP).
Heavily modified X3:R Linux w/ XTM (LGP).
Heavily modified X3:TC w/ XRM (under wine).
Heavily modified X3:AP Linux w/ XRM.
Modified X4 Linux w/ VRO.
Machine: 2 x E5-2658V2, 32G, 8TB RAID10, 1080GTX, Dell UP3216Q 4K LCD.
OS: Fedora 33/x86_64.

Phosphene
Posts: 57
Joined: Mon, 26. May 08, 07:23
x3tc

Post by Phosphene » Sun, 31. May 09, 04:04

BSE was my saving grace for X3 R, is there anything like this for X3TC?
Ships don't like bailing too much normally.

TimmyNL
Posts: 29
Joined: Mon, 30. Jun 08, 09:43
x3tc

Post by TimmyNL » Thu, 25. Jun 09, 13:45

hi i installed X3 again and installed this mod it works fine,
but sometimes when i go to another sector the game crashes.
I've got the latest patches, installed everything for this script to work and besides when i first installed X3 the script didn't crash my x3.
It is also the only script i've added to x3

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