Do you know who doesn't get eaten by bears in the mountains while on a camping trip? The guy who doesn't go camping in the mountains where bears have been sighted, that's who.Mightysword wrote: ↑Fri, 5. Apr 19, 01:02If that's the only reason you haven't checked it out it would be a shame IMO. I know people like to talk about that particular element, but that's simply because it's "kool" to talk about, but it's hardly the defining trait or what the game is about. Say, if you go on a camping trip and the guide say "beware, Bears sighted in the mountain", that certainly would put you a bit on edge right? And if you're "lucky" enough to run into one, assuming you don't die from a heart attack you will run away and tell "EVERYONE" about it. But ... running into a bear is hardly the point of a camping trip right?Morkonan wrote: ↑Tue, 26. Mar 19, 18:09On Subnautica - I've thought about buying it just for all the cool building stuffs and research, but haven't because of sea monsters and jump-scares and deep dark waters and nasty things that have big teeth that will eat you... Nope, I have enough nightmare fuel in real-life, don't need more.
Oh, I get it - I comprehend the design of the game. Sure, there are dangers there, but there is also a very rewarding reason to go where those dangers are. And, sometimes, those dangers aren't even there. Great!What I'm trying to say is the "scare" factor in Subnautica is natural rather than manufactured. If you play a horror/thriller game, then everything is designed to scare you, monster put at place you're least expected, event is scripted so that the wind slamp the door shut exactly when the light go out ...etc... In Subnautica the monsters don't specifically come out to hunt you, it's a big ocean, there are fodders and there are predators, they come after you because you enter their "space". It's like if you go into a mountain, then the expectation is to run into a bear.
But, I'm just not up for an "alone in the dark" sort of "survival" game where the dangers are reflected in the end results of experiencing them, like "dying." It's a beautiful game in many respects and it is certainly really "cool." But, it's awful lonely. (From what I have seen.) It might be on my playlist in the future, but I prefer less stress right now, to be honest. And, I like having multiple NPCs and the appearances of not being "alone" in a gaming environment like that. It makes for a lot more of a roleplaying experience that way and I don't think there's much roleplaying support in Subnautica in those respects.
PS - I play it up for the laughs, but I'm not really a very "scared" kind of person. Well, I do not like being dumped in the middle of the friggin' ocean, I suppose. And, yeah, while Black Bears don't really concern me that much, the rest of large bear kind are not to be @^@&'d with... So, yeah, sharks and bears are things that make me "uncomfortable." The rest of nature can go @%^ itself. I can take a shower whenever I want. I can release my bowels in quite, private, comfort with a soothing balm afterwards if I should so desire. I can take a bath! I can eat hot food or even purposefully frozen and cold food if I want! I am not covered in dirt, mud, or chiggers and ticks munching and sucking on my flesh. In short - My desire for sweating my butt off or being thrust into a "survival" situation where these things are absent from my in-game life is pretty low... Even though I don't believe I have ever had a game where I had to take a dump while propped up against a tree. (I also do not play "The Sims" because "The Sims" is stoopid because it doesn't have sharks and bears trying to eat people... Ironic.)