Hank001 wrote:@ Morkonan
Haven't played Rimworld. Sounds like Donner Party Time.
Absolutely!
So, a neighboring village wanted to improve our relations and asked that I send some representatives to talk with them. I sent my best "Social" speaker and a tough old ex-military sniper who was an excellent shot.
Planning out the "caravan," the planner said travel-time to the meeting point was a little over two days. OK, no problem, I give them enough food for seven/eight days, for both, and send them on their way.
Neighboring village is not impressed... Talks break down, relations not improved, my caravan heads back.
Except. Now it says they'll be an extra four days on the return journey and they're out of food...
OK, maybe they can make it? Answer = No. I savescum my way through a number of attempts and then send out a relief party loaded with food.
A "Cold Snap" hits and its snowmaggedon. It's like "The Day After" except more realistic...
OK, my relief party is just a new acquire, another combat vet, and a dog to help him carry all the extra food. He's slogging though the snow, trying to meet up with the starving party.
But, then a rampaging group of rabid monkeys attack my starving travelers! They successfully defend themselves against the lone little monkey, who thought so highly of itself to call itself a "group." Of course, as soon they kill it, I tell them to eat it, since they're almost dead from starvation.
Lucky for me that monkey attacked! The area where it occurred had some berry bushes in it, so I quickly got some harvested to stave off the hunger. But... temperatures plummeted, so I had them cut some wood and make a big fire. They slept nearby the fire, so they had a little warmth.
Finally, the relief party shows up and everyone has food to eat!
Except, when they leave? Yeah, their food, which was survival rations that should have easily lasted the whole journey, spoiled. Now, all three were slogging their way through the snow, starving, weakened, and with a few old monkey bites giving them some trouble. (Should pack some medkits, next time.)
I'm still learning and I couldn't get a scenario that let me save them all, so I save-scummed my way through it like Captain Kirk and the Kobayashi Maru!
Meanwhile, back at the ranch, another rabid monkey decided to attack and caused some damage, a pirate we had captured got free and fled, completely naked, out into the freezing temps, and, evidently, the two love-birds I left at home got into a big argument and broke up. Probably because one of them didn't take the trash out... Literally - He was too busy doing research and the place got dirty, likely got her in a bad mood, and she ended up dumping him.
But, the guy who went on the rescue mission and saved the lives of the two stranded, starving, diplomats? He ended up with a new girlfriend. I guess she dumped the "egghead who's too oblivious to pick up after himself" for the "macho man with a dog that risks his life to save others."
If you like "simulation" and "building" games that have "research" in them with loads of customization and replay potential, as well as any sort of mod you could think of, then Rimworld really can't be beat. The only one that's near this scale of simulation with as polished of gameplay might be Dwarf Fortress. (Not counting the city-sized-sims, which are larger in scale, but not necessarily in depth, depending.)
(No other games like this have this degree of quality/polish or depth. "Craft the World", has some of it. "Dwarves" is basically dead. "Gnomoria" is hella-buggy due to one big bug nobody can touch/fix (Mem/leak-corruption that basically breaks the game if you encounter it). "Bannished," unmodded, is too shallow.)
It's worth a shot. It'll hit Ver. 1. on the next official version release. (That release is opt-in Beta, now.)