In my experience:RegisterMe wrote: ↑Fri, 20. Nov 20, 13:59I don't know how experienced you are with CK2, but CK3 still has lots of problems that maybe aren't immediately apparent eg:-Mightysword wrote: ↑Fri, 20. Nov 20, 01:51Not sure what you mean by shitshow for CK3? I assume the usual bug gallor that usually come with Paradox games? I think it's pretty decent tbh, with very little trademark of typical Paradox's bug fest. I have 100+ hours in the game so far and I have only run into a few minor bugs, and none that impacted my experience.RegisterMe wrote: ↑Thu, 19. Nov 20, 04:37I'd be playing X4 but for CK3. But that's a shitshow too, so...
* Succession laws can be a mess, not helped by confusing tooltips and opaque combinations of family / province laws
* AI noble rulers don't spend anything developing their demesnes (but I think towns and bishropics might be ok?), and overspend on war.
* Related to the above every time an army converts to a fleet it costs gold, and the AI does a lot of this.
* Christendom invariably ends up a mess because every time some random bishop gets his hands caught down the pants of a choir boy it loses fervour, which contributes to continuous religious schisms in the Christian world. And a lot of bishops are up to no good.
* The Intrigue focus is a bit bust, and there are way too many illegitimate children running around.
* Female heredity laws are broken.
* Crusades are broken.
Some of the above may have been patched out (but not materially, the last time I checked), but all in all it detracts enough from the experience for me that I just don't want to play it yet.
At first glance, yes, it looked very polished but....
- Succession laws are confusing, but apparently working: provinces are split based on their military strenght, if I looked that right, starting from your primary heir down until every county is checked.
- In my experience, everyone develops their domain, but it takes time (they need to have *a lot* of money, way more than the cost of the expansion). They are indeed too prone to wage expensive wars, though.
- I think it's because of pathing: traveling by sea is usually faster, so they often chose to go there, ignoring the cost factor (and that is frequently an issue).
- Religious schisms are indeed to easy to trigger. I don't mean bishops should be caught down the pants of a courtier less frequently, but the fact even a small country priest could destroy religious fervour and induce a new faith to be founded is a bit too much.
- This aspect of the game is probably close to realism for those times, and yes intrigue focus is probably too effective in "creating bastards".
- Again, in my experience female heredity works, but there are too many matrilineal marriage to support this mechanic.
- Crusades are strange: you conquer the kingdom of Jerusalem, but usually you leave it abandoned to its fate, easy prey of the arabic empires and to how smaller holy wars are easy to trigger. In my game, we already conquered Jerusalem four times, yet in a few years the holy site is back under muslim dominion because nobody cares to defend it.
Another thing: I usually arrange marriages for my relatives and courtiers, but I find strange that nobody asked anybody to marry one of them. I always need to take the initiative, somehow...