pjknibbs wrote: ↑Wed, 17. Oct 18, 22:10
Morkonan wrote: ↑Wed, 17. Oct 18, 21:01
How screwed up is their warden/cheat-detector stuff if they can't at least secure the info coming in and going out of the client/game?
How do you distinguish between an aimbot with a small random component ....
DO COMPEWTOR!
No, I don't know the answer to your question. And, even if I did, someone would hack past it next week, right? Today's games are a bit more complex, accomodating nearly instant feedback, FPS shooters, high def everything, etc.. I'm sure it's not easy to protect the integrity of such systems. And, even trying to do so is probably pretty expensive. Locking some security guy in a room with a copy of the exploit software and telling him to "fix this" probably costs a lot in psychiatric bills. Well, if they even pay healthcare costs, which they probably don't, 'cause that guy's disposable.
I'm certainly not blaming the IP holder for being violated because of the way they dressed. I suppose it's a bit of frustration. I remember dealing with obvious cheaters in a competitive game and practically ripping my own hair out. (A dangerous proposal, these days, since I don't have that much of it left.) A "rival" team used a map hack that read all our positions on the map, which was critical for our team's success, since we strategized an' everythin'. We tested it in repeated matches, too, doing things that they could only ever know if they used that particular exploit. Yup, they used it. One of them did, anyway, and reported it to fellow teammates. (Later admitted to it to, IIRC, or was banned for it.) When you're spending forty hours a week "competing" in a game, stuff gets serious. I've heard people cry... Actually emotionally distraught. And, of course, there are reports of worse.
The thing is, who are the gamers going to turn to? Who do they expect to turn to? And, if the game developer tells them just how easy it is for people to implement exploits, where is their confidence going to go? I can see why game developers put a lot of effort into this.
Personally, I approve - Find the people that profit from this, monetarily, and charge them. Or, at least subject them to civil charges, whatever the case may be. Discourage exploit creators from creating these things and there would be a lot less of them. BUT, how do you reach across international borders and, if you do, is it even worth doing so?
PS - I'm as overly wordy today as I am, usually. But, I've been up since the wee hours and have had four contractors here today, all talking about different crap, and I'm waiting on "teh gubbermint" to get here, too, so I can bitch at them... or find a solution to the problem at hand. Either way works for me, since I obviously need to get a load of steam off.
So, apologies and I will try not to extend further replies on this subject if queried or if someone rattles my cage.