Community Script & Mod Download Library for X3
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
Not a problem. It's a remake of my own X2 script, so it should be out relatively soon.
And I apologize for reserving some stuff and not releasing it soon. I reserved it because X3 was out while I was stuck developing in X2 as I awaited my copy. Then after 3 weeks of work my hard drive crashed. If it hadn't I'd be done by now :/
And I apologize for reserving some stuff and not releasing it soon. I reserved it because X3 was out while I was stuck developing in X2 as I awaited my copy. Then after 3 weeks of work my hard drive crashed. If it hadn't I'd be done by now :/
There is a new X3 map available for download. It is in Microsoft Excel format.
Thanks to Galaxy613 for all his help and patience while I was having difficulties with my game. [/url]
Thanks to Galaxy613 for all his help and patience while I was having difficulties with my game. [/url]
There are 10 kinds of people in the world.
Those who understand binary and those who don't.
Those who understand binary and those who don't.
New AL Plugin - TerraCorp v1.1
see
http://forum.egosoft.com/viewtopic.php?t=107466
Text file / PageID used - 7351
see
http://forum.egosoft.com/viewtopic.php?t=107466
Text file / PageID used - 7351
Burianek: The script is working, the decision to release it hangs on whether i want to release it as part of a Hostile universe pack or individually.
If i go the HU route, it will be 1 AL reg script running all the scripts in the pack. The entire pack will be updated with each release. This helps reduce the number of IDs needed for my mod which could get excessive over time, and it ensures the xml is always correct for the current version and the current version is always well ballanced against all scripts in the pack.
Anyway, i'll post an newsie about it in the forum for your amusement.
Giskard
If i go the HU route, it will be 1 AL reg script running all the scripts in the pack. The entire pack will be updated with each release. This helps reduce the number of IDs needed for my mod which could get excessive over time, and it ensures the xml is always correct for the current version and the current version is always well ballanced against all scripts in the pack.
Anyway, i'll post an newsie about it in the forum for your amusement.
Giskard
This signature has been stolen by the well known Teladi Signature Thief X Siggy.
Can I help it if he wants to be like me? I started at a completely random spot to try to minimize clashs but nooo.
And Burianek, there's a spot for utility scripts, what about a separate spot for utilities for scripters / modders? I've written 3 utility scripts for scripters and I'm afraid they might get buried.
---------------
edit LV
links?
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Binary Heap Sort
AStar Sector Pathfinder
Random Shiptype
And Burianek, there's a spot for utility scripts, what about a separate spot for utilities for scripters / modders? I've written 3 utility scripts for scripters and I'm afraid they might get buried.
---------------
edit LV
links?
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Binary Heap Sort
AStar Sector Pathfinder
Random Shiptype
Last edited by AalaarDB on Sun, 4. Dec 05, 23:12, edited 1 time in total.
I'd like to add this one as something to help get rid off those leftover pilots ..
http://forum.egosoft.com/viewtopic.php?t=108369
uses no command or textfiles ..
Thanks
G
http://forum.egosoft.com/viewtopic.php?t=108369
uses no command or textfiles ..
Thanks
G
I'd love to add them, but I can only link to threads on this website, not offsite.aalaardb wrote:Can I help it if he wants to be like me? I started at a completely random spot to try to minimize clashs but nooo.
And Burianek, there's a spot for utility scripts, what about a separate spot for utilities for scripters / modders? I've written 3 utility scripts for scripters and I'm afraid they might get buried.
---------------
edit LV
links?
---------------
Binary Heap Sort
AStar Sector Pathfinder
Random Shiptype
Can you make a thread in the forum with a quick description and those links?
Great idea by the way, I think we absolutely should start a library of useful short utility scripts to save people time.
MOD NOTE: We're all linked through here
"Nature's first green is gold" . . . stay golden.
Why do you want this in scripting / modding?Lothmorg wrote:There is a new X3 map available for download. It is in Microsoft Excel format.
Thanks to Galaxy613 for all his help and patience while I was having difficulties with my game. [/url]
Wouldn't this fit better in the x-universe forum? (since it has nothing to do with scripting / modding)
"Nature's first green is gold" . . . stay golden.
script
i have just finished my power generator script in short it generates a small amount of energy every minute until a max of 100 energy is in the hold or the hold is full. and here is a link to the post about it
http://forum.egosoft.com/viewtopic.php? ... 90#1298390
got a host
http://uk.geocities.com/papatong6969/peg12.zip
numbers used
text file used 8101
ware used 5813, 5814 (ware 7)
command used 527
http://forum.egosoft.com/viewtopic.php? ... 90#1298390
got a host
http://uk.geocities.com/papatong6969/peg12.zip
numbers used
text file used 8101
ware used 5813, 5814 (ware 7)
command used 527
Last edited by PapaTong on Wed, 7. Dec 05, 02:50, edited 8 times in total.
ok before I looze first bid on the numbers ..
pls add this one ..
http://forum.egosoft.com/viewtopic.php?t=108432
ware used; 5833
textfile used; 8600
command used; 1263
Thanks
G
pls add this one ..
http://forum.egosoft.com/viewtopic.php?t=108432
ware used; 5833
textfile used; 8600
command used; 1263
Thanks
G
Hostile Universe V1 Released.
language file used = 447044.xml
Page ID used = 7044
IDs used = will be using hundreds of them.
This is going to be a script pack that will grow very large in time, so i intend to try and stick to using just the IDs mentioned above.
Giskard
language file used = 447044.xml
Page ID used = 7044
IDs used = will be using hundreds of them.
This is going to be a script pack that will grow very large in time, so i intend to try and stick to using just the IDs mentioned above.
Giskard
This signature has been stolen by the well known Teladi Signature Thief X Siggy.
fight command 63 should be 363...
i.e.
i.e.
Code: Select all
<page id="2008" title="Script Object Commands" descr="0">
<t id="363">CMD_shoot_stuff</t>
</page>
<page id="2010" title="Script Cmd Names" descr="Long version of commandos. These are the commandos assigned to ships using the commandconsole. Page 2010 and 2011 belong together and hold short and long versions of the same commands">
<t id="363">shoot stuff</t>
</page>
<page id="2011" title="Script Cmd Shorts" descr="Short version of commandos. These are the commandos assigned to ships using the commandconsole. Page 2010 and 2011 belong together and hold short and long versions of the same commands">
<t id="363">shoot.stuff</t>
</page>
Burianek, my Salvage Network script (http://forum2.egosoft.com/viewtopic.php?t=101753) now uses the following additional resources, please can you update the compatability list!
SS_WARE_SW_NEW7 - Salvage Claim Software Mk. 1
Special Command 41 (541) - Claim derelict ship
Thanks!
SS_WARE_SW_NEW7 - Salvage Claim Software Mk. 1
Special Command 41 (541) - Claim derelict ship
Thanks!
Here is my Advanced Mineral Scanner v1.01 Script
http://forum2.egosoft.com/viewtopic.php?t=109093
: Technical Data :
Text File Used
447770
Command Extension Ware Used
28;0;0;0;0;69;5853;0;5635;1;1;0;5635;-100000;0;0;SS_WARE_SW_NEW11; 158,203
Special Command Menu
<t id="550">COMMAND_TYPE_SPECIAL_50</t>
http://forum2.egosoft.com/viewtopic.php?t=109093
: Technical Data :
Text File Used
447770
Command Extension Ware Used
28;0;0;0;0;69;5853;0;5635;1;1;0;5635;-100000;0;0;SS_WARE_SW_NEW11; 158,203
Special Command Menu
<t id="550">COMMAND_TYPE_SPECIAL_50</t>
Last edited by A dJ on Tue, 6. Dec 05, 16:33, edited 1 time in total.