Community Script & Mod Download Library for X3

The place to discuss scripting and game modifications for X³: Reunion.

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AalaarDB
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x3tc

Post by AalaarDB » Fri, 2. Dec 05, 01:42

Not a problem. It's a remake of my own X2 script, so it should be out relatively soon.

And I apologize for reserving some stuff and not releasing it soon. I reserved it because X3 was out while I was stuck developing in X2 as I awaited my copy. Then after 3 weeks of work my hard drive crashed. If it hadn't I'd be done by now :/

Lothmorg
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x3

Post by Lothmorg » Fri, 2. Dec 05, 03:53

There is a new X3 map available for download. It is in Microsoft Excel format.

Thanks to Galaxy613 for all his help and patience while I was having difficulties with my game. :D [/url]
There are 10 kinds of people in the world.
Those who understand binary and those who don't.

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DeltaWolf
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Post by DeltaWolf » Fri, 2. Dec 05, 09:38

New AL Plugin - TerraCorp v1.1

see
http://forum.egosoft.com/viewtopic.php?t=107466

Text file / PageID used - 7351

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giskard
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Joined: Wed, 6. Nov 02, 20:31
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Post by giskard » Fri, 2. Dec 05, 11:19

Burianek: The script is working, the decision to release it hangs on whether i want to release it as part of a Hostile universe pack or individually.

If i go the HU route, it will be 1 AL reg script running all the scripts in the pack. The entire pack will be updated with each release. This helps reduce the number of IDs needed for my mod which could get excessive over time, and it ensures the xml is always correct for the current version and the current version is always well ballanced against all scripts in the pack.

Anyway, i'll post an newsie about it in the forum for your amusement. :)

Giskard
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LV
Sith Lord
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Post by LV » Sat, 3. Dec 05, 01:19

LV sits back and lights a castella after linking up to here.

Deltawolf i noticed yours and aalaardb's text id's are coming a little close, There are thousands of available numbers.

You two should be careful not to overlap ;)

argharg
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x3

Post by argharg » Sat, 3. Dec 05, 10:54

In another thread there is a good spreadhsheet discribing all the different factories( what they buy, what they sell, how long it takes). (forgot where, but the file is cool / usefull) This could be added to the utility .xls list below the map.

AalaarDB
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Post by AalaarDB » Sun, 4. Dec 05, 10:06

Can I help it if he wants to be like me? I started at a completely random spot to try to minimize clashs but nooo.

And Burianek, there's a spot for utility scripts, what about a separate spot for utilities for scripters / modders? I've written 3 utility scripts for scripters and I'm afraid they might get buried.

---------------
edit LV
links?
---------------

Binary Heap Sort
AStar Sector Pathfinder
Random Shiptype
Last edited by AalaarDB on Sun, 4. Dec 05, 23:12, edited 1 time in total.

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Red Spot
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Post by Red Spot » Sun, 4. Dec 05, 19:50

I'd like to add this one as something to help get rid off those leftover pilots ..

http://forum.egosoft.com/viewtopic.php?t=108369

uses no command or textfiles ..

Thanks


G

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Burianek
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Post by Burianek » Mon, 5. Dec 05, 01:01

aalaardb wrote:Can I help it if he wants to be like me? I started at a completely random spot to try to minimize clashs but nooo.

And Burianek, there's a spot for utility scripts, what about a separate spot for utilities for scripters / modders? I've written 3 utility scripts for scripters and I'm afraid they might get buried.

---------------
edit LV
links?
---------------

Binary Heap Sort
AStar Sector Pathfinder
Random Shiptype
I'd love to add them, but I can only link to threads on this website, not offsite.
Can you make a thread in the forum with a quick description and those links?
Great idea by the way, I think we absolutely should start a library of useful short utility scripts to save people time.


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"Nature's first green is gold" . . . stay golden.

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Burianek
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Post by Burianek » Mon, 5. Dec 05, 01:05

Lothmorg wrote:There is a new X3 map available for download. It is in Microsoft Excel format.

Thanks to Galaxy613 for all his help and patience while I was having difficulties with my game. :D [/url]
Why do you want this in scripting / modding?
Wouldn't this fit better in the x-universe forum? (since it has nothing to do with scripting / modding)
"Nature's first green is gold" . . . stay golden.


PapaTong
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Joined: Sat, 13. Aug 05, 20:15
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script

Post by PapaTong » Mon, 5. Dec 05, 06:23

i have just finished my power generator script in short it generates a small amount of energy every minute until a max of 100 energy is in the hold or the hold is full. and here is a link to the post about it

http://forum.egosoft.com/viewtopic.php? ... 90#1298390

got a host

http://uk.geocities.com/papatong6969/peg12.zip

numbers used
text file used 8101
ware used 5813, 5814 (ware 7)
command used 527
Last edited by PapaTong on Wed, 7. Dec 05, 02:50, edited 8 times in total.

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Red Spot
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Post by Red Spot » Mon, 5. Dec 05, 07:18

ok before I looze first bid on the numbers ..

pls add this one ..

http://forum.egosoft.com/viewtopic.php?t=108432

ware used; 5833
textfile used; 8600
command used; 1263

Thanks


G

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giskard
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Post by giskard » Mon, 5. Dec 05, 12:37

Hostile Universe V1 Released.

language file used = 447044.xml
Page ID used = 7044
IDs used = will be using hundreds of them.

This is going to be a script pack that will grow very large in time, so i intend to try and stick to using just the IDs mentioned above.

Giskard
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Red Spot
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Post by Red Spot » Mon, 5. Dec 05, 14:54

it seems that not all commands go up to #63 ..

at least I cant seem to find fight command #62 and #63 ..

some seem to go to #61 where others go to #63 ..


G

PapaTong
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Post by PapaTong » Mon, 5. Dec 05, 23:55

fight command 63 should be 363...

i.e.

Code: Select all

<page id="2008" title="Script Object Commands" descr="0">

 <t id="363">CMD_shoot_stuff</t>

</page>
<page id="2010" title="Script Cmd Names" descr="Long version of commandos. These are the commandos assigned to ships using the commandconsole. Page 2010 and 2011 belong together and hold short and long versions of the same commands"> 

 <t id="363">shoot stuff</t>
 </page> 

<page id="2011" title="Script Cmd Shorts" descr="Short version of commandos. These are the commandos assigned to ships using the commandconsole. Page 2010 and 2011 belong together and hold short and long versions of the same commands"> 

 <t id="363">shoot.stuff</t>  
 </page> 

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TECSG
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Post by TECSG » Tue, 6. Dec 05, 08:16

Burianek, my Salvage Network script (http://forum2.egosoft.com/viewtopic.php?t=101753) now uses the following additional resources, please can you update the compatability list!

SS_WARE_SW_NEW7 - Salvage Claim Software Mk. 1
Special Command 41 (541) - Claim derelict ship

Thanks!

A dJ
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Joined: Thu, 18. Dec 03, 16:34
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Post by A dJ » Tue, 6. Dec 05, 09:14

Here is my Advanced Mineral Scanner v1.01 Script
http://forum2.egosoft.com/viewtopic.php?t=109093

: Technical Data :

Text File Used

447770

Command Extension Ware Used

28;0;0;0;0;69;5853;0;5635;1;1;0;5635;-100000;0;0;SS_WARE_SW_NEW11; 158,203

Special Command Menu

<t id="550">COMMAND_TYPE_SPECIAL_50</t>
Last edited by A dJ on Tue, 6. Dec 05, 16:33, edited 1 time in total.

PapaTong
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x4

Post by PapaTong » Tue, 6. Dec 05, 12:27

TECSG, your evil :P

meh, 6 already taken too, options now to change to stupidly high priced or almsot free :sceptic:

ok, my script needs to evolve to usefulness soon, and kinda also means i gotta script the other stuff i was gonna into it sooner, your all nasty nasty people :P

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TECSG
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Post by TECSG » Tue, 6. Dec 05, 12:36

The choices are very restrictive aren't they...

Hopefully, once ES finish patching and get to the scripting, they will allocate more new ware slots...

Have you tried the 'Set ware price to ... " command once your product is stocked at a station?

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