I want to take an existing ship, and copy it, so that I can apply different textures to the copy. I don't want all other varieties of the model in the game to end up looking the same. I'm trying to take the excellent Shuri model from Cadius and make a ship called the Redeemer (I'm trying to be as explicit as possible to provide as much information as possible, if there's anything ambiguous or I miss please just ask). I'm running LxXRM. I'm stuck at the first hurdle of replicating the original model, not even poking anything else.
What I've done so far:
- Extracted TSships, TCockpits, Components and Dummies to a working folder, into "addon/types"
Copied the TShip entry for the Shuri, made a new one for the Redeemer in X3 Editor 2, in the working TShips file.
Copied the TCockpits entries for the Shuri, changed the TCockpits in the Redeemer TShips entry in X3 Editor 2, in the working TCockpits file.
Copied source files "addon/objects/ships/Cadius/Yaki/{M1_Shuri_scene.bod,M1_Shuri}" to the same path in the working directory.
Renamed the files, Shuri to Redeemer and Yaki to Goner.
Edited the new Redeemer scene file to reflect the new files and paths.
Edited the TShip entry to point to the new scene file.
Created an xxxx-L044.txt page 17 entry for the new ship.
Created a setup.sdfg.redeemer.text script to load the text for the ship.
Added it all to a new cat. Applied as a new fake patch.
I'm so confused. Is there some 'my filename is this' in the bobs or something? I'm so confused.
Cheers, Steve