Litcube's Universe

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ceecee
Posts: 9
Joined: Tue, 9. Sep 14, 06:13
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Re: Litcube's Universe

Post by ceecee » Thu, 6. Dec 18, 17:24

Anyone have the link for this one while its down? I managed to grab everything but this, and now its offline.

-->
Download the latest GUI package from the downloads page.
Install the latest GUI package to your clean install main folder (i.e. C:\X3).

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vukica
Posts: 1358
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Re: Litcube's Universe

Post by vukica » Thu, 6. Dec 18, 17:45

ceecee wrote:
Thu, 6. Dec 18, 17:24
Anyone have the link for this one while its down? I managed to grab everything but this, and now its offline.

-->
Download the latest GUI package from the downloads page.
Install the latest GUI package to your clean install main folder (i.e. C:\X3).
I think the default gui is included in the main installation. I don't know, I think that it is.
Split say NEED MORE FIREPOWER!!

nqrott
Posts: 41
Joined: Sun, 18. Jan 04, 03:02
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Re: Litcube's Universe

Post by nqrott » Thu, 6. Dec 18, 18:36

i need the 1.7.2 Patch ^^

Phier
Posts: 254
Joined: Sat, 23. Feb 08, 23:23
x3tc

Re: Litcube's Universe

Post by Phier » Thu, 6. Dec 18, 18:58

So...

A few years ago when Litcube hinting at releasing this I was excited and in full X3 mode, but life beat me up a bit and I dropped off the wagon right about the time this came out.

X4 reignited my desire to play X3 and here I am, only I haven't played in so long that I'm semi lost. I'm wondering if anyone recalls in the 900+ pages here a good "getting started" guide.

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vukica
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Re: Litcube's Universe

Post by vukica » Thu, 6. Dec 18, 19:32

Phier wrote:
Thu, 6. Dec 18, 18:58
So...

A few years ago when Litcube hinting at releasing this I was excited and in full X3 mode, but life beat me up a bit and I dropped off the wagon right about the time this came out.

X4 reignited my desire to play X3 and here I am, only I haven't played in so long that I'm semi lost. I'm wondering if anyone recalls in the 900+ pages here a good "getting started" guide.
the wiki, once it's back online. then youtube videos
Split say NEED MORE FIREPOWER!!

dreamer2008
Posts: 213
Joined: Sat, 24. Dec 11, 12:14
x3ap

Re: Litcube's Universe

Post by dreamer2008 » Fri, 7. Dec 18, 11:15

vukica wrote:
Thu, 6. Dec 18, 19:32
Phier wrote:
Thu, 6. Dec 18, 18:58
So...

A few years ago when Litcube hinting at releasing this I was excited and in full X3 mode, but life beat me up a bit and I dropped off the wagon right about the time this came out.

X4 reignited my desire to play X3 and here I am, only I haven't played in so long that I'm semi lost. I'm wondering if anyone recalls in the 900+ pages here a good "getting started" guide.
the wiki, once it's back online. then youtube videos
Its back online.
Image

DuckSoup
Posts: 54
Joined: Fri, 20. Jan 12, 18:08
x3ap

Re: Litcube's Universe

Post by DuckSoup » Fri, 7. Dec 18, 21:44

I'm switching to this after playing XRM for a long time. One thing XRM had was PAR Shipyards which made the chore of outfitting ships easier.

It was annoying having to buy a ship, then fly around for an hour finding stations that had stock of your weapons or shields. Doing this for a fleet of ships was just impossible.

How does Litcube deal with this? Do you still have to manually outfit ships?

nqrott
Posts: 41
Joined: Sun, 18. Jan 04, 03:02
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Re: Litcube's Universe

Post by nqrott » Fri, 7. Dec 18, 21:57

is it possible to use Luckies "Reiseantrieb" "Travel Drive" with LU ?

dreamer2008
Posts: 213
Joined: Sat, 24. Dec 11, 12:14
x3ap

Re: Litcube's Universe

Post by dreamer2008 » Fri, 7. Dec 18, 22:14

DuckSoup wrote:
Fri, 7. Dec 18, 21:44
I'm switching to this after playing XRM for a long time. One thing XRM had was PAR Shipyards which made the chore of outfitting ships easier.

It was annoying having to buy a ship, then fly around for an hour finding stations that had stock of your weapons or shields. Doing this for a fleet of ships was just impossible.

How does Litcube deal with this? Do you still have to manually outfit ships?
In LU its very easy. You save a template of a ship, and you just outfit completely a built ship in your HQ with a single click, together will all the autojump orders, turret settings, everything.
Image

DuckSoup
Posts: 54
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Re: Litcube's Universe

Post by DuckSoup » Fri, 7. Dec 18, 22:56

dreamer2008 wrote:
Fri, 7. Dec 18, 22:14
DuckSoup wrote:
Fri, 7. Dec 18, 21:44
I'm switching to this after playing XRM for a long time. One thing XRM had was PAR Shipyards which made the chore of outfitting ships easier.

It was annoying having to buy a ship, then fly around for an hour finding stations that had stock of your weapons or shields. Doing this for a fleet of ships was just impossible.

How does Litcube deal with this? Do you still have to manually outfit ships?
In LU its very easy. You save a template of a ship, and you just outfit completely a built ship in your HQ with a single click, together will all the autojump orders, turret settings, everything.
But you need an HQ to do that correct? That typically takes me a long time to get to that point given how expensive they are (Or were in XRM), but if that's the only method, I suppose it's better than nothing.

dreamer2008
Posts: 213
Joined: Sat, 24. Dec 11, 12:14
x3ap

Re: Litcube's Universe

Post by dreamer2008 » Sat, 8. Dec 18, 20:29

DuckSoup wrote:
Fri, 7. Dec 18, 22:56
dreamer2008 wrote:
Fri, 7. Dec 18, 22:14
DuckSoup wrote:
Fri, 7. Dec 18, 21:44
I'm switching to this after playing XRM for a long time. One thing XRM had was PAR Shipyards which made the chore of outfitting ships easier.

It was annoying having to buy a ship, then fly around for an hour finding stations that had stock of your weapons or shields. Doing this for a fleet of ships was just impossible.

How does Litcube deal with this? Do you still have to manually outfit ships?
In LU its very easy. You save a template of a ship, and you just outfit completely a built ship in your HQ with a single click, together will all the autojump orders, turret settings, everything.
But you need an HQ to do that correct? That typically takes me a long time to get to that point given how expensive they are (Or were in XRM), but if that's the only method, I suppose it's better than nothing.
The HQ is essential, but I found money to be easier to make in Litcube compared to XRM. (do build station missions, and sell abandoned, cheap-repaired ships)
Image

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Litcube
Posts: 4242
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Re: Litcube's Universe

Post by Litcube » Sat, 8. Dec 18, 21:24

DuckSoup wrote:
Fri, 7. Dec 18, 22:56
But you need an HQ to do that correct? That typically takes me a long time to get to that point given how expensive they are (Or were in XRM), but if that's the only method, I suppose it's better than nothing.
Nope. Any dock.

BlackArchon
Posts: 950
Joined: Wed, 4. Feb 04, 18:37
xr

Re: Litcube's Universe

Post by BlackArchon » Sun, 9. Dec 18, 11:47

Hey Litcube, some time ago you looked into this issue with SCHs not consuming the correct amount of resources. What's the status about this?

Goncyn
Posts: 96
Joined: Fri, 17. Jan 03, 03:51
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Re: Litcube's Universe

Post by Goncyn » Mon, 10. Dec 18, 04:03

The FAQ says,
Lucike's script library overwrites a few key LU references.
Does anyone know exactly what that means? How would one go about identifying the "references" that are overwritten? I'm curious whether this can be fixed and willing to try to do it myself, but I could use a hint about where to start looking. New to modding X3 but not to programming.

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