Cyberpunk 2077

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Tycow
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Re: Cyberpunk 2077

Post by Tycow » Sat, 19. Sep 20, 23:19

Bugger, I upgraded my 7 year old CPU/mobo/RAM two weeks ago... turns out they would have been ok! Oh well, having shiny new PC parts isn't the end of the world... :D
euclid wrote:
Sat, 19. Sep 20, 12:06
notaterran wrote:
Sat, 19. Sep 20, 04:24
I think it might be for in-game loading, those without an SSD might see a lot of texture pop-up.
Exactly my thoughts. I've recently started FO4 again after transfer to an M.2 SSD. Now I can rush into the city (Bunker Hill area) without any lag/missing textures. Never expected that an SSD makes such a big difference.

Cheers Euclid
Makes a hell of a difference, doesn't it. It's one of the easiest upgrades you can make that has an immediately obvious benefit! :D

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Re: Cyberpunk 2077

Post by Blake00 » Mon, 21. Sep 20, 19:56

Yup.. looks like I'll be needing a new PC to run it lol!

Have been drooling over all the videos CD Projekt Red have been releasing on youtube lately. Eg just look at the amazing views of the huge city in this one!
https://www.youtube.com/watch?v=jNC6MEA4rQk

Over the last few months they’ve been doing a really good behind the scenes series called ‘Night City Wire’ with heaps of amazing new gameplay footage. Here’s the recent episodes
https://www.youtube.com/watch?v=ToWfeUEAeeQ

https://www.youtube.com/watch?v=Do51eJowSyg

https://www.youtube.com/watch?v=c_urbl-2gV4
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Re: Cyberpunk 2077

Post by Tycow » Tue, 27. Oct 20, 21:28

Delayed again. Seems to be related to the next gen versions of the game.

JUST RELEASE THE PC VERSION FFS!

Beyond annoyed. See you on 10th December. :roll:

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Re: Cyberpunk 2077

Post by notaterran » Tue, 27. Oct 20, 23:31

Yeah, this seems to be about the ****** consoles. I'm glad I canceled my preorder after the first delay (was that April?). I suspect that the game has been ready for months.
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Re: Cyberpunk 2077

Post by theeclownbroze » Fri, 30. Oct 20, 14:00

YAY! now the 12 people who own a google stadia can play cyberpunk 2077! yeeeeoow!

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Re: Cyberpunk 2077

Post by chew-ie » Sun, 1. Nov 20, 15:08

What is "google stadia"? :gruebel:

Anyway, I'm sad as well for yet another delay - but I should be able to hold my breath a while longer. "Luckily" there is still a lot to do @work, so it won't get boring until december. :shock:

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Re: Cyberpunk 2077

Post by pjknibbs » Mon, 2. Nov 20, 07:55

chew-ie wrote:
Sun, 1. Nov 20, 15:08
What is "google stadia"? :gruebel:
Online game streaming service. Of course, you could have just Googled that. :D

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Re: Cyberpunk 2077

Post by BrasatoAlBarolo » Mon, 2. Nov 20, 08:56

I somehow don't think Stadia could ever work: playing by stream? Are you mad? What about lags? A 50ms lag after pushing a button to jump in Super Mario means death, imagine how crucial are those instants in modern titles...

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Re: Cyberpunk 2077

Post by red assassin » Mon, 2. Nov 20, 11:36

Game streaming services work pretty well, actually. I haven't tried Stadia specifically, but I've tried Nvidia's (arguably better, as it just lets you log into your Steam/etc accounts and play your games), and even twitchy games were eminently playable. Ping times will vary depending on your connection, but times of well under 50ms are achievable on good home internet connections (I get about 15ms to Google's servers). Some particularly twitchy games support feeding control input in on a historical basis to counter network lag in multiplayer as well (e.g. fighting games) - I have no idea if Stadia does this on any games, though!

I'm not gonna be replacing my gaming PC with Nvidia streaming any time soon, but at the same time I wouldn't by any means be averse to using it if I was gonna be stuck somewhere without my gaming PC but with a decent internet connection for a while.
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Re: Cyberpunk 2077

Post by chew-ie » Mon, 2. Nov 20, 14:20

pjknibbs wrote:
Mon, 2. Nov 20, 07:55
chew-ie wrote:
Sun, 1. Nov 20, 15:08
What is "google stadia"? :gruebel:
Online game streaming service. Of course, you could have just Googled that. :D
I know - should've marked it as rethorical question :oops: Streaming is not relevant in my perfect little world :)

btw - I'm more used to duckduckgo-ing stuff :D

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Re: Cyberpunk 2077

Post by clakclak » Mon, 2. Nov 20, 17:48

red assassin wrote:
Mon, 2. Nov 20, 11:36
Game streaming services work pretty well, actually. I haven't tried Stadia specifically, but I've tried Nvidia's (arguably better, as it just lets you log into your Steam/etc accounts and play your games), and even twitchy games were eminently playable. Ping times will vary depending on your connection, but times of well under 50ms are achievable on good home internet connections (I get about 15ms to Google's servers). Some particularly twitchy games support feeding control input in on a historical basis to counter network lag in multiplayer as well (e.g. fighting games) - I have no idea if Stadia does this on any games, though!

I'm not gonna be replacing my gaming PC with Nvidia streaming any time soon, but at the same time I wouldn't by any means be averse to using it if I was gonna be stuck somewhere without my gaming PC but with a decent internet connection for a while.
That actually helped me a lot! I could in theory run Cyberpunk with my PC, but it would be on low settings. This seems like a cheap and good alternative, so thanks for that. :)
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Re: Cyberpunk 2077

Post by red assassin » Mon, 2. Nov 20, 18:08

clakclak wrote:
Mon, 2. Nov 20, 17:48
That actually helped me a lot! I could in theory run Cyberpunk with my PC, but it would be on low settings. This seems like a cheap and good alternative, so thanks for that. :)
I would definitely suggest trying streaming services on some other games before committing to them for Cyberpunk, but it's definitely worth a shot. With Nvidia's Geforce Now service, you can use it for free with a few limitations (queuing/time limited play sessions/lower graphics settings), and as I mentioned it uses your existing Steam/etc library (not GOG though!) so you don't have to buy games for it. The paid version is also only $5 a month. (This would also give you the option of buying Cyberpunk on Steam and trying both local and streamed versions.) Stadia is more of a commitment as you have to actually buy games for Stadia, although you can get a trial of the subscription, which comes with access to some games, so you can also see how that performs without spending anything.
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Re: Cyberpunk 2077

Post by clakclak » Tue, 3. Nov 20, 00:29

red assassin wrote:
Mon, 2. Nov 20, 18:08
clakclak wrote:
Mon, 2. Nov 20, 17:48
That actually helped me a lot! I could in theory run Cyberpunk with my PC, but it would be on low settings. This seems like a cheap and good alternative, so thanks for that. :)
I would definitely suggest trying streaming services on some other games before committing to them for Cyberpunk, but it's definitely worth a shot. With Nvidia's Geforce Now service, you can use it for free with a few limitations (queuing/time limited play sessions/lower graphics settings), and as I mentioned it uses your existing Steam/etc library (not GOG though!) so you don't have to buy games for it. The paid version is also only $5 a month. (This would also give you the option of buying Cyberpunk on Steam and trying both local and streamed versions.) Stadia is more of a commitment as you have to actually buy games for Stadia, although you can get a trial of the subscription, which comes with access to some games, so you can also see how that performs without spending anything.
I tried Geforce now today and it worked brillantly even though I right now only have 50mbits download rate. That however won't be a problem when Cyberpunk comes out as by the end of this week I will have a new connection with up to 1gig download speed per second, so that should be enough. Ironically I will also save some money as the new contract is oddly enough cheaper than what I currently have.
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Re: Cyberpunk 2077

Post by theeclownbroze » Wed, 4. Nov 20, 10:47

BrasatoAlBarolo wrote:
Mon, 2. Nov 20, 08:56
I somehow don't think Stadia could ever work: playing by stream? Are you mad? What about lags? A 50ms lag after pushing a button to jump in Super Mario means death, imagine how crucial are those instants in modern titles...
It's not as noticeable for a single player title. There will be teething issues with it if cyberpunk ever goes multiplayer.

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Re: Cyberpunk 2077

Post by BrasatoAlBarolo » Wed, 4. Nov 20, 11:42

theeclownbroze wrote:
Wed, 4. Nov 20, 10:47
BrasatoAlBarolo wrote:
Mon, 2. Nov 20, 08:56
I somehow don't think Stadia could ever work: playing by stream? Are you mad? What about lags? A 50ms lag after pushing a button to jump in Super Mario means death, imagine how crucial are those instants in modern titles...
It's not as noticeable for a single player title. There will be teething issues with it if cyberpunk ever goes multiplayer.
I don't know, I'm still not trusting play-by-stream services, mainly because I live in Italy and large bandwidth is utopia in most places, with quite instable ping times. I mean: I can watch a 4k movie with no issues, but playing Tetris with keylags of 100+ milliseconds would be really hard.

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Re: Cyberpunk 2077

Post by Blake00 » Tue, 10. Nov 20, 15:34

Looks like Night City Wire Episode 4 came out a little while back..
https://www.youtube.com/watch?v=TcWf0pnbfLA

Along with yet ANOTHER delay announcement lol! Doesn't bother me as like I said previously in this thread I don't have a computer that can run it anyway haha. Apparently the devs have been getting death threats from impatient wackos out there though which is a bit messed up!

Maybe all those impatient ones should check out what I just found... Today I noticed a review in a recent PC Gamer magazine of a small indie game called 'Cloudpunk' that has you piloting a flying taxi around a rainy cyberpunk city at night. Looks and sounds awesome as that cockpit has massive Blade Runner vibes, the taxi reminds me of 5th Element and that creepy stormy sky reminds me of Highlander 2 lol!

Apparently there's not much depth to the gameplay sadly as it's more about immersion. However considering I was more looking forward to driving around Cyberpunk 2077's city at night listening to synth tunes instead of just running around shooting people then I suspect this little game will be right up my alley haha! Apparently you get your own apartment in a sky scraper with a balcony looking over the city that you can decorate and play retro video games in, so hmm yup that's got me written all over it too lol! Although yet again my old computer probably can't even run this one either arrrgh haha!

Trailer:
https://www.youtube.com/watch?v=brsCSTPNrLQ

http://gamechronicles.com/wp-content/up ... dpunk1.jpg
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Re: Cyberpunk 2077

Post by CBJ » Tue, 10. Nov 20, 17:08

Blake00 wrote:
Tue, 10. Nov 20, 15:34
Today I noticed a review in a recent PC Gamer magazine of a small indie game called 'Cloudpunk' that has you piloting a flying taxi around a rainy cyberpunk city at night. Looks and sounds awesome as that cockpit has massive Blade Runner vibes, the taxi reminds me of 5th Element and that creepy stormy sky reminds me of Highlander 2 lol!
I've had this one for a while, drawn in by that Bladerunner vibe. It's a nice little game. The voxel graphics work well for the scenery and the vehicles, but they're a bit jarring for the characters; luckily the comm screen uses normal graphics for the characters, though, which helps. The gameplay is pretty simple, but the story keeps you moving and the atmosphere is spot on.

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Re: Cyberpunk 2077

Post by Blake00 » Fri, 20. Nov 20, 07:22

CBJ wrote:
Tue, 10. Nov 20, 17:08
Blake00 wrote:
Tue, 10. Nov 20, 15:34
Today I noticed a review in a recent PC Gamer magazine of a small indie game called 'Cloudpunk' that has you piloting a flying taxi around a rainy cyberpunk city at night. Looks and sounds awesome as that cockpit has massive Blade Runner vibes, the taxi reminds me of 5th Element and that creepy stormy sky reminds me of Highlander 2 lol!
I've had this one for a while, drawn in by that Bladerunner vibe. It's a nice little game. The voxel graphics work well for the scenery and the vehicles, but they're a bit jarring for the characters; luckily the comm screen uses normal graphics for the characters, though, which helps. The gameplay is pretty simple, but the story keeps you moving and the atmosphere is spot on.
Awesome! Yeah I found the people/characters in the trailers a bit off putting (the way the arms link into the shoulders looks terrible haha) but that world.. the colours.. the effects.. just stunning! Wish I could run the darn thing on my aging machine. Although I saw them posting about adding more gameplay content in the future so perhaps it's best I wait anyway to get the full experience. I saw that they've added first person view support now which I think will help the immersion a lot as I watched an old 22min gameplay vid on IGN and it looked a bit weird running around tops of the buildings with the camera zoomed out so far, the player kept tripping over and getting stuck behind things lol.

What your apartment like? It sounds cool but I can't really find any pictures of peoples decorated apartments and the balcony view of the city. I don't expect it to look anywhere near as good but I love that moment in Altered Carbon when Kovacs steps out onto the roof to look out over the neo cyberpunk future city.
https://wallpapercave.com/wp/wp5518577.jpg

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Re: Cyberpunk 2077

Post by Tycow » Fri, 20. Nov 20, 17:08

They've finally released more detailed system specifications:

https://twitter.com/CyberpunkGame/statu ... 60/photo/1

I'm not surprised they're that low given it's going to be running on (now) last gen consoles. Good times. :)

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Re: Cyberpunk 2077

Post by notaterran » Sat, 21. Nov 20, 05:19

Yeah, it seems that it'll be very forgiving on the hardware side. Many devs could learn a thing or two about optimizing their games like Doom, I wonder if Cyberpunk will run like that (I doubt it).
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