mr.WHO wrote:Exactly - this is nothing more than a tech gimmick, like the realistic hair techology from a few years back.
Unless we'll get to the point where GPU and CPU are so powerfull that the ray tracing eat up only small % of capacity, this will be probably turned off by most players.
No point for Egosoft to waste their time for technology that may or may not adopt in couple of years.
Even today I have a habit of switch off shadows or turning them to low beause back in the days they tend to eat up a lot of FPS.
Not to mention some of these tech are straight up repulsive - I always turn off motion blurr (or as I call it motion bluff) because it gives me nausea and it a cheap console method to mask ugly graphic.
I think you are very wrong here. I would be astonished if ray tracing disappeared. It is obviously vastly superior to rasterisation for graphics quality, and improves EVERYTHING. In contrast, comparisons with TressFX Hair and HairWorks doesn't make sense, as they only focus on a tiny part of graphics.
We will get to the point where CPU/GPU is so powerful that ray tracing can be done with ease. Of course we will. It's just a question of whether it takes 2 years, or 5.
Shadows make graphics a lot more realistic. If you don't have the hardware to enable them, fair enough. But in a couple of years, next time you upgrade your computer, you will. Same with Ray Tracing.
Motion blur is not meant to "mask ugly graphics", it is supposed to mask ghosting. It does not matter how powerful your GPU is, or how low you set your graphics options, ghosting will always occur without motion blur because of display refresh rate limits, unless you own an expensive 120Hz+ gaming monitor. Even at those refresh rates, it's still going to be there, just less noticeable. Decent motion blur at reasonable refresh rates should remove it completely.
By the time ES have finished polishing X4, and released a couple of DLCs for it, I expect we'll have a pretty clear idea of whether RT is here to stay or not. We also have no idea how difficult it would be for ES to implement ray tracing. It could be so hard that even if everyone got a compatible GPU for Christmas, it wouldn't be worth it. Or, it could be a reasonably easy addition for a game like X4, which would make it worthwhile to add for the benefit of the few people who do have a compatible graphics card in 2020. We don't know. The ES devs might know, but I doubt it, as they obviously have other things more important to do right now.
But again, things might change in 12-24 months.