segmentationfault wrote: ↑Wed, 3. Oct 18, 19:02
That's true, the game has grown a lot since Kickstarter times. Still, I'm pretty sure it has gained more new gamers than it has lost because of the scope change. The game which was originally planned (Squadron 42) is still there but it includes lots of other stuff as well. I also assume all disappointed people has refunded long time ago already.
Oh they've definitely grown a lot - and continue to do so.
segmentationfault wrote: ↑Wed, 3. Oct 18, 19:02
Which features and promises to get fulfilled are you waiting most?
The features I wanted to see the most are the ones which started the entire thing - when it sounded like Freelancer 2 - and then released!
But the additions continued non stop, delaying it for... 5 years? And now you're mentioning they're doing something to be able to put planets into a space sim? Crikey
It was once the FPS element got announced that I switched off - it wasn't ever mentioned, don't remember anyone asking for it, and fairly sure most gamers of the genre care not for shoehorning FPS into a space game simulator! At that point it was "wait and see", but when people come around saying it's awesome I have to say "no, it isn't... not until it is released - until then it's just imaginary".
The only reason I attack Chris Roberts management abilities is his history. Freelancer was years overdue, way below what was promised, and would have been scrapped if not for the Microsoft buyout of the development studio (Digital Anvil). It wasn't his first project to be years late either. The guy has history of doing this and still does
not seem to realise it and get a grip. But instead of investors who know when to say "no, we need proof this is going to happen" he's got people willing to keep pushing money his way for "things". On one hand, great, he can develop until it's done as he wants it. On the other hand... you're in this very situation. Half a decade late, and given current situation, half a decade to go.
I haven't asked for a refund, and won't either. But lets keep perspective upon what is happening. No-one involved with the project should be happy with the lack of control of it
Having said all that, if there is some form of "highlights" (that's under 20 minutes) from the citizen con, then i'll watch it to find out what's happened in the last few years! (and no, i'd never go to those things - it's a game that's not even released, not a life choice).
p.s. Would love to know what the cash reserves are for the company - for example, in the event of suddenly no-one buying any more memberships/sponsorship etc - how long before it goes under? Is it a well costed and managed with the money received so far, holding good reserves that can maintain it for 2-3 more years? or is it like 6 months tops...